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hide the chocolateBar that touch the fryingPan
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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Fix Bug: 'Uncaught ReferenceError: fryingPan is not defined' in or related to this line: 'fryingPan.chocolateCount = 0;' Line Number: 131
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when the fryingPan contain 5 chocolate bar, show the fryingPanChoco
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when we start the game, we should not see the fryingPanChoco
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bug : i don't see the fryingpanchoco
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i don't see the fryingPanChocolate in asset
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add a fryingPanChocolate
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delete the oven
Code edit (1 edits merged)
Please save this source code
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bug i don't see the fryingPan
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bug : i don't see the frying pan
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do that we can drag the chocolate bar
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Fix Bug: 'TypeError: bar.containsPoint is not a function' in or related to this line: 'if (bar.containsPoint(pos)) {' Line Number: 72
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Chocolate
===================================================================
--- original.js
+++ change.js
@@ -14,18 +14,8 @@
self.melt = function () {
// Melting logic will be implemented here
};
});
-var Oven = Container.expand(function () {
- var self = Container.call(this);
- var ovenGraphics = self.attachAsset('oven', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.bake = function () {
- // Baking logic will be implemented here
- };
-});
var HeartMold = Container.expand(function () {
var self = Container.call(this);
var moldGraphics = self.attachAsset('heartMold', {
anchorX: 0.5,
@@ -61,11 +51,8 @@
* Game Code
****/
var dragNode = null;
var chocolateBars = [];
-var oven = game.addChild(new Oven());
-oven.x = game.width / 2;
-oven.y = game.height / 2;
var heartMold = game.addChild(new HeartMold());
heartMold.x = game.width / 2;
heartMold.y = game.height - heartMold.height / 2;
var finishedHearts = [];
@@ -81,11 +68,8 @@
game.on('up', function (obj) {
dragNode = null;
});
// Event listener for baking the chocolate in the oven
-oven.on('down', function () {
- oven.bake();
-});
// Event listener for filling the heart mold
heartMold.on('down', function () {
heartMold.fill();
});
@@ -97,12 +81,8 @@
bar.destroy();
chocolateBars.splice(index, 1);
}
});
- // Baking chocolate in the oven
- if (oven.isBaking) {
- // Baking logic
- }
// Filling the heart mold
if (heartMold.isFilled) {
var finishedHeart = new FinishedHeart();
finishedHeart.x = heartMold.x;
@@ -125,5 +105,5 @@
game.addChild(chocolateBar);
}
var fryingPan = game.addChild(new FryingPan());
fryingPan.x = game.width / 2;
-fryingPan.y = game.height / 4;
\ No newline at end of file
+fryingPan.y = game.height / 2;
\ No newline at end of file
a chocolate bar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple fraying pan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the water more brown
rempli en gris
rempli le de chocolat
a simple fridge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a chocolate hearth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.