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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 224 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 224 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 224 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 224 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Script error.' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 216 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'heartType')' in or related to this line: 'projectionsManager.popHearts(self.currentGraphic.heartType);' Line Number: 205
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'index')' in or related to this line: 'log("Current indexes:: ", self.currentGraphic.index, ',', self.nextGraphic.index); // Log the tap count' Line Number: 195
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'alpha')' in or related to this line: 'log("Alpha progress:", alphaProgress, "Current alpha:", self.currentGraphic.alpha, "Next alpha:", self.nextGraphic.alpha);' Line Number: 291
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'self.currentGraphic.alpha = 1 - alphaProgress;' Line Number: 287
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'self.currentGraphic.scaleX = 1.1')' in or related to this line: 'self.currentGraphic.scaleX = 1.1;' Line Number: 276
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'self.currentGraphic.scaleX = 1.1')' in or related to this line: 'self.currentGraphic.scaleX = 1.1;' Line Number: 276
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'scaleX')' in or related to this line: 'self.currentGraphic.scaleX = 1.1;' Line Number: 268
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'scaleX')' in or related to this line: 'self.currentGraphic.scaleX = 1.1;' Line Number: 270
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'self.currentGraphic.visible = true;' Line Number: 263
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'self.currentGraphic.visible = true;' Line Number: 261
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'self.currentGraphic.visible = true;' Line Number: 257
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Code edit (2 edits merged)
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Please fix the bug: 'Script error.' in or related to this line: 'throw new Error("Generator with id ".concat(generatorId, " not found"));' Line Number: 684
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move global animateHeart() function code inside of BigHeart.animateHeartGraphics() function
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now move animateHeart code inside BigHeart.animateHeartGraphics() function
===================================================================
--- original.js
+++ change.js
@@ -53,9 +53,9 @@
var BigHeart = Container.expand(function () {
var self = Container.call(this);
self.currentGraphic = null;
self.nextGraphic = null;
- self.tapLimit = 10; // Initialize tap limit
+ self.tapLimit = 12; // Initialize tap limit
self.nbTapsPerFrame = self.tapLimit / 6; // Initialize number of taps per frame
self.heartType = 0; // Initialize tap counter
self.explosionTriggered = false; // Initialize explosion flag
// Attach the bigHeart asset to the class
@@ -78,16 +78,21 @@
visible: !i
});
}
}
+ log("Setting frames in constructor...");
self.currentGraphic = self.heartFrames[self.heartType][5];
self.nextGraphic = self.heartFrames[self.heartType][4];
- self.currentGraphic.scaleX = 1.1;
- self.currentGraphic.scaleY = 1.1;
- self.currentGraphic.visible = true;
- self.nextGraphic.scaleX = 1.1;
- self.nextGraphic.scaleY = 1.1;
- self.nextGraphic.visible = true;
+ if (self.currentGraphic) {
+ self.currentGraphic.scaleX = 1.1;
+ self.currentGraphic.scaleY = 1.1;
+ self.currentGraphic.visible = true;
+ }
+ if (self.nextGraphic) {
+ self.nextGraphic.scaleX = 1.1;
+ self.nextGraphic.scaleY = 1.1;
+ self.nextGraphic.visible = true;
+ }
// Position the bigHeart at the center of the screen
self.x = 2048 / 2;
self.y = 2732 / 2 - 300;
// Define baseWidth and baseHeight
@@ -146,39 +151,45 @@
}
};
// Frames Animation
self.animateFrames = function () {
- // Switch graphics based on tapCount
- var frameIndex = 5 - Math.floor(tapCount / self.nbTapsPerFrame);
- if (!self.explosionTriggered && tapCount < self.tapLimit * (self.heartType + 1) && frameIndex > 0) {
- self.currentGraphic = self.heartFrames[self.heartType][frameIndex];
