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Move troll faces right by 50 pixels up 50 pixels right
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Move troll faces right by 350 pixels annd 100 pixel up
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move all troll faces right by 300 pixels
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Aşağıdaki gibi hem TrollFaces sınıfını hem de onu kullandığın yerlere yapılan çağrıları düzeltebilirsin: js Kopyala Düzenle // 1) TrollFaces sınıfı var TrollFaces = Container.expand(function () { var self = Container.call(this); var happy = self.attachAsset('trollfacehappy', { anchorX:0.5, anchorY:0.5 }); var sad = self.attachAsset('trollfacesad', { anchorX:0.5, anchorY:0.5 }); var smile = self.attachAsset('trollfacesmile', { anchorX:0.5, anchorY:0.5 }); var angry = self.attachAsset('trollfaceangry', { anchorX:0.5, anchorY:0.5 }); // hepsi aynı pozisyona happy.position.set(0,0); sad. position.set(0,0); smile.position.set(0,0); angry.position.set(0,0); // başlangıç: sadece happy görünsün function showOnly(target){ happy.visible = (target === 'happy'); sad.visible = (target === 'sad'); smile.visible = (target === 'smile'); angry.visible = (target === 'angry'); } self.showHappy = function(){ showOnly('happy'); }; self.showSad = function(){ showOnly('sad'); }; self.showSmile = function(){ showOnly('smile'); }; self.showAngry = function(){ showOnly('angry'); }; // ilk durumda happy showOnly('happy'); return self; }); // 2) Sahnede ekledikten sonra referansı tut var trollFaces = new TrollFaces(); trollFaces.position.set(2048/2, 2732/2); game.addChild(trollFaces); // 3) Zaman sayacı içinde 5 saniye kalınca smile: var gameTimer = LK.setInterval(function(){ if(gameOver||answerLocked) return; timeLeft--; timerText.setText(timeLeft); if(timeLeft <= 5){ trollFaces.showSmile(); } if(timeLeft <= 0){ timeExpired(); } }, 1000); // 4) submitAnswer içinde doğru/yanlış ta şu şekle çevir: // doğruysa sad, yanlışsa happy function submitAnswer(index) { if (answerLocked) return; var correct = index === currentCorrectIndex; // ikinci şans vb. atlandı, direkt normal akış: answerLocked = true; if (correct) { LK.getSound('correctSound').play(); trollFaces.showSad(); // ... puan arttırma, overlay, sonraki soru ... } else { LK.getSound('incorrectSound').play(); trollFaces.showHappy(); // ... yanlış animasyon, oyun sonu ... } } // 5) Tüm 10 soruyu doğru bitirince angry: function endGame(completed) { gameOver = true; if (completed) { trollFaces.showAngry(); LK.showYouWin(); } else { LK.showGameOver(); } // ... yüksek skor vs. ... } Özet: TrollFaces içindeki showOnly() fonksiyonu ile dördünden sadece istediğini görünür yapıyoruz. Sayaçta 5 sn kalınca showSmile(). Doğru cevabın işlendiği yerde showSad(), yanlışta showHappy(). Oyun bittiğinde (“You Win” durumunda) showAngry(). Böylece istediğin mantık doğru çalışacaktır.
