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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'middlegroundContainer.addChild(loveField);' Line Number: 929
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'middlegroundContainer.addChild(loveField);' Line Number: 929
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'middlegroundContainer.addChild(loveField);' Line Number: 929
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create a new class loveField that will create a starfield-like animation but with heart assets from 4 to 9.
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when switching to Infinite Mode; hide the BigHeart
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when switching to Infinite Mode; change background to 10
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when switching to Infinite Mode; hide the rightBoard with an anim to the right border of the screen
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add a new global isInfiniteMode = false; when user but an INFINITE_LOVE generator set it to true
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add the following GENERATORS: 3) PERFUME 4) WATCH 5) JEWELRY_SET 6) SPORTS_CAR 7) VILLA 8) PRIVATE_JET 9) INFINITE_LOVE
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Please fix the bug: 'Cannot read properties of undefined (reading 'cost')' in or related to this line: 'self.costText = new Text2(self.config.cost.toString(), {' Line Number: 399
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Code edit (5 edits merged)
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for `progressManager.currentLevel = Math.min(9, Math.max(0, tapCount / 100)); ` Fix level calculation to itterate TAPS_PER_LEVEL until finding a number > tapsCount
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at game start, update properly progressmanager, bigHeart and background depending of tapCount. Analyze deeply. Avoid the errror 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' But the BiHeart was stuck on heartTyp 0 frame 0 after you made the initialisation. Currently if game start with a big TapCount the condition `tapCount >= self.tapsPerLevel[self.currentLevel]`is triggered and explosions occur at game start. this sound not be the case: don't forget to set progressManager.currentLevel
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' Line Number: 347
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at game start, update properly progressmanager, bigHeart and background depending of tapCount. Analyze deeply. Previous time you avoided the errror 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' But the BiHeart was stuck on heartTyp 0 frame 0 after you made the initialisation
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at game start, update properly progressmanager, bigHeart and background depending of tapCount. Analyze deeply. And avoid the errror 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {'
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' Line Number: 347
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at game start, update properly progressmanager, bigHeart and background depending of tapCount
Code edit (1 edits merged)
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Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
var Background = Container.expand(function () {
var self = Container.call(this);
// Attach the background_1 asset to the class
self.backgrounds = [];
- for (var i = 0; i <= 9; i++) {
+ for (var i = 0; i <= 10; i++) {
var background = self.attachAsset('background_' + i, {
anchorX: 0.5,
anchorY: 0.5,
visible: false
@@ -74,9 +74,9 @@
scaleX: 0.9,
scaleY: 0.9,
heartType: type,
index: 5 - i,
- visible: false //!i
+ visible: true //!i
});
}
}
log("Setting frames in constructor...");
@@ -1007,9 +1007,9 @@
var MAX_DISPLAY_NUMBER = "9999999999999999"; //9 999 999 999 999 999
///////////////////////////////////////////////////////// GLOBAL VARIABLES ////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////// GLOBAL VARIABLES ////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////// GLOBAL VARIABLES ////////////////////////////////////////////////////////////
-var maxGenerators = 2;
+var maxGenerators = 9;
var nbHearts = 10;
var tapCount;
var background;
var backgroundContainer;
@@ -1020,8 +1020,9 @@
var progressManager;
var projectionsManager;
var rightBoard;
var bigHeart;
+var isInfiniteMode = false;
// Declare a global variable to store the startY position for GeneratorButton events
var globalStartY = 0;
// Declare a global variable to track the node being dragged
var dragNode = null;
@@ -1261,8 +1262,11 @@
rightBoard.generatorButtons[generatorId].countText.setText(self.generatorCounts[generatorId].toString());
log("Generator", generatorId, "Count:", self.generatorCounts[generatorId], "New Cost:", newCost);
LK.getSound('buyGenerator').play();
giftRain.increaseSpawnRate(generatorId);
+ if (generatorId === GENERATORS.INFINITE_LOVE.id) {
+ isInfiniteMode = true;
+ }
return true;
};
self.buyUpgrade = function (upgradeId, generatorId) {
var upgradeConfig = Object.values(UPGRADES).find(function (u) {
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border
beautifull red gift box.
black plastic 3d triangle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
basic red horizontal rectangle button with white text "RESET".