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in gard(), simplify the adjustments as they are symetrical. use an array for elements
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now in guard(), add adjustments for arms too
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now refactor the gard() function
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in guar(), use the deltas in the else block
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simplify guard() function bt defining local variables for the deltas (like handXDelta, handRDelta, forearmXDelta, ....)
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in guard() function, move the hands ,forearms and hands closer to the center of the torso then restore them when leaving guard state the system for guard & guard button: set & keep athlete in guard state when button is down, restore when button is up
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change the system for guard & guard button: keep athlete in guard state when button is down, restore when button is up
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in guard() funciton, move the hands ,forearms and hands closer to the center of the torso then restore them when button is released
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in guard() funciton, move the hands ,forearms and hands closer to the center of the torso
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implement the athlete guard action
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use the Ring class in gameInitialize
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create a Class for the ring
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Please fix the bug: 'TypeError: player is undefined' in or related to this line: 'if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {' Line Number: 293
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only flash on hit when an athlete is Punching
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restore self.isPunching
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update self.isPunching
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add a propoery isPunching to athlete class
===================================================================
--- original.js
+++ change.js
@@ -113,13 +113,20 @@
// Guard function to handle guarding action
self.guard = function () {
self.isGuarding = true;
// Move hands and forearms closer to the center of the torso for guarding
- self.leftHand.x += 20; // Move left hand closer to the center
- self.rightHand.x -= 20; // Move right hand closer to the center
+ self.leftHand.x += 30; // Move left hand closer to the center
+ self.rightHand.x -= 30; // Move right hand closer to the center
self.leftForearm.x += 15; // Move left forearm closer to the center
self.rightForearm.x -= 15; // Move right forearm closer to the center
- // Removed automatic restoration of guard position after timeout
+ LK.setTimeout(function () {
+ // Restore hands and forearms position after leaving guard state
+ self.leftHand.x -= 30; // Move left hand back to original position
+ self.rightHand.x += 30; // Move right hand back to original position
+ self.leftForearm.x -= 15; // Move left forearm back to original position
+ self.rightForearm.x += 15; // Move right forearm back to original position
+ self.isGuarding = false;
+ }, 500); // Guarding lasts for 0.5 seconds
};
// Update player position based on input
self.update = function () {
if (false && isPlaying) {
@@ -184,18 +191,13 @@
});
self.x = 400; // Position button in the bottom center
self.y = game.height - 350;
self.down = function (x, y, obj) {
- // Simulate guard button press
- self.alpha = 0.5; // Dim the button to indicate it's pressed
+ player.guard(); // Activate guard state for player
};
self.up = function (x, y, obj) {
// Restore athlete from guard state
- player.leftHand.x -= 20; // Move left hand back to original position
- player.rightHand.x += 20; // Move right hand back to original position
- player.leftForearm.x -= 15; // Move left forearm back to original position
- player.rightForearm.x += 15; // Move right forearm back to original position
- player.isGuarding = false;
+ // Note: The restoration is handled within the athlete's guard method after a timeout, so no additional action needed here.
// Simulate guard button release
self.alpha = 0.8; // Return button opacity back to normal
};
});
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
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man boxer with red gloves is KO on the ring..