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create a class named troll faces , troll faces class includes trollfacehappy trollfacesad trollfacesmile assets and place them middle of the screen mainly trollfacehappy visible the others invisible on the screen when there is 5 seconds left make trollfacesmile visible make the others invisible when player gets the question right make trollfacesad visible and the others invisible when player gets the question wrong make trollfacehappy visible and make the others invisible when player gets all 10 questions right make trollfaceangry visible and make others invisible ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Move question counter text 5 pixels to the right
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Move question counter text 20 pixels to the right
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move question 1/10 text to right by 30 pixels move joker visuals 30 pixel right
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question x/y text ini 30 birim sağa taşı ve jokerlerin hepsinin görselini 30 pixel sağa taşı
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Please fix the bug: 'Uncaught TypeError: LK.addEventListener is not a function' in or related to this line: 'var clickHandler = LK.addEventListener('down', function (obj) {' Line Number: 624
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when clickeda random place on the screen close the phonejokerscreen pop up
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Aşağıdaki gibi usePhoneFriend fonksiyonunu güncelleyerek, joker ekranı göründükten sonra ekranda herhangi bir yere tıklayınca kapanmasını sağlayabilirsin: js Kopyala Düzenle function usePhoneFriend() { // 1) Soru kartını gizle questionCard.visible = false; // 2) Doğru cevabı alıp popup'a gönder var correctAnswer = questions[currentQuestion].answers[currentCorrectIndex]; phoneFriendPopup.show(correctAnswer); // 3) Joker'ı kullanılmış olarak işaretle findJokerByType('phone').use(); // 4) Bir kereye mahsus tıklama dinleyicisi ekle // Olay tetiklendiğinde popup'ı gizle, soruyu geri getir ve dinleyiciyi kaldır var onAnyClick = function () { phoneFriendPopup.hide(); questionCard.visible = true; game.off('pointerdown', onAnyClick); // Dinleyiciyi kaldır }; // Oyun sahnesini interaktif hale getir (eğer değilse) game.interactive = true; game.on('pointerdown', onAnyClick); } Açıklama: questionCard.visible = false; ile normal soru kartını gizliyoruz. phoneFriendPopup.show(correctAnswer); ile tek satırlık “Hmm, I guess the answer is ‘...’!” popup’ını gösteriyoruz. Joker’ı kullandığımızı use() metodu ile işaretliyoruz. game.on('pointerdown', ...) ile oyun sahnesine bir kez tetiklenen tıklama dinleyicisi ekliyoruz. İlk tıklamada popup’ı kapatıp questionCard.visible = true; ile eski ekrana döner, ve game.off('pointerdown', ...) ile bu dinleyiciyi kaldırırız ki sonraki tıklamalarda tekrarlanmasın. Bu sayede joker ekranı çıktıktan sonra ekrandaki herhangi bir tıklama ile otomatik olarak kapanacak.
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Here’s a leaner Phone‐a‐Friend that skips choosing “Professor/Scientist/...” and just pops up the one line you asked for: js Kopyala Düzenle /**** * Phone‐a‐Friend Popup (simplified) ****/ var PhoneFriendPopup = Container.expand(function () { var self = Container.call(this); // background card var bg = self.attachAsset('questionCard', { anchorX: 0.5, anchorY: 0.5, width: 1200, height: 800 }); bg.tint = 0xF5F5F5; // the single guess text var guessText = new Text2("", { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); guessText.anchor.set(0.5, 0.5); guessText.position.set(0, 0); self.addChild(guessText); self.visible = false; // show with the correct answer inserted self.show = function (answer) { guessText.setText('Hmm, I guess the answer is "' + answer + '"!'); self.visible = true; }; self.hide = function () { self.visible = false; }; return self; }); Then replace your old usePhoneFriend() (and remove phoneFriendCallback) with something like: js Kopyala Düzenle function usePhoneFriend() { // hide the normal question card questionCard.visible = false; // show our new popup with the real answer var correctAnswer = questions[currentQuestion].answers[currentCorrectIndex]; phoneFriendPopup.show(correctAnswer); // mark the joker used findJokerByType('phone').use(); // after 5 seconds, hide popup and go back LK.setTimeout(function () { phoneFriendPopup.hide(); questionCard.visible = true; }, 5000); } With that, there’s no more “Professor/Scientist/Artist/Engineer” — just your “Hmm, I guess the answer is ‘...’!” message.
