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change the system for guard & guard button: keep athlete in guard state when button is down, restore when button is up
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in guard() funciton, move the hands ,forearms and hands closer to the center of the torso then restore them when button is released
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in guard() funciton, move the hands ,forearms and hands closer to the center of the torso
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implement the athlete guard action
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use the Ring class in gameInitialize
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create a Class for the ring
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Please fix the bug: 'TypeError: player is undefined' in or related to this line: 'if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {' Line Number: 293
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only flash on hit when an athlete is Punching
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restore self.isPunching
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update self.isPunching
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add a propoery isPunching to athlete class
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set isPlaying to true on 1st screen tap
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don't update athletes when isPlaying is false
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add a globalVariable isPlaying
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in mainMove(); define a target within the ring then progressively move to the target. when reached choose another target
===================================================================
--- original.js
+++ change.js
@@ -117,11 +117,15 @@
self.leftArm.scaleX = self.leftArm.scaleY = 1.2;
self.rightArm.scaleX = self.rightArm.scaleY = 1.2;
self.leftForearm.scaleX = self.leftForearm.scaleY = 1.2;
self.rightForearm.scaleX = self.rightForearm.scaleY = 1.2;
- // Move arms closer to face to simulate guarding position
- self.leftArm.x -= 20;
- self.rightArm.x += 20;
+ // Move hands, forearms, and arms closer to the center of the torso to simulate guarding
+ self.leftHand.x -= 15;
+ self.rightHand.x += 15;
+ self.leftForearm.x -= 10;
+ self.rightForearm.x += 10;
+ self.leftArm.x -= 5;
+ self.rightArm.x += 5;
LK.setTimeout(function () {
// Reset arm scale and position after guarding
self.leftArm.scaleX = self.leftArm.scaleY = 1;
self.rightArm.scaleX = self.rightArm.scaleY = 1;
@@ -133,9 +137,10 @@
}, 500); // Guarding lasts for 0.5 seconds
};
// Update player position based on input
self.update = function () {
- if (isPlaying) {
+ if (false && isPlaying) {
+ // TEMP DEBUG !!
// Only move player if it's human controlled automatically
self.mainMove();
}
// Player is idle
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..