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hide the chocolateBar that touch the fryingPan
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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Fix Bug: 'Uncaught ReferenceError: fryingPan is not defined' in or related to this line: 'fryingPan.chocolateCount = 0;' Line Number: 131
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when the fryingPan contain 5 chocolate bar, show the fryingPanChoco
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when we start the game, we should not see the fryingPanChoco
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bug : i don't see the fryingpanchoco
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i don't see the fryingPanChocolate in asset
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add a fryingPanChocolate
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delete the oven
Code edit (1 edits merged)
Please save this source code
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bug i don't see the fryingPan
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bug : i don't see the frying pan
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do that we can drag the chocolate bar
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Fix Bug: 'TypeError: bar.containsPoint is not a function' in or related to this line: 'if (bar.containsPoint(pos)) {' Line Number: 72
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Chocolate
/**** * Classes ****/ var ChocolateBar = Container.expand(function () { var self = Container.call(this); var chocolateGraphics = self.attachAsset('chocolateBar', { anchorX: 0.5, anchorY: 0.5 }); self.draggable = false; self.on('down', function () { dragNode = self; }); self.melt = function () { if (this.x >= fryingPan.x - fryingPan.width / 2 && this.x <= fryingPan.x + fryingPan.width / 2 && this.y >= fryingPan.y - fryingPan.height / 2 && this.y <= fryingPan.y + fryingPan.height / 2) { fryingPan.chocolateCount++; this.draggable = false; this.visible = false; } // Melting logic will be implemented here }; }); var HeartMold = Container.expand(function () { var self = Container.call(this); var moldGraphics = self.attachAsset('heartMold', { anchorX: 0.5, anchorY: 0.5 }); self.fill = function () { // Filling logic will be implemented here }; }); var FinishedHeart = Container.expand(function () { var self = Container.call(this); var finishedHeartGraphics = self.attachAsset('finishedHeart', { anchorX: 0.5, anchorY: 0.5 }); }); var FryingPan = Container.expand(function () { var self = Container.call(this); var fryingPanGraphics = self.attachAsset('fryingPan', { anchorX: 0.5, anchorY: 0.5 }); }); var FryingPanChoco = Container.expand(function () { var self = Container.call(this); var fryingPanChocoGraphics = self.attachAsset('fryingPanChoco', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B4513 // Chocolate brown background }); /**** * Game Code ****/ var dragNode = null; var chocolateBars = []; var heartMold = game.addChild(new HeartMold()); heartMold.x = game.width / 2; heartMold.y = game.height - heartMold.height / 2; var finishedHearts = []; // Event listener for moving the chocolate bars game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); if (dragNode) { dragNode.x = pos.x - dragNode.width / 2; dragNode.y = pos.y - dragNode.height / 2; } }); // Event listener for releasing the chocolate bars game.on('up', function (obj) { dragNode = null; }); // Event listener for baking the chocolate in the oven // Event listener for filling the heart mold heartMold.on('down', function () { heartMold.fill(); }); // Game tick logic LK.on('tick', function () { // Melting chocolate bars chocolateBars.forEach(function (bar, index) { if (bar.isMelted) { bar.destroy(); chocolateBars.splice(index, 1); } }); // Filling the heart mold if (heartMold.isFilled) { var finishedHeart = new FinishedHeart(); finishedHeart.x = heartMold.x; finishedHeart.y = heartMold.y; finishedHearts.push(finishedHeart); game.addChild(finishedHeart); heartMold.isFilled = false; } // Update finished hearts finishedHearts.forEach(function (heart, index) { // Any logic for finished hearts }); }); // Initialize chocolate bars for (var i = 0; i < 5; i++) { var chocolateBar = new ChocolateBar(); chocolateBar.x = 100 + i * (chocolateBar.width + 10); chocolateBar.y = 100; chocolateBars.push(chocolateBar); game.addChild(chocolateBar); } var fryingPan = game.addChild(new FryingPan()); fryingPan.x = game.width / 2; fryingPan.y = game.height / 2 - 200; // Position above the fryingPanChoco var fryingPanChoco = game.addChild(new FryingPanChoco()); fryingPanChoco.x = game.width / 2; fryingPanChoco.y = game.height / 2; fryingPanChoco.visible = false; fryingPan.chocolateCount = 0; fryingPan.update = function () { if (this.chocolateCount >= 5) { this.visible = false; fryingPanChoco.visible = true; } };
===================================================================
--- original.js
+++ change.js
@@ -15,12 +15,8 @@
if (this.x >= fryingPan.x - fryingPan.width / 2 && this.x <= fryingPan.x + fryingPan.width / 2 && this.y >= fryingPan.y - fryingPan.height / 2 && this.y <= fryingPan.y + fryingPan.height / 2) {
fryingPan.chocolateCount++;
this.draggable = false;
this.visible = false;
- if (fryingPan.chocolateCount >= 5) {
- fryingPan.visible = false;
- fryingPanChoco.visible = true;
- }
}
// Melting logic will be implemented here
};
});
a chocolate bar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple fraying pan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the water more brown
rempli en gris
rempli le de chocolat
a simple fridge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a chocolate hearth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.