Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
in swipeAnim, separate the target setting and the asset movement
Code edit (6 edits merged)
Please save this source code
User prompt
in swipeAnim, update the rotation of the asset toward the target
User prompt
in swipeAnim, alternate the targetX each time between these values: 1*game.width *0.25 2*game.width *0.25 3*game.width *0.25
Code edit (1 edits merged)
Please save this source code
Code edit (9 edits merged)
Please save this source code
User prompt
implement swipeAnim, bt adding the swipe asset and make it move infinetly from ball to the center of the screen
Code edit (1 edits merged)
Please save this source code
User prompt
implement animateScore with wdith and height grow and restore of scoreTxt
Code edit (7 edits merged)
Please save this source code
User prompt
animate scoreTxt when player scores
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
User prompt
add a little label "Score" above the scoreTxt
Code edit (1 edits merged)
Please save this source code
User prompt
in animateTimer make size bump
User prompt
in animateTimer make size increase then decrease each sec
User prompt
in handleTimer , when time is under 5, animate timerTxt width and height
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
===================================================================
--- original.js
+++ change.js
@@ -400,26 +400,8 @@
isHandlingScore = true;
currentShootBuckets++;
score += 10 * bounceMultiplier + 10 * bounceMultiplier * (currentShootBuckets - 1); // Add bounce counter to score
scoreTxt.setText(score.toString());
- // Animate scoreTxt to briefly grow and shrink when the player scores
- var originalSize = scoreTxt.size;
- var maxSize = originalSize * 1.5;
- var grow = true;
- var animationInterval = LK.setInterval(function () {
- if (grow) {
- scoreTxt.size += 5;
- if (scoreTxt.size >= maxSize) {
- grow = false;
- }
- } else {
- scoreTxt.size -= 5;
- if (scoreTxt.size <= originalSize) {
- scoreTxt.size = originalSize;
- LK.clearInterval(animationInterval);
- }
- }
- }, 16); // Run every 16ms (~60FPS)
popupBucket(currentShootBuckets > 1);
//ball.reset();
ballPassedAboveHoop = false; // Reset the condition after scoring
ballPassedInsideHoop = false;
@@ -429,15 +411,12 @@
confetti.y = 0;
LK.on('tick', function () {
confetti.animate(); // Animate confetti
});
- /*
- LK.setTimeout(function () {
- isHandlingScore = false;
- resetCollisionHandling();
- },250);
- */
}
+function animateScore() {
+ // animate score text
+}
function moveHoop() {
//console.log("moveHoop...");
// Initiate gradual movement of the hoop to a new random position within the game boundaries
var targetX = Math.random() * (game.width - hoop.width) + hoop.width / 2;