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hide the chocolateBar that touch the fryingPan
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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bug : i dragged the 5 chocolateBar but the fryingPanChoco is not showed
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Fix Bug: 'Uncaught ReferenceError: fryingPan is not defined' in or related to this line: 'fryingPan.chocolateCount = 0;' Line Number: 131
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when the fryingPan contain 5 chocolate bar, show the fryingPanChoco
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when we start the game, we should not see the fryingPanChoco
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bug : i don't see the fryingpanchoco
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i don't see the fryingPanChocolate in asset
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add a fryingPanChocolate
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delete the oven
Code edit (1 edits merged)
Please save this source code
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bug i don't see the fryingPan
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bug : i don't see the frying pan
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do that we can drag the chocolate bar
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Fix Bug: 'TypeError: bar.containsPoint is not a function' in or related to this line: 'if (bar.containsPoint(pos)) {' Line Number: 72
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Chocolate
/****
* Classes
****/
var ChocolateBar = Container.expand(function () {
var self = Container.call(this);
var chocolateGraphics = self.attachAsset('chocolateBar', {
anchorX: 0.5,
anchorY: 0.5
});
self.melt = function () {
// Melting logic will be implemented here
};
});
var Oven = Container.expand(function () {
var self = Container.call(this);
var ovenGraphics = self.attachAsset('oven', {
anchorX: 0.5,
anchorY: 0.5
});
self.bake = function () {
// Baking logic will be implemented here
};
});
var HeartMold = Container.expand(function () {
var self = Container.call(this);
var moldGraphics = self.attachAsset('heartMold', {
anchorX: 0.5,
anchorY: 0.5
});
self.fill = function () {
// Filling logic will be implemented here
};
});
var FinishedHeart = Container.expand(function () {
var self = Container.call(this);
var finishedHeartGraphics = self.attachAsset('finishedHeart', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x8B4513 // Chocolate brown background
});
/****
* Game Code
****/
var chocolateBars = [];
var oven = game.addChild(new Oven());
oven.x = game.width / 2;
oven.y = game.height / 2;
var heartMold = game.addChild(new HeartMold());
heartMold.x = game.width / 2;
heartMold.y = game.height - heartMold.height / 2;
var finishedHearts = [];
// Event listener for tapping on chocolate bars to melt them
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
chocolateBars.forEach(function (bar) {
if (bar.containsPoint(pos)) {
bar.melt();
}
});
});
// Event listener for baking the chocolate in the oven
oven.on('down', function () {
oven.bake();
});
// Event listener for filling the heart mold
heartMold.on('down', function () {
heartMold.fill();
});
// Game tick logic
LK.on('tick', function () {
// Melting chocolate bars
chocolateBars.forEach(function (bar, index) {
if (bar.isMelted) {
bar.destroy();
chocolateBars.splice(index, 1);
}
});
// Baking chocolate in the oven
if (oven.isBaking) {
// Baking logic
}
// Filling the heart mold
if (heartMold.isFilled) {
var finishedHeart = new FinishedHeart();
finishedHeart.x = heartMold.x;
finishedHeart.y = heartMold.y;
finishedHearts.push(finishedHeart);
game.addChild(finishedHeart);
heartMold.isFilled = false;
}
// Update finished hearts
finishedHearts.forEach(function (heart, index) {
// Any logic for finished hearts
});
});
// Initialize chocolate bars
for (var i = 0; i < 5; i++) {
var chocolateBar = new ChocolateBar();
chocolateBar.x = 100 + i * (chocolateBar.width + 10);
chocolateBar.y = 100;
chocolateBars.push(chocolateBar);
game.addChild(chocolateBar);
}
a chocolate bar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a simple fraying pan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the water more brown
rempli en gris
rempli le de chocolat
a simple fridge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a chocolate hearth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.