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when spawning a gift, set a random rotation winthin a range of -PI/4 +PI/4
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in GiftRain, when a gift moves out of bounds move it back to gift.x = Math.random() * (1948 - 100) + 100; gift.y = -300; // Start above the screen in order to make a countious anim
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I don't see gifts falling; I thing activesGifts are not atteched to the GiftRain instance in the GiftRain class
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I don't see gifts falling; I thing it misses and "attachement" to GiftRain
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add logs in GifRain and RainDrop
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for GiftRain, use RainDrop instances in the giftPool. and call upsateAsset() with the generator index
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create a class RainDrop with a list of non visible assets generator_N (with N from 0 to maxGenerators) . in This class add a update asset function that takes an index as argument and make the index asset visible.
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GiftRain should not use 'generatorButton' asset but 'generator_X' asset depending on the bought generators
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'middlegroundContainer.addChild(giftRain);' Line Number: 863
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'middlegroundContainer.addChild(giftRain);' Line Number: 863
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create a new class GiftRain. It will be responsible of making a continuous animation of falling gifts. The gifts will start to fall when player buys a generator. The gifts will use the same asset as the generators buttons. The more generators bought the more gifts will spawn. Gifts spawn at random x between 100 and 1948. Gifts spawn at random y between -100 and -300. The class will use a pool of objects and re-use gifts with y > 3000
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Please fix the bug: 'Uncaught ReferenceError: isAnimating is not defined' in or related to this line: 'if (!isAnimating && dragNode === rightBoard) {' Line Number: 530
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(self.applyMomentum);' Line Number: 726
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(self.applyMomentum);' Line Number: 726
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===================================================================
--- original.js
+++ change.js
@@ -354,10 +354,13 @@
// Position the button at the center of the screen
// self.x = 2048 / 2;
// self.y = 2732 / 2;
// Event handler called when a press happens on the button
+ var isSwipingButtons = false; // Global flag to track swipe/animation state
+ var dragNode = null;
+ var globalStartY = 0;
self.down = function (x, y, obj) {
- if (self.isAnimating) {
+ if (isSwipingButtons) {
return;
} // Prevent interaction during animation
log("Generator button pressed", y);
globalStartY = y;
@@ -365,11 +368,11 @@
self.startTime = Date.now();
self.startX = x;
};
self.up = function (x, y, obj) {
- if (self.isAnimating) {
+ if (isSwipingButtons) {
dragNode = null;
- return; // Prevent interaction during animation
+ return;
}
var endTime = Date.now();
var timeDiff = endTime - self.startTime;
var distance = Math.sqrt(Math.pow(x - self.startX, 2) + Math.pow(y - globalStartY, 2));
@@ -382,38 +385,44 @@
LK.getSound('cantBuyGenerator').play(); // Play sound when player can't buy
// Store original position
var originalX = self.x;
var originalY = self.y;
- self.isAnimating = true;
+ isSwipingButtons = true;
+ dragNode = null; // Reset dragNode immediately when starting animation
tween(self, {
x: originalX + 10,
y: originalY + 10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
+ if (!isSwipingButtons) {
+ return;
+ } // Prevent animation continuation if interrupted
tween(self, {
x: originalX - 10,
y: originalY - 10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
+ if (!isSwipingButtons) {
+ return;
+ }
tween(self, {
x: originalX,
y: originalY
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
- self.isAnimating = false;
+ isSwipingButtons = false;
}
});
}
});
}
});
- dragNode = null; // Reset dragNode immediately when starting animation
return; // Exit if not enough taps
}
// Buy the corresponding generator using progressManager
if (progressManager.buyGenerator(self.index)) {
@@ -442,9 +451,9 @@
log("Failed to purchase generator");
}
} else {
// Only handle swipe if not animating
- if (!isAnimating && dragNode === rightBoard) {
+ if (!isSwipingButtons && dragNode === rightBoard) {
log("Detected swipe on Generator button");
rightBoard.handleSwipe(y - globalStartY);
}
dragNode = null; // Reset dragNode when mouse is up
@@ -620,10 +629,12 @@
if (isAnyButtonAnimating) {
return; // Prevent movement if any button is animating
}
if (dragNode === self || dragNode instanceof GeneratorButton) {
- var deltaY = y - globalStartY;
- // Calculate new positions for boundaries
+ // Check if a button or rightBoard is being dragged
+ var deltaY = y - globalStartY; // Calculate deltaY based on movement
+ log("Move detected with deltaY:", deltaY);
+ // Calculate new positions for the first and last buttons
var firstButtonNewY = self.y + self.generatorButtons[0].y + deltaY;
var lastButtonNewY = self.y + self.generatorButtons[self.generatorButtons.length - 1].y + deltaY;
log("firstButtonNewY:", firstButtonNewY, "lastButtonNewY:", lastButtonNewY);
// Adjust deltaY to prevent moving beyond boundaries
@@ -636,9 +647,9 @@
// Move all generator buttons vertically based on swipe direction
self.generatorButtons.forEach(function (button) {
button.y += deltaY;
});
- globalStartY = y;
+ globalStartY = y; // Update globalStartY for continuous movement
}
};
self.up = function (x, y, obj) {
var endTime = Date.now();
@@ -681,9 +692,8 @@
// Calculate new positions for the first and last buttons
var firstButtonNewY = self.y + self.generatorButtons[0].y + deltaY;
var lastButtonNewY = self.y + self.generatorButtons[self.generatorButtons.length - 1].y + deltaY;
log("firstButtonNewY:", firstButtonNewY, "lastButtonNewY:", lastButtonNewY);
- // Check if the first button stays above the screen center and the last button stays below the screen center
// Adjust deltaY to prevent moving beyond boundaries
if (deltaY > 0) {
deltaY = Math.min(deltaY, 1000 - (self.y + self.generatorButtons[0].y));
}
@@ -712,10 +722,9 @@
// Declare a global variable to store the startY position for GeneratorButton events
var globalStartY = 0;
// Declare a global variable to track the node being dragged
var dragNode = null;
-// Declare a global variable to track animation state
-var isAnimating = false;
+var isSwipingButtons = false; // Global flag to track swipe/animation state
// Global event listener for mouse or touch up
game.up = function (x, y, obj) {
dragNode = null; // Reset dragNode when mouse is up
};
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