- self.nextGraphic = self.heartFrames[self.heartType][frameIndex - 1];
- self.currentGraphic.visible = true;
- self.nextGraphic.visible = true;
- tween(self.currentGraphic, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 300,
- easing: tween.easeOut
- });
- // Make next frame bigger
- tween(self.nextGraphic, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 300,
- easing: tween.easeOut
- });
+ if (self.explosionTriggered || tapCount >= self.tapLimit * (self.heartType + 1)) {
+ return;
}
- // 10 taps | 5 frames => 10%5
- //self.currentGraphic.alpha = Math.max(0, Math.min(1, 1 - ((self.heartType + 1) * self.tapLimit - tapCount) / 10));
- // Calculate alpha based on progress percentage within current heart level
+ // Calculate progress within current heart level
var currentLevelTaps = (self.heartType + 1) * self.tapLimit;
var previousLevelTaps = self.heartType * self.tapLimit;
- var progressInLevel = (tapCount - previousLevelTaps) / (currentLevelTaps - previousLevelTaps);
- self.nextGraphic.alpha = 1 - Math.max(0, Math.min(1, progressInLevel));
- log("progressInLevel:", progressInLevel, " => aplha=", self.currentGraphic.alpha);
+ var tapsInCurrentLevel = tapCount - previousLevelTaps;
+ var progressInLevel = tapsInCurrentLevel / (currentLevelTaps - previousLevelTaps);
+ // Calculate which frame we should be showing (0-5)
+ // We have 6 frames (0-5) and we want to progress through them as we get more taps
+ var frameProgress = progressInLevel * 5; // Scale progress to 0-5 range
+ var currentFrameIndex = Math.floor(frameProgress);
+ var nextFrameIndex = Math.min(5, currentFrameIndex + 1);
+ log("Frame progress:", frameProgress, "Current frame:", currentFrameIndex, "Next frame:", nextFrameIndex);
+ // Update current and next graphics
+ if (self.currentGraphic !== self.heartFrames[self.heartType][currentFrameIndex]) {
+ log("Switching to frame", currentFrameIndex);
+ self.currentGraphic = self.heartFrames[self.heartType][currentFrameIndex];
+ self.nextGraphic = self.heartFrames[self.heartType][nextFrameIndex];
+ // Make all frames invisible first
+ self.heartFrames[self.heartType].forEach(function (frame) {
+ frame.visible = false;
+ });
+ // Show only current and next frames
+ self.currentGraphic.visible = true;
+ self.nextGraphic.visible = true;
+ // Reset scales
+ self.currentGraphic.scaleX = 1.1;
+ self.currentGraphic.scaleY = 1.1;
+ self.nextGraphic.scaleX = 1.1;
+ self.nextGraphic.scaleY = 1.1;
+ }
+ // Calculate alpha for smooth transition between frames
+ var alphaProgress = frameProgress - currentFrameIndex; // Gets decimal part
+ self.currentGraphic.alpha = 1 - alphaProgress;
+ self.nextGraphic.alpha = alphaProgress;
+ log("Alpha progress:", alphaProgress, "Current alpha:", self.currentGraphic.alpha, "Next alpha:", self.nextGraphic.alpha);
};
// Explosion Animation
self.animateExplosion = function () {
if (!self.explosionTriggered) {
@@ -207,8 +218,9 @@
frame.visible = false;
});
// Switch to the next heart type
self.heartType = (self.heartType + 1) % 10;
+ log("Changing frames in animateExplosion...");
self.currentGraphic = self.heartFrames[self.heartType][5];
self.nextGraphic = self.heartFrames[self.heartType][4];
self.currentGraphic.visible = true;
self.nextGraphic.visible = true;
@@ -263,9 +275,9 @@
// self.x = 2048 / 2;
// self.y = 2732 / 2;
// Event handler called when a press happens on the button
self.down = function (x, y, obj) {
- console.log("Generator button pressed");
+ log("Generator button pressed");
// Check if tapCount is less than the cost of the generator
if (tapCount < GENERATORS.ROSE.cost) {
log("No enough love");
return; // Exit if not enough taps
@@ -585,9 +597,9 @@
9: 10000000000
};
self.lastUpdateTime = self.currentTime;
self.updateGame = function () {
- log("ProgressManager updateGame...");
+ //log("ProgressManager updateGame...");
var now = Date.now();
var deltaTime = now - self.lastUpdateTime;
var tempGenerated = 0;
// Update generators
@@ -601,9 +613,9 @@
bigHeart.animateBeat();
}
tapCount = self.money; // Update tapCount to reflect the current money
updateTapCountText(); // Update the text display
- log("Tap count: ", tapCount); // Log the tap count
+ //log("Tap count: ", tapCount); // Log the tap count
self.checkProgress(); // Check the progress
self.lastUpdateTime = now;
};
self.manualGeneration = function () {
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border