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use the Ring class in gameInitialize
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create a Class for the ring
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Please fix the bug: 'TypeError: player is undefined' in or related to this line: 'if ((player.leftHand.intersects(opponent.head) || player.rightHand.intersects(opponent.head)) && player.isPunching) {' Line Number: 293
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only flash on hit when an athlete is Punching
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restore self.isPunching
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update self.isPunching
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add a propoery isPunching to athlete class
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set isPlaying to true on 1st screen tap
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don't update athletes when isPlaying is false
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add a globalVariable isPlaying
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in mainMove(); define a target within the ring then progressively move to the target. when reached choose another target
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in Athlete mainMove, make player randomly move around the ring center
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in Player mini movements, also move forearms ans hands
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Add another button in the bottom center : gardButton
===================================================================
--- original.js
+++ change.js
@@ -238,9 +238,13 @@
enemy.update();
var touchPosition = null;
var swipeStart = null;
var swipeEnd = null;
-game.down = function (x, y, obj) {};
+game.down = function (x, y, obj) {
+ if (!isPlaying) {
+ isPlaying = true;
+ }
+};
game.move = function (x, y, obj) {};
game.up = function (x, y, obj) {};
// Game update function
game.update = function () {
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..