/****
* Classes
****/
// Define a Button class for user interactions
var Button = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
// Event handler for button press
self.down = function (x, y, obj) {
console.log("Button pressed at", x, y);
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Resource class to represent resources that accumulate over time
var Resource = Container.expand(function () {
var self = Container.call(this);
self.amount = 0;
self.rate = 1; // Rate of accumulation per second
// Update function to increase the resource amount
self.update = function () {
self.amount += self.rate / 60; // Assuming 60 FPS
};
// Function to display the current amount of resource
self.display = function () {
return Math.floor(self.amount);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize resources
var gold = new Resource();
var wood = new Resource();
wood.rate = 0.5; // Different rate for wood
// Create a display for resources
var goldDisplay = new Text2('Gold: 0', {
size: 100,
fill: 0xFFFFFF
});
goldDisplay.anchor.set(0.5, 0);
LK.gui.top.addChild(goldDisplay);
var woodDisplay = new Text2('Wood: 0', {
size: 100,
fill: 0xFFFFFF
});
woodDisplay.anchor.set(0.5, 0);
LK.gui.top.addChild(woodDisplay);
// Position displays
goldDisplay.x = 2048 / 2;
goldDisplay.y = 100;
woodDisplay.x = 2048 / 2;
woodDisplay.y = 200;
// Create a button for user interaction
var actionButton = new Button();
actionButton.x = 2048 / 2;
actionButton.y = 2732 - 200;
game.addChild(actionButton);
// Update function for the game
game.update = function () {
// Update resources
gold.update();
wood.update();
// Update displays
goldDisplay.setText('Gold: ' + gold.display());
woodDisplay.setText('Wood: ' + wood.display());
};
// Event handler for button press
actionButton.down = function (x, y, obj) {
gold.amount += 10; // Add gold on button press
console.log("Gold increased by 10");
};
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border