User prompt
in gard(), simplify the adjustments as they are symetrical. use an array for elements
User prompt
now in guard(), add adjustments for arms too
User prompt
now refactor the gard() function
User prompt
in guar(), use the deltas in the else block
Code edit (18 edits merged)
Please save this source code
User prompt
simplify guard() function bt defining local variables for the deltas (like handXDelta, handRDelta, forearmXDelta, ....)
Code edit (1 edits merged)
Please save this source code
User prompt
in guard() function, move the hands ,forearms and hands closer to the center of the torso then restore them when leaving guard state the system for guard & guard button: set & keep athlete in guard state when button is down, restore when button is up
User prompt
change the system for guard & guard button: keep athlete in guard state when button is down, restore when button is up
User prompt
in guard() funciton, move the hands ,forearms and hands closer to the center of the torso then restore them when button is released
User prompt
in guard() funciton, move the hands ,forearms and hands closer to the center of the torso
Code edit (19 edits merged)
Please save this source code
User prompt
implement the athlete guard action
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
use the Ring class in gameInitialize
User prompt
create a Class for the ring
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: player is undefined' in or related to this line: 'if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {' Line Number: 293
Code edit (1 edits merged)
Please save this source code
User prompt
only flash on hit when an athlete is Punching
User prompt
restore self.isPunching
User prompt
update self.isPunching
User prompt
add a propoery isPunching to athlete class
===================================================================
--- original.js
+++ change.js
@@ -3,12 +3,12 @@
****/
/****************************************************************************************** */
/************************************* ATHLETE CLASS ************************************** */
/****************************************************************************************** */
-var Athlete = Container.expand(function (isHuman) {
+var Athlete = Container.expand(function (isPlayer) {
var self = Container.call(this);
self.isPunching = false; // Indicates if the athlete is currently punching
- self.isHuman = isHuman;
+ self.isPlayer = isPlayer;
self.body = new Container();
game.addChild(self.body);
// Define punch distance for punching animation
var punchDistance = 50;
@@ -66,9 +66,9 @@
self.torso = self.body.attachAsset('body', {
anchorX: 0.5,
anchorY: 0.5
});
- self.head = self.body.attachAsset(isHuman ? 'head' : 'head2', {
+ self.head = self.body.attachAsset(isPlayer ? 'head' : 'head2', {
anchorX: 0.5,
anchorY: 0.5,
y: -40
});
@@ -121,9 +121,9 @@
// Update body position and rotation
self.body.x = self.x;
self.body.y = self.y;
// Calculate angle to face the opponent
- var target = self.isHuman ? opponent : player; // Determine target based on whether self is human or enemy
+ var target = self.isPlayer ? opponent : player; // Determine target based on whether self is Player or Opponent
var angleToOpponent = Math.atan2(target.y - self.y, target.x - self.x) + Math.PI * 0.5;
self.body.rotation = angleToOpponent;
};
self.targetX = self.targetX || 1024; // Default target X
@@ -205,8 +205,17 @@
self.width /= 0.9;
self.height /= 0.9;
};
});
+var Ring = Container.expand(function () {
+ var self = Container.call(this);
+ self.ringAsset = self.attachAsset('ring', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 1024; // Center of the screen horizontally
+ self.y = 1366; // Center of the screen vertically
+});
/****
* Initialize Game
****/
@@ -270,18 +279,21 @@
opponent.x = 1024; // Center horizontally
opponent.y = 1066; // Center vertically in the middle of the ring
opponent.rotation = Math.PI * 0.5;
}
+/****************************************************************************************** */
+/************************************** MAIN GAME LOOP ************************************ */
+/****************************************************************************************** */
// Game update function
game.update = function () {
// This section has been removed to prevent redundant player movement handling.
- // Check for collision between player's hand and enemy's head
+ // Check for collision between player's hand and opponent's head
if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {
// Player hit reaction: head goes back, flash screen red
- // Calculate enemy's current direction and move back accordingly
- var enemyDirection = Math.atan2(opponent.y - player.y, opponent.x - player.x);
- opponent.x += Math.cos(enemyDirection) * 50; // Move enemy back in the x direction of current movement
- opponent.y += Math.sin(enemyDirection) * 50; // Move enemy back in the y direction of current movement
+ // Calculate opponent's current direction and move back accordingly
+ var opponentDirection = Math.atan2(opponent.y - player.y, opponent.x - player.x);
+ opponent.x += Math.cos(opponentDirection) * 50; // Move opponent back in the x direction of current movement
+ opponent.y += Math.sin(opponentDirection) * 50; // Move opponent back in the y direction of current movement
opponent.head.y -= 20; // Head returns to normal position
LK.effects.flashScreen(0xFFFFFF, 100); // Flash the whole screen red for 0.5 seconds
LK.setTimeout(function () {
opponent.head.y += 20; // Head returns to normal position
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..