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phone a friend proffesor scientist artist engineer textlerini sil yerine text ile hmm i guess the answer is "the correct answer"! yazs
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phone a friend jokerinin içeriğini sil ve phonejokerscreen assetinin içine text ile hmm i guess the answer is "the correct answer"! desin
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Please fix the bug: 'Uncaught TypeError: self.selectFriend is not a function' in or related to this line: 'self.selectFriend(obj.index);' Line Number: 121
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'index')' in or related to this line: 'self.selectFriend(obj.parent.index);' Line Number: 168
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move phonejokerscreen asset 900 pixel up
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Phone a Friend jokeri kullanılınca question card asseti yerine phonejokerscreen assetini kullan
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second Chance Active textini 30 pixel aşağı taşı
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çok güzel tek sorun jokeri kullandıktan sonra bir kez yanlış seçeneği seçtim o seçenek karardıktan sonra diğer sorudada kararmış bir şekilde duruyordu o soru geçtikten sonra kararmasının sıfırlanması lazımdı
Code edit (1 edits merged)
Please save this source code
User prompt
second chance jokerine tıklandıktan sonra second chance jokeri bir daha kullanılamaz olsun,tıklanan şık eğer doğruysa hiçbir şey olmasın eğer yanlış şıkka tıklandıysa tıklanamaz olsun yanlış şıkka ve tıklanan şık kararsın bir daha asla o soru için tıklanamaz olsun,eğer yanlış şıkka bir daha basarsa basılır olsun oyuncu kaybetsin
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second chance jokerini oyuncu aktifleştirdiğinde ilk yanlış seçim tıklamamış olsun ve tıklanan şık kararsın ve bir daha tıklanamz olsun
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0,
totalPlayed: 0
});
/****
* Classes
****/
var Character = Container.expand(function () {
var self = Container.call(this);
var happyFace = self.attachAsset('characterHappy', {
anchorX: 0.5,
anchorY: 0.5
});
happyFace.visible = false;
var sadFace = self.attachAsset('characterSad', {
anchorX: 0.5,
anchorY: 0.5
});
sadFace.visible = false;
var excitedFace = self.attachAsset('characterExcited', {
anchorX: 0.5,
anchorY: 0.5
});
excitedFace.visible = false;
var neutralFace = self.attachAsset('characterNeutral', {
anchorX: 0.5,
anchorY: 0.5
});
neutralFace.visible = true;
self.showHappy = function () {
happyFace.visible = true;
sadFace.visible = false;
excitedFace.visible = false;
neutralFace.visible = false;
};
self.showSad = function () {
happyFace.visible = false;
sadFace.visible = true;
excitedFace.visible = false;
neutralFace.visible = false;
};
self.showExcited = function () {
happyFace.visible = false;
sadFace.visible = false;
excitedFace.visible = true;
neutralFace.visible = false;
};
self.showNeutral = function () {
happyFace.visible = false;
sadFace.visible = false;
excitedFace.visible = false;
neutralFace.visible = true;
};
return self;
});
var Joker = Container.expand(function (type, icon) {
var self = Container.call(this);
self.type = type;
self.used = false;
var background = self.attachAsset('jokerButton', {
anchorX: 0.5,
anchorY: 0.5
});
var text = new Text2(icon, {
size: 50,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 3
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
self.use = function () {
if (self.used) {
return false;
}
self.used = true;
tween(self, {
alpha: 0.4
}, {
duration: 300
});
return true;
};
self.reset = function () {
self.used = false;
self.alpha = 1;
};
self.down = function (x, y, obj) {
if (!self.used && !gameOver && !answerLocked) {
activateJoker(self.type);
}
};
return self;
});
var PhoneFriendPopup = Container.expand(function () {
var self = Container.call(this);
// background card
var bg = self.attachAsset('phonejokerscreen', {
anchorX: 0.5,
anchorY: 0.5,
width: 1200,
height: 800
});
bg.tint = 0xF5F5F5;
// the single guess text
var guessText = new Text2("", {
