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hide the chocolateBar that touch the fryingPan
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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Fix Bug: 'Uncaught ReferenceError: fryingPan is not defined' in or related to this line: 'fryingPan.chocolateCount = 0;' Line Number: 131
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when the fryingPan contain 5 chocolate bar, show the fryingPanChoco
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when we start the game, we should not see the fryingPanChoco
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bug : i don't see the fryingpanchoco
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i don't see the fryingPanChocolate in asset
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add a fryingPanChocolate
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delete the oven
Code edit (1 edits merged)
Please save this source code
User prompt
bug i don't see the fryingPan
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bug : i don't see the frying pan
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do that we can drag the chocolate bar
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Fix Bug: 'TypeError: bar.containsPoint is not a function' in or related to this line: 'if (bar.containsPoint(pos)) {' Line Number: 72
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Chocolate
===================================================================
--- original.js
+++ change.js
@@ -1,53 +1,53 @@
-/****
+/****
* Classes
****/
var ChocolateBar = Container.expand(function () {
- var self = Container.call(this);
- var chocolateGraphics = self.attachAsset('chocolateBar', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.melt = function () {
- // Melting logic will be implemented here
- };
+ var self = Container.call(this);
+ var chocolateGraphics = self.attachAsset('chocolateBar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.melt = function () {
+ // Melting logic will be implemented here
+ };
});
var Oven = Container.expand(function () {
- var self = Container.call(this);
- var ovenGraphics = self.attachAsset('oven', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.bake = function () {
- // Baking logic will be implemented here
- };
+ var self = Container.call(this);
+ var ovenGraphics = self.attachAsset('oven', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.bake = function () {
+ // Baking logic will be implemented here
+ };
});
var HeartMold = Container.expand(function () {
- var self = Container.call(this);
- var moldGraphics = self.attachAsset('heartMold', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.fill = function () {
- // Filling logic will be implemented here
- };
+ var self = Container.call(this);
+ var moldGraphics = self.attachAsset('heartMold', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.fill = function () {
+ // Filling logic will be implemented here
+ };
});
var FinishedHeart = Container.expand(function () {
- var self = Container.call(this);
- var finishedHeartGraphics = self.attachAsset('finishedHeart', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var finishedHeartGraphics = self.attachAsset('finishedHeart', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x8B4513 // Chocolate brown background
+ backgroundColor: 0x8B4513 // Chocolate brown background
});
-/****
+/****
* Game Code
****/
var chocolateBars = [];
var oven = game.addChild(new Oven());
@@ -58,54 +58,59 @@
heartMold.y = game.height - heartMold.height / 2;
var finishedHearts = [];
// Event listener for tapping on chocolate bars to melt them
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- chocolateBars.forEach(function (bar) {
- if (bar.containsPoint(pos)) {
- bar.melt();
- }
- });
+ var pos = obj.event.getLocalPosition(game);
+ chocolateBars.forEach(function (bar) {
+ if (bar.intersects({
+ x: pos.x,
+ y: pos.y,
+ width: 1,
+ height: 1
+ })) {
+ bar.melt();
+ }
+ });
});
// Event listener for baking the chocolate in the oven
oven.on('down', function () {
- oven.bake();
+ oven.bake();
});
// Event listener for filling the heart mold
heartMold.on('down', function () {
- heartMold.fill();
+ heartMold.fill();
});
// Game tick logic
LK.on('tick', function () {
- // Melting chocolate bars
- chocolateBars.forEach(function (bar, index) {
- if (bar.isMelted) {
- bar.destroy();
- chocolateBars.splice(index, 1);
- }
- });
- // Baking chocolate in the oven
- if (oven.isBaking) {
- // Baking logic
- }
- // Filling the heart mold
- if (heartMold.isFilled) {
- var finishedHeart = new FinishedHeart();
- finishedHeart.x = heartMold.x;
- finishedHeart.y = heartMold.y;
- finishedHearts.push(finishedHeart);
- game.addChild(finishedHeart);
- heartMold.isFilled = false;
- }
- // Update finished hearts
- finishedHearts.forEach(function (heart, index) {
- // Any logic for finished hearts
- });
+ // Melting chocolate bars
+ chocolateBars.forEach(function (bar, index) {
+ if (bar.isMelted) {
+ bar.destroy();
+ chocolateBars.splice(index, 1);
+ }
+ });
+ // Baking chocolate in the oven
+ if (oven.isBaking) {
+ // Baking logic
+ }
+ // Filling the heart mold
+ if (heartMold.isFilled) {
+ var finishedHeart = new FinishedHeart();
+ finishedHeart.x = heartMold.x;
+ finishedHeart.y = heartMold.y;
+ finishedHearts.push(finishedHeart);
+ game.addChild(finishedHeart);
+ heartMold.isFilled = false;
+ }
+ // Update finished hearts
+ finishedHearts.forEach(function (heart, index) {
+ // Any logic for finished hearts
+ });
});
// Initialize chocolate bars
for (var i = 0; i < 5; i++) {
- var chocolateBar = new ChocolateBar();
- chocolateBar.x = 100 + i * (chocolateBar.width + 10);
- chocolateBar.y = 100;
- chocolateBars.push(chocolateBar);
- game.addChild(chocolateBar);
+ var chocolateBar = new ChocolateBar();
+ chocolateBar.x = 100 + i * (chocolateBar.width + 10);
+ chocolateBar.y = 100;
+ chocolateBars.push(chocolateBar);
+ game.addChild(chocolateBar);
}
\ No newline at end of file
a chocolate bar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple fraying pan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the water more brown
rempli en gris
rempli le de chocolat
a simple fridge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a chocolate hearth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.