User prompt
Little bit increase jump height
User prompt
Decrease jump height
User prompt
Make it easy
User prompt
Increase enemy spawn distance
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(levelText, 0.5, {' Line Number: 98 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add levels 1 to 50
User prompt
Display score on screen while playing
User prompt
Add A scoreboard
User prompt
Add sound on off button
User prompt
Add game over sound effect
User prompt
Create A moving background ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add A sound effect
Remix started
Copy Mario vs Monsters
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define a class for scrolling background var Background = Container.expand(function () { var self = Container.call(this); // Create two background images for continuous scrolling var bg1 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); var bg2 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); // Position the second background right after the first one bg2.x = bg1.width; self.speed = 2; // Scrolling speed // Track positions for animation self.update = function () { // Move both backgrounds to the left bg1.x -= self.speed; bg2.x -= self.speed; // When the first background moves completely off-screen to the left if (bg1.x <= -bg1.width) { bg1.x = bg2.x + bg2.width; } // When the second background moves completely off-screen to the left if (bg2.x <= -bg2.width) { bg2.x = bg1.x + bg1.width; } }; return self; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; LK.getSound('jump').play(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Create scrolling background var background = game.addChild(new Background()); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { // Update background scrolling background.update(); player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.getSound('gameover').play(); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); }; // Import tween plugin for animations
===================================================================
--- original.js
+++ change.js
@@ -137,8 +137,9 @@
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
+ LK.getSound('gameover').play();
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);