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implement swipeAnim, bt adding the swipe asset and make it move infinetly from ball to the center of the screen
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implement animateScore with wdith and height grow and restore of scoreTxt
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animate scoreTxt when player scores
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add a little label "Score" above the scoreTxt
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in animateTimer make size bump
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in animateTimer make size increase then decrease each sec
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in handleTimer , when time is under 5, animate timerTxt width and height
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Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
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in handleTimer , when timer is < 5,, change text fill to red
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change time counter to red in the 5 last seconds
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don't start a shoot if both speed are under 10
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===================================================================
--- original.js
+++ change.js
@@ -216,14 +216,14 @@
var ball = null;
var hoop = null;
var score = 0;
var startPosition = null;
-var isDebug = true;
+var isDebug = false;
// UI
var background = null;
var scoreTxt = null;
var timerTxt = null;
-var minShootSpeed = 50;
+var minShootSpeed = 30;
/* ********************************************************************************* */
/* ******************************* INPUT HANDLERS ********************************** */
/* ********************************************************************************* */
game.on('down', function (obj) {
@@ -276,9 +276,9 @@
LK.gui.topRight.addChild(timerTxt);
// Update the timer every second
var timerInterval = LK.setInterval(function () {
timerSeconds -= 1; // Decrement the timer by one second
- timerTxt.setText(timerSeconds.toString()); // Update the timer display
+ timerTxt.setText(timerSeconds.toString(), timerSeconds <= 5 ? "#ff0000" : "#006400"); // Update the timer display with color change in the last 5 seconds
if (timerSeconds <= 0) {
LK.clearInterval(timerInterval); // Stop the timer when it reaches 0
LK.setScore(score); // Save the final score using the platform's tool
LK.showGameOver(); // Show game over screen