size: 70,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
guessText.anchor.set(0.5, 0.5);
guessText.position.set(0, 0);
self.addChild(guessText);
self.visible = false;
// show with the correct answer inserted
self.show = function (answer) {
guessText.setText('Hmm, I guess the answer is "' + answer + '"!');
self.visible = true;
};
self.hide = function () {
self.visible = false;
};
return self;
});
var QuestionButton = Container.expand(function (index, text) {
var self = Container.call(this);
self.index = index;
self.isCorrect = false;
self.isSelected = false;
self.isEliminated = false;
self.isDisabled = false; // Added for second chance joker
// Apply additional 7% height increase while keeping width the same
var background = self.attachAsset('buttonBackground', {
anchorX: 0.5,
anchorY: 0.5,
width: 944,
// 924 + 20 = 944 (adding 10px on each side)
// Extended by 10 pixels on left and right
height: 234,
// 224 + 10 = 234 (adding 5px on top and 5px on bottom)
shape: 'ellipse' // More rounded shape
});
var buttonText = new Text2(text, {
size: 60,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
var overlay = self.attachAsset('correctAnswerOverlay', {
anchorX: 0.5,
anchorY: 0.5,
width: 944,
// 924 + 20 = 944 (adding 10px on each side)
// Extended by 10 pixels on left and right
height: 234,
// 224 + 10 = 234 (adding 5px on top and 5px on bottom)
shape: 'ellipse' // More rounded shape for overlay
});
overlay.alpha = 0;
self.setText = function (newText) {
buttonText.setText(newText);
};
self.setCorrect = function (correct) {
self.isCorrect = correct;
};
self.markAsCorrect = function () {
overlay.tint = 0x00FF00;
tween(overlay, {
alpha: 0.5
}, {
duration: 500
});
};
self.markAsIncorrect = function () {
overlay.tint = 0xFF0000;
tween(overlay, {
alpha: 0.5
}, {
duration: 500
});
};
self.reset = function () {
overlay.alpha = 0;
self.isSelected = false;
self.isEliminated = false;
self.isDisabled = false; // Reset disabled state
self.alpha = 1; // Reset visual appearance back to fully visible
};
self.eliminate = function () {
if (self.isCorrect) {
return false;
}
self.isEliminated = true;
tween(self, {
alpha: 0.3
}, {
duration: 300
});
return true;
};
// New function for second chance joker
self.disable = function () {
self.isDisabled = true;
tween(self, {
alpha: 0.3
}, {
duration: 300
});
};
self.down = function (x, y, obj) {
if (!self.isEliminated && !self.isDisabled && !gameOver && !answerLocked) {
self.isSelected = true;
submitAnswer(self.index);
}
};
return self;
});
var TrollFaces = Container.expand(function () {
var self = Container.call(this);
var trollFaceHappy = self.attachAsset('trollfacehappy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
var trollFaceSad = self.attachAsset('trollfacesad', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
var trollFaceSmile = self.attachAsset('trollfacesmile', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
var trollFaceAngry = self.attachAsset('trollfaceangry', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
// Set all faces to same position
trollFaceHappy.position.set(0, 0);
trollFaceSad.position.set(0, 0);
trollFaceSmile.position.set(0, 0);
trollFaceAngry.position.set(0, 0);
// Helper function to show only one face
function showOnly(target) {
trollFaceHappy.visible = target === 'happy';
trollFaceSad.visible = target === 'sad';
trollFaceSmile.visible = target === 'smile';
trollFaceAngry.visible = target === 'angry';
}
// Initially only show happy face
showOnly('happy');
self.showHappy = function () {
showOnly('happy');
};
self.showSad = function () {
showOnly('sad');
};
self.showSmile = function () {
showOnly('smile');
};
self.showAngry = function () {
showOnly('angry');
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game constants
// Character images for different emotions/states
var TOTAL_QUESTIONS = 10;
var TIME_PER_QUESTION = 30; // seconds
var BUTTON_SPACING = 180;
// Game state variables
var currentQuestion = 0;
var score = 0;
var timeLeft = TIME_PER_QUESTION;
var gameOver = false;
var answerLocked = false;
var secondChanceActive = false; // Track if second chance is active for current question
