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Little bit increase jump height
User prompt
Decrease jump height
User prompt
Make it easy
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Increase enemy spawn distance
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(levelText, 0.5, {' Line Number: 98 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Add levels 1 to 50
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Display score on screen while playing
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Add A scoreboard
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Add sound on off button
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Add game over sound effect
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Create A moving background āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add A sound effect
Remix started
Copy Mario vs Monsters
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define a class for scrolling background var Background = Container.expand(function () { var self = Container.call(this); // Create two background images for continuous scrolling var bg1 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); var bg2 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); // Position the second background right after the first one bg2.x = bg1.width; self.speed = 2; // Scrolling speed // Track positions for animation self.update = function () { // Move both backgrounds to the left bg1.x -= self.speed; bg2.x -= self.speed; // When the first background moves completely off-screen to the left if (bg1.x <= -bg1.width) { bg1.x = bg2.x + bg2.width; } // When the second background moves completely off-screen to the left if (bg2.x <= -bg2.width) { bg2.x = bg1.x + bg1.width; } }; return self; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; LK.getSound('jump').play(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Create scrolling background var background = game.addChild(new Background()); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { // Update background scrolling background.update(); player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); }; // Import tween plugin for animations
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,43 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
+// Define a class for scrolling background
+var Background = Container.expand(function () {
+ var self = Container.call(this);
+ // Create two background images for continuous scrolling
+ var bg1 = self.attachAsset('background', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ var bg2 = self.attachAsset('background', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ // Position the second background right after the first one
+ bg2.x = bg1.width;
+ self.speed = 2; // Scrolling speed
+ // Track positions for animation
+ self.update = function () {
+ // Move both backgrounds to the left
+ bg1.x -= self.speed;
+ bg2.x -= self.speed;
+ // When the first background moves completely off-screen to the left
+ if (bg1.x <= -bg1.width) {
+ bg1.x = bg2.x + bg2.width;
+ }
+ // When the second background moves completely off-screen to the left
+ if (bg2.x <= -bg2.width) {
+ bg2.x = bg1.x + bg1.width;
+ }
+ };
+ return self;
+});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
@@ -58,12 +94,10 @@
/****
* Game Code
****/
-var background = game.addChild(LK.getAsset('background', {
- anchorX: 0,
- anchorY: 0
-}));
+// Create scrolling background
+var background = game.addChild(new Background());
background.x = 0;
background.y = 0;
// Initialize player
var player = game.addChild(new Player());
@@ -83,8 +117,10 @@
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Handle game updates
game.update = function () {
+ // Update background scrolling
+ background.update();
player.update();
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
@@ -112,5 +148,6 @@
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
-};
\ No newline at end of file
+};
+// Import tween plugin for animations
\ No newline at end of file