/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Hero update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize hero var hero = game.addChild(new Hero()); hero.x = 1024; hero.y = 2500; // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); } // Initialize bullets var bullets = []; // Handle game move event game.move = function (x, y, obj) { hero.x = x; hero.y = y; }; game.down = function (x, y, obj) { var newBullet = new Bullet(); newBullet.x = hero.x; newBullet.y = hero.y; bullets.push(newBullet); game.addChild(newBullet); }; // Handle game update event game.update = function () { // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; bullet.update(); if (bullet.y < 0) { bullet.destroy(); bullets.splice(i, 1); } } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; enemy.update(); if (hero.intersects(enemy)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check for bullet collision for (var k = bullets.length - 1; k >= 0; k--) { var bullet = bullets[k]; if (bullet.intersects(enemy)) { // Destroy bullet and enemy bullet.destroy(); bullets.splice(k, 1); enemy.destroy(); enemies.splice(j, 1); break; } } } // Fire bullets if (LK.ticks % 20 == 0) { var newBullet = new Bullet(); newBullet.x = hero.x; newBullet.y = hero.y; bullets.push(newBullet); game.addChild(newBullet); } };
===================================================================
--- original.js
+++ change.js
@@ -73,8 +73,15 @@
game.move = function (x, y, obj) {
hero.x = x;
hero.y = y;
};
+game.down = function (x, y, obj) {
+ var newBullet = new Bullet();
+ newBullet.x = hero.x;
+ newBullet.y = hero.y;
+ bullets.push(newBullet);
+ game.addChild(newBullet);
+};
// Handle game update event
game.update = function () {
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {