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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'LK.gui.top.add(new Text2('SONG ENDED', {' Line Number: 920
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'playerHpBarContainer.y = LK.data.height - 80; // Pozycja Y na dole (LK.data.height to wysokość ekranu)' Line Number: 698
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Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Swipe BBox:", JSON.stringify(swipeBoundingBox));' Line Number: 497
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Swipe BBox:", JSON.stringify(swipeBoundingBox));' Line Number: 497
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var hitZoneLine = new Graphics();' Line Number: 242
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Please fix the bug: 'TypeError: LK.getTime is not a function' in or related to this line: 'var now = LK.getTime();' Line Number: 535
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Please fix the bug: 'LK.getTime is not a function' in or related to this line: 'gameStartTime = LK.getTime();' Line Number: 549
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Beat Swipe: Rhythm Saber
Initial prompt
Create a 2D rhythm game framework inspired by Beat Saber. Game mechanics: - Notes (circles or shapes) appear far away and grow in size as they "approach" the player, simulating a forward motion toward the screen. - There are 3 types of notes: 1. Tap notes — the player must click exactly when the note reaches maximum size. 2. Swipe notes — the player must perform a quick swipe with the mouse through the note in a given direction (left, right, up, down). 3. Trap notes — these must be avoided entirely. Clicking or swiping them results in a combo break. - Notes appear at specific times and types defined in an array. Controls: - Mouse only. Recognize: - Clicks (onMouseDown + release timing). - Swipes (track onMouseDown → onMouseUp direction and distance). Scoring: - Perfect timing (±0.1 sec) gives max points. - Good timing (±0.3 sec) gives half points. - Missed or incorrect interaction resets combo. - Trap interaction resets combo too. Other features: - Notes scale up as they approach to simulate perspective. - Show combo counter and score. - Simple placeholder graphics and dark background are fine. - Music and visuals will be added manually later. Code structure must clearly separate: - Note spawn logic. - Input detection (click + swipe). - Timing window checks. - Scoring and combo logic. Use simple assets for now (colored shapes). Add comments to explain functions.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});