User prompt
Score yazısının yanına kaç score un olduğunu göster
User prompt
Score yazan yeri varlıklarda ki score ile değiştir
User prompt
Score yazan yeri varlıklarda ki score ile değiştir
User prompt
Bana bir araba oyunu yap
User prompt
Hatanın olduyere git
User prompt
Derleme hatası[L16] : Eklentiler yüklenmedi sorununu gider
User prompt
Sorunu gider
Code edit (1 edits merged)
Please save this source code
User prompt
Turbo Lane Rush
Initial prompt
Bana bir araba oyunu yap
/**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.targetX = 0; self.lane = 1; // 0=left, 1=center, 2=right return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.lastY = 0; self.lastIntersecting = false; self.update = function () { self.y += self.speed; coinGraphics.rotation += 0.1; }; return self; }); var EnemyCar = Container.expand(function () { var self = Container.call(this); var carTypes = ['enemyCar1', 'enemyCar2', 'enemyCar3']; var randomType = carTypes[Math.floor(Math.random() * carTypes.length)]; var carGraphics = self.attachAsset(randomType, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.lastY = 0; self.lastIntersecting = false; self.update = function () { self.y += self.speed; }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ // Game variables var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Game variables var playerCar; var enemyCars = []; var coins = []; var roadLines = []; var gameSpeed = 6; var lanes = [2048 / 4, 2048 / 2, 3 * 2048 / 4]; // Three lanes var spawnTimer = 0; var coinSpawnTimer = 0; var roadLineSpawnTimer = 0; var distanceScore = 0; var dragActive = false; // Create score display using asset var scoreDisplay = LK.getAsset('Score', { anchorX: 0.5, anchorY: 0 }); LK.gui.top.addChild(scoreDisplay); // Create score text display var scoreTxt = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); scoreTxt.x = scoreDisplay.x + 60; // Position next to score image scoreTxt.y = scoreDisplay.y; LK.gui.top.addChild(scoreTxt); // Create distance display var distanceTxt = new Text2('Distance: 0m', { size: 60, fill: 0xFFFFFF }); distanceTxt.anchor.set(0.5, 0); distanceTxt.y = 100; LK.gui.top.addChild(distanceTxt); // Create player car playerCar = game.addChild(new Car()); playerCar.x = lanes[1]; // Start in middle lane playerCar.y = 2732 - 300; playerCar.targetX = playerCar.x; // Touch controls game.down = function (x, y, obj) { dragActive = true; // Move car to closest lane based on touch position var closestLane = 1; var minDistance = Math.abs(x - lanes[1]); for (var i = 0; i < lanes.length; i++) { var distance = Math.abs(x - lanes[i]); if (distance < minDistance) { minDistance = distance; closestLane = i; } } playerCar.lane = closestLane; playerCar.targetX = lanes[closestLane]; }; game.move = function (x, y, obj) { if (dragActive) { // Move car to closest lane based on drag position var closestLane = 1; var minDistance = Math.abs(x - lanes[1]); for (var i = 0; i < lanes.length; i++) { var distance = Math.abs(x - lanes[i]); if (distance < minDistance) { minDistance = distance; closestLane = i; } } playerCar.lane = closestLane; playerCar.targetX = lanes[closestLane]; } }; game.up = function (x, y, obj) { dragActive = false; }; // Main game loop game.update = function () { // Smooth car movement to target lane var moveSpeed = 15; if (Math.abs(playerCar.x - playerCar.targetX) > moveSpeed) { if (playerCar.x < playerCar.targetX) { playerCar.x += moveSpeed; } else { playerCar.x -= moveSpeed; } } else { playerCar.x = playerCar.targetX; } // Increase game speed over time gameSpeed += 0.002; // Update distance score distanceScore += gameSpeed * 0.1; distanceTxt.setText('Distance: ' + Math.floor(distanceScore) + 'm'); // Spawn road lines roadLineSpawnTimer++; if (roadLineSpawnTimer >= 20) { roadLineSpawnTimer = 0; for (var i = 0; i < 2; i++) { var roadLine = new RoadLine(); roadLine.x = lanes[0] + i * (lanes[2] - lanes[0]); roadLine.y = -50; roadLine.speed = gameSpeed; roadLines.push(roadLine); game.addChild(roadLine); } } // Spawn enemy cars spawnTimer++; if (spawnTimer >= Math.max(30, 90 - Math.floor(gameSpeed))) { spawnTimer = 0; var enemyCar = new EnemyCar(); var randomLane = Math.floor(Math.random() * 3); enemyCar.x = lanes[randomLane]; enemyCar.y = -100; enemyCar.speed = gameSpeed + Math.random() * 3; enemyCar.lastY = enemyCar.y; enemyCar.lastIntersecting = enemyCar.intersects(playerCar); enemyCars.push(enemyCar); game.addChild(enemyCar); } // Spawn coins coinSpawnTimer++; if (coinSpawnTimer >= 120) { coinSpawnTimer = 0; if (Math.random() < 0.7) { var coin = new Coin(); var randomLane = Math.floor(Math.random() * 3); coin.x = lanes[randomLane]; coin.y = -50; coin.speed = gameSpeed; coin.lastY = coin.y; coin.lastIntersecting = coin.intersects(playerCar); coins.push(coin); game.addChild(coin); } } // Update and check road lines for (var i = roadLines.length - 1; i >= 0; i--) { var roadLine = roadLines[i]; roadLine.speed = gameSpeed; if (roadLine.lastY === undefined) roadLine.lastY = roadLine.y; // Remove road lines that go off screen if (roadLine.lastY <= 2732 + 50 && roadLine.y > 2732 + 50) { roadLine.destroy(); roadLines.splice(i, 1); continue; } roadLine.lastY = roadLine.y; } // Update and check enemy cars for (var i = enemyCars.length - 1; i >= 0; i--) { var enemyCar = enemyCars[i]; enemyCar.speed = gameSpeed + 2; // Remove cars that go off screen if (enemyCar.lastY <= 2732 + 100 && enemyCar.y > 2732 + 100) { enemyCar.destroy(); enemyCars.splice(i, 1); continue; } // Check collision with player var currentIntersecting = enemyCar.intersects(playerCar); if (!enemyCar.lastIntersecting && currentIntersecting) { // Collision detected - game over LK.getSound('crash').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } enemyCar.lastY = enemyCar.y; enemyCar.lastIntersecting = currentIntersecting; } // Update and check coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; coin.speed = gameSpeed; // Remove coins that go off screen if (coin.lastY <= 2732 + 50 && coin.y > 2732 + 50) { coin.destroy(); coins.splice(i, 1); continue; } // Check collection by player var currentIntersecting = coin.intersects(playerCar); if (!coin.lastIntersecting && currentIntersecting) { // Coin collected LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore().toString()); LK.getSound('collectCoin').play(); coin.destroy(); coins.splice(i, 1); continue; } coin.lastY = coin.y; coin.lastIntersecting = currentIntersecting; } };
===================================================================
--- original.js
+++ change.js
@@ -84,8 +84,17 @@
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(scoreDisplay);
+// Create score text display
+var scoreTxt = new Text2('0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0, 0);
+scoreTxt.x = scoreDisplay.x + 60; // Position next to score image
+scoreTxt.y = scoreDisplay.y;
+LK.gui.top.addChild(scoreTxt);
// Create distance display
var distanceTxt = new Text2('Distance: 0m', {
size: 60,
fill: 0xFFFFFF
@@ -243,8 +252,9 @@
var currentIntersecting = coin.intersects(playerCar);
if (!coin.lastIntersecting && currentIntersecting) {
// Coin collected
LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText(LK.getScore().toString());
LK.getSound('collectCoin').play();
coin.destroy();
coins.splice(i, 1);
continue;
Coin. In-Game asset. 2d. High contrast. No shadows
Yol hattı. In-Game asset. 2d. High contrast. No shadows
Score. In-Game asset. 2d. High contrast. No shadows
Şehir. In-Game asset. 2d. High contrast. No shadows
Gaz pedalı. In-Game asset. 2d. High contrast. No shadows
Sağ sola hareket oktuşuşlar. In-Game asset. 2d. High contrast. No shadows
Kuş bakışı ağaç. In-Game asset. 2d. High contrast. No shadows
Çalı. In-Game asset. 2d. High contrast. No shadows
Benzin kutusu. In-Game asset. 2d. High contrast. No shadows
Dökülmüş benzin. In-Game asset. 2d. High contrast. No shadows
Yola koyulmuş kutular. In-Game asset. 2d. High contrast. No shadows
Kuş bakışı Ferrari araba. In-Game asset. 2d. High contrast. No shadows
Kuş bakışı Lamborghini. In-Game asset. 2d. High contrast. No shadows
Kuş bakışı kosiegg. In-Game asset. 2d. High contrast. No shadows
Bugatti kuş bakışı. In-Game asset. 2d. High contrast. No shadows