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Little bit increase jump height
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Decrease jump height
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Make it easy
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Increase enemy spawn distance
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Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(levelText, 0.5, {' Line Number: 98 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add levels 1 to 50
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Display score on screen while playing
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Add A scoreboard
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Add sound on off button
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Add game over sound effect
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Create A moving background ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add A sound effect
Remix started
Copy Mario vs Monsters
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define a class for scrolling background var Background = Container.expand(function () { var self = Container.call(this); // Create two background images for continuous scrolling var bg1 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); var bg2 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); // Position the second background right after the first one bg2.x = bg1.width; self.speed = 2; // Scrolling speed // Track positions for animation self.update = function () { // Move both backgrounds to the left bg1.x -= self.speed; bg2.x -= self.speed; // When the first background moves completely off-screen to the left if (bg1.x <= -bg1.width) { bg1.x = bg2.x + bg2.width; } // When the second background moves completely off-screen to the left if (bg2.x <= -bg2.width) { bg2.x = bg1.x + bg1.width; } }; return self; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; LK.getSound('jump').play(); } }; }); // Sound toggle button class var SoundButton = Container.expand(function () { var self = Container.call(this); // Track sound state self.soundOn = true; // Create both button states var soundOnGraphics = self.attachAsset('soundOn', { anchorX: 0.5, anchorY: 0.5 }); var soundOffGraphics = self.attachAsset('soundOff', { anchorX: 0.5, anchorY: 0.5 }); // Initially hide the sound off icon soundOffGraphics.visible = false; // Handle button press self.down = function () { self.soundOn = !self.soundOn; soundOnGraphics.visible = self.soundOn; soundOffGraphics.visible = !self.soundOn; // Set global sound volume based on state LK.setVolume(self.soundOn ? 1 : 0); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Create scrolling background var background = game.addChild(new Background()); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Add sound toggle button to top right corner var soundButton = new SoundButton(); soundButton.x = 2048 - 80; soundButton.y = 80; LK.gui.topRight.addChild(soundButton); // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { // Update background scrolling background.update(); player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.getSound('gameover').play(); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); }; // Import tween plugin for animations
===================================================================
--- original.js
+++ change.js
@@ -83,8 +83,34 @@
LK.getSound('jump').play();
}
};
});
+// Sound toggle button class
+var SoundButton = Container.expand(function () {
+ var self = Container.call(this);
+ // Track sound state
+ self.soundOn = true;
+ // Create both button states
+ var soundOnGraphics = self.attachAsset('soundOn', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var soundOffGraphics = self.attachAsset('soundOff', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Initially hide the sound off icon
+ soundOffGraphics.visible = false;
+ // Handle button press
+ self.down = function () {
+ self.soundOn = !self.soundOn;
+ soundOnGraphics.visible = self.soundOn;
+ soundOffGraphics.visible = !self.soundOn;
+ // Set global sound volume based on state
+ LK.setVolume(self.soundOn ? 1 : 0);
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -102,8 +128,13 @@
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
+// Add sound toggle button to top right corner
+var soundButton = new SoundButton();
+soundButton.x = 2048 - 80;
+soundButton.y = 80;
+LK.gui.topRight.addChild(soundButton);
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;