var currentCorrectIndex = 0;
// Quiz questions
var questions = [{
question: "What is the capital of France?",
answers: ["Paris", "London", "Berlin", "Madrid"],
correctIndex: 0
}, {
question: "Which planet is known as the Red Planet?",
answers: ["Venus", "Mars", "Jupiter", "Saturn"],
correctIndex: 1
}, {
question: "What is the largest mammal on Earth?",
answers: ["Elephant", "Giraffe", "Blue Whale", "Polar Bear"],
correctIndex: 2
}, {
question: "Which of these is not a programming language?",
answers: ["Java", "Python", "Banana", "Ruby"],
correctIndex: 2
}, {
question: "What year did the Titanic sink?",
answers: ["1912", "1905", "1920", "1931"],
correctIndex: 0
}, {
question: "Which element has the chemical symbol 'O'?",
answers: ["Gold", "Oxygen", "Osmium", "Oganesson"],
correctIndex: 1
}, {
question: "Who painted the Mona Lisa?",
answers: ["Van Gogh", "Picasso", "Michelangelo", "Leonardo da Vinci"],
correctIndex: 3
}, {
question: "What is the smallest prime number?",
answers: ["0", "1", "2", "3"],
correctIndex: 2
}, {
question: "Which country is home to the kangaroo?",
answers: ["New Zealand", "South Africa", "Australia", "Brazil"],
correctIndex: 2
}, {
question: "How many sides does a hexagon have?",
answers: ["5", "6", "7", "8"],
correctIndex: 1
}];
// Background colors for different questions
var backgroundColors = [0x87CEEB,
// Sky blue
0x98FB98,
// Pale green
0xFFB6C1,
// Light pink
0xFFD700,
// Gold
0xE6E6FA,
// Lavender
0xFFA07A,
// Light salmon
0xADD8E6,
// Light blue
0xF0E68C,
// Khaki
0xD8BFD8,
// Thistle
0xAFEEEE // Pale turquoise
];
// Create UI elements
var theset = game.addChild(LK.getAsset('theset', {
anchorX: 0.5,
anchorY: 0.5
}));
theset.position.set(2048 / 2 - 30 + 10, 2732 / 2 - 600 + 400 + 100);
var mainQuestionBoard = game.addChild(LK.getAsset('mainquestionboard', {
anchorX: 0.5,
anchorY: 0.5
}));
mainQuestionBoard.position.set(2048 / 2 + 135, 2732 / 2 + 430);
var questionCard = game.addChild(LK.getAsset('questionCard', {
anchorX: 0.5,
anchorY: -0.8
}));
questionCard.position.set(2048 / 2, 2732 / 2 - 500);
var questionText = new Text2("", {
size: 70,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
questionText.anchor.set(0.5, 0.5);
questionText.position.set(0, 920);
questionCard.addChild(questionText);
var answerButtons = [];
for (var i = 0; i < 4; i++) {
var button = new QuestionButton(i, "");
if (i === 0) {
// Move button A 500 pixels down and 215 pixels left
button.position.set(2048 / 2 - 515, 2732 / 2 - 100 + i * BUTTON_SPACING + 970);
} else if (i === 1) {
// Move button B 970 pixels down and 400 pixels right, then 20 pixels left
button.position.set(2048 / 2 + 510, 2732 / 2 - 100 + i * BUTTON_SPACING + 790);
} else if (i === 2) {
// Move button C 950 pixels down and 510 pixels left
button.position.set(2048 / 2 - 510, 2732 / 2 - 200 + i * BUTTON_SPACING + 1010);
} else {
button.position.set(2048 / 2 + 515, 2732 / 2 - 200 + i * BUTTON_SPACING + 830);
}
answerButtons.push(button);
game.addChild(button);
}
// Create jokers
var jokers = [];
var jokerTypes = ["fifty", "audience", "phone", "second"];
var jokerIcons = ["50/50", "👥", "📞", "🔄"];
for (var i = 0; i < 4; i++) {
var joker = new Joker(jokerTypes[i], jokerIcons[i]);
joker.position.set(280 + i * 150, 200);
jokers.push(joker);
game.addChild(joker);
}
// Create character
var character = new Character();
character.position.set(2048 / 2, 2732 - 300);
game.addChild(character);
// Create timer UI
var timerText = new Text2("", {
size: 100,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 5
});
timerText.anchor.set(0.5, 0.5);
timerText.position.set(2048 / 2, 150);
game.addChild(timerText);
// Create score display
var scoreText = new Text2("Score: 0", {
size: 70,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
scoreText.anchor.set(1, 0);
scoreText.position.set(2048 - 50, 50);
game.addChild(scoreText);
// Create question counter
var counterText = new Text2("Question: 1/" + TOTAL_QUESTIONS, {
size: 70,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 4
});
counterText.anchor.set(0, 0);
counterText.position.set(205, 50);
game.addChild(counterText);
// Second chance indicator text
