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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'middlegroundContainer.addChild(giftRain);' Line Number: 863
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'middlegroundContainer.addChild(giftRain);' Line Number: 863
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create a new class GiftRain. It will be responsible of making a continuous animation of falling gifts. The gifts will start to fall when player buys a generator. The gifts will use the same asset as the generators buttons. The more generators bought the more gifts will spawn. Gifts spawn at random x between 100 and 1948. Gifts spawn at random y between -100 and -300. The class will use a pool of objects and re-use gifts with y > 3000
Code edit (4 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: isAnimating is not defined' in or related to this line: 'if (!isAnimating && dragNode === rightBoard) {' Line Number: 530
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(self.applyMomentum);' Line Number: 726
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(self.applyMomentum);' Line Number: 726
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the dragNode update should be hangled globally because currently it is not updated when up event occurs out of rightBoard or buttons
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buttons drag/swipe isn't coherent when user touches only the rightBoard and when he touches buttons. repair that to make the movement coherent
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Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 671
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currently buttons always move with the cursor. they should move with the cursor only during the mouse down state
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currently buttons always move with the cursor. they should only move when user taps the screen
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Please fix the bug: 'Uncaught ReferenceError: y is not defined' in or related to this line: 'globalStartY = y; // Update globalStartY for continuous movement' Line Number: 666
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Please fix the bug: 'Uncaught TypeError: self.handleSwipe is not a function' in or related to this line: 'self.handleSwipe(y - globalStartY);' Line Number: 645
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in rightBoard introduce the use of move() event handler to make swipe more fluid (remove tween if necessary). then update handleSwipe eevery where it was used
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you removed handleSwipe() but it's still used in GeneratorButton. update
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in rightBoard introduce the use of move() event handler to make swipe more fluid (remove tween if necessary)
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in rightBoard introduce the use of move event to make swipe more fluid (remove tween if necessary)
Code edit (9 edits merged)
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move the button swipe logic in RightBoard instead of Generatot buttons
Code edit (6 edits merged)
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in GeneratorButton down and up events, don't use a local startY per instance but a unique global one
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===================================================================
--- original.js
+++ change.js
@@ -774,10 +774,8 @@
/****
* Game Code
****/
-var giftRain = new GiftRain();
-middlegroundContainer.addChild(giftRain);
// Update function to include giftRain update
game.update = function () {
giftRain.update();
};
@@ -897,8 +895,10 @@
game.addChild(middlegroundContainer);
game.addChild(foregroundContainer);
var background = new Background(); // Create a Background instance
backgroundContainer.addChild(background); // Add Background instance to the backgroundContainer
+var giftRain = new GiftRain();
+middlegroundContainer.addChild(giftRain);
var isDebug = true;
var projectionsManager = backgroundContainer.addChild(new Projections()); // Place projectionsManager in backgroundContainer
function log() {
if (isDebug) {
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border