var secondChanceText = new Text2("", {
size: 60,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 3
});
secondChanceText.anchor.set(0.5, 0.5);
secondChanceText.position.set(2048 / 2, 280);
game.addChild(secondChanceText);
// Create phone a friend popup
var phoneFriendPopup = new PhoneFriendPopup();
phoneFriendPopup.position.set(2048 / 2, 2732 / 2);
game.addChild(phoneFriendPopup);
// Create and add troll faces
var trollFaces = new TrollFaces();
trollFaces.position.set(2048 / 2 + 700, 2732 / 2 - 150);
game.addChild(trollFaces);
// Game timer
var gameTimer = LK.setInterval(function () {
if (gameOver || answerLocked) {
return;
}
timeLeft--;
timerText.setText(timeLeft);
// Change character expression when time is running low
if (timeLeft <= 5) {
character.showExcited();
trollFaces.showSmile();
}
if (timeLeft <= 0) {
timeExpired();
}
}, 1000);
// Game functions
function loadQuestion(index) {
if (index >= questions.length) {
endGame(true);
return;
}
// Change background color
game.setBackgroundColor(backgroundColors[index]);
var question = questions[index];
questionText.setText(question.question);
currentCorrectIndex = question.correctIndex;
for (var i = 0; i < 4; i++) {
answerButtons[i].setText(question.answers[i]);
answerButtons[i].setCorrect(i === question.correctIndex);
answerButtons[i].reset();
}
timeLeft = TIME_PER_QUESTION;
timerText.setText(timeLeft);
currentQuestion = index;
counterText.setText("Question: " + (currentQuestion + 1) + "/" + TOTAL_QUESTIONS);
character.showNeutral();
secondChanceActive = false; // Reset second chance status for new question
secondChanceText.setText(""); // Clear second chance indicator
answerLocked = false;
}
function submitAnswer(index) {
if (answerLocked) {
return;
}
var correct = index === currentCorrectIndex;
// Special handling for second chance joker
if (secondChanceActive) {
if (correct) {
// If correct answer with second chance active, proceed normally
answerLocked = true;
LK.getSound('correctSound').play();
answerButtons[index].markAsCorrect();
character.showHappy();
trollFaces.showSad(); // Show sad troll face for correct answer
score++;
scoreText.setText("Score: " + score);
// Clear second chance indicator
secondChanceActive = false;
secondChanceText.setText("");
// Load next question after delay
LK.setTimeout(function () {
loadQuestion(currentQuestion + 1);
}, 1500);
} else {
// If wrong answer with second chance active, disable only that button
LK.getSound('incorrectSound').play();
answerButtons[index].disable(); // Make this button unclickable
// Deactivate second chance - one wrong answer protection used
secondChanceActive = false;
secondChanceText.setText(""); // Clear the indicator
// Player can still continue with this question, but will lose on next wrong answer
}
} else {
// Normal answer handling (no second chance active)
answerLocked = true;
if (correct) {
LK.getSound('correctSound').play();
answerButtons[index].markAsCorrect();
character.showHappy();
trollFaces.showSad(); // Show sad troll face for correct answer
score++;
scoreText.setText("Score: " + score);
LK.setTimeout(function () {
loadQuestion(currentQuestion + 1);
}, 1500);
} else {
LK.getSound('incorrectSound').play();
answerButtons[index].markAsIncorrect();
character.showSad();
trollFaces.showHappy(); // Show happy troll face for wrong answer
// Show correct answer and end game
answerButtons[currentCorrectIndex].markAsCorrect();
LK.setTimeout(function () {
endGame(false);
}, 2000);
}
}
}
function timeExpired() {
answerLocked = true;
character.showSad();
trollFaces.showSad(); // Show sad troll face when time expires
// Highlight correct answer
answerButtons[currentCorrectIndex].markAsCorrect();
LK.setTimeout(function () {
endGame(false);
}, 2000);
}
function activateJoker(type) {
var joker = findJokerByType(type);
if (!joker || joker.used) {
return;
}
LK.getSound('jokerSound').play();
switch (type) {
case "fifty":
useFiftyFifty();
joker.use();
break;
case "audience":
useAudienceHelp();
joker.use();
break;
case "phone":
usePhoneFriend();
joker.use();
break;
case "second":
useSecondChance();
// For second chance, we don't mark the joker as used yet
// It will be marked as used when the player submits an answer
break;
}
}
function findJokerByType(type) {
for (var i = 0; i < jokers.length; i++) {
if (jokers[i].type === type) {
return jokers[i];
}
}
return null;
}
function useFiftyFifty() {
var eliminated = 0;
var attempts = 0;
// Try to eliminate two wrong answers
while (eliminated < 2 && attempts < 10) {
attempts++;
var randomIndex = Math.floor(Math.random() * 4);
if (answerButtons[randomIndex].eliminate()) {
eliminated++;
}
}
}
function useAudienceHelp() {
// Calculate audience accuracy based on question number
// Accuracy decreases as questions get harder
var baseAccuracy = 0.99 - currentQuestion * 0.05;
for (var i = 0; i < 4; i++) {
var percentage;
if (i === currentCorrectIndex) {
// Correct answer gets higher percentage based on accuracy
percentage = Math.floor(baseAccuracy * 100);
} else {
// Distribute remaining percentage among wrong answers
percentage = Math.floor((1 - baseAccuracy) * 33);
}
// Update button text to show percentage
var originalText = questions[currentQuestion].answers[i];
answerButtons[i].setText(originalText + " (" + percentage + "%)");
}
// Reset the text after 5 seconds
LK.setTimeout(function () {
for (var i = 0; i < 4; i++) {
answerButtons[i].setText(questions[currentQuestion].answers[i]);
}
}, 5000);
}
function usePhoneFriend() {
// hide the normal question card
questionCard.visible = false;
// show our new popup with the real answer
var correctAnswer = questions[currentQuestion].answers[currentCorrectIndex];
phoneFriendPopup.show(correctAnswer);
// mark the joker used
findJokerByType('phone').use();
// Add click handler to close popup when clicked anywhere
game.phoneFriendClickHandler = function (x, y, obj) {
phoneFriendPopup.hide();
questionCard.visible = true;
// Remove the handler by setting it to null
game.phoneFriendClickHandler = null;
};
// Assign the handler to game's down event
game.down = game.phoneFriendClickHandler;
// after 5 seconds, hide popup and go back
LK.setTimeout(function () {
phoneFriendPopup.hide();
questionCard.visible = true;
// Remove click handler if timer expires first
game.phoneFriendClickHandler = null;
}, 5000);
}
function useSecondChance() {
// Only activate if not already active
if (!secondChanceActive) {
// Mark second chance as active for the current question
secondChanceActive = true;
// Display second chance status
secondChanceText.setText("Second Chance Active 🔄");
secondChanceText.visible = true;
// Get the second chance joker
var secondChanceJoker = findJokerByType("second");
// Don't mark as used yet - will be used when player makes a selection
// We only want to mark it visually as active
tween(secondChanceJoker, {
alpha: 0.7
}, {
duration: 300
});
}
}
// Phone friend callback has been replaced by direct handling in usePhoneFriend
function endGame(completed) {
gameOver = true;
// Update high score
if (score > storage.highScore) {
storage.highScore = score;
}
// Update total games played
storage.totalPlayed = (storage.totalPlayed || 0) + 1;
// Show game over screen
if (completed) {
trollFaces.showAngry(); // Show angry troll face when completing all questions
LK.showYouWin();
} else {
LK.showGameOver();
}
}
// Initialize game
function initGame() {
score = 0;
gameOver = false;
currentQuestion = 0;
secondChanceActive = false;
// Reset jokers
for (var i = 0; i < jokers.length; i++) {
jokers[i].reset();
}
// Update score text
scoreText.setText("Score: " + score);
// Clear second chance text
secondChanceText.setText("");
// Reset troll faces
trollFaces.showHappy();
// Start with first question
loadQuestion(0);
// Play background music
LK.playMusic('backgroundMusic');
}
// Start the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -466,9 +466,9 @@
phoneFriendPopup.position.set(2048 / 2, 2732 / 2);
game.addChild(phoneFriendPopup);
// Create and add troll faces
var trollFaces = new TrollFaces();
-trollFaces.position.set(2048 / 2 + 650, 2732 / 2 - 100);
+trollFaces.position.set(2048 / 2 + 700, 2732 / 2 - 150);
game.addChild(trollFaces);
// Game timer
var gameTimer = LK.setInterval(function () {
if (gameOver || answerLocked) {