User prompt
how to play tuşunu 1500 pixel yukarı kaldır ve play butonunu 200 pixel aşağı taşı
User prompt
howtoplay butonuna basılınca howtoplaymenu asseti ekranın ortasına belirsin ve ekranda herhangi bir yere tıklanırsa o ekran kapansın vehowtoplaymenu açıkken hiçbir buton çalışmasın
User prompt
select character butonuna tıkladıktan sonra açılan ekranda hiçbir buton alışmasın karakterlerden birine tıklanıldığı vakit sadece küçük menu kapansın
Code edit (1 edits merged)
Please save this source code
User prompt
oyunun başlangıçtaki dili ingilizce en olsun
Code edit (1 edits merged)
Please save this source code
User prompt
backgroundmusic5.soruya gelindiği anda çalmaya başlat
User prompt
backgroundmusic oyun açıldığı anda çalmaya başlasın ve asla susmasın
User prompt
4.soru açıldıktan 3 saniye sonra russianshort isimli müziği 1 kez oynat bir daha oynatma
User prompt
3.soru olduğu anda indian isimli sesi oynat eğer kullanıcı soruyu doğru bilirse sesi kapat eğer kullanıcı doğru seçeneği seçmezse de sesi kapat
User prompt
asla indian isimli sesi 3.soru açık değilken oynatma sadece ve sadece 3.soru açık olma şartı ile indian isimli ses duyulabilir olsun 4. soru olduğu anda indian isimli sesin ses düzeyi 0 olsun
User prompt
asla indian isimli sesi 3.soru açık değilken oynatma sadece ve sadece 3.soru açık olma şartı ile indian isimli ses duyulabilir olsun ve 4. soru geldikten 2 saniye sonra russianshort isimli sesi sadece 1 kez oynat ondan sonra ses düzeyini 0 a indir
User prompt
Her oyun oturumu boyunca russianshort yalnızca bir kez çalınsın istiyorsan, onun tekrar çalınmasını engelleyen bir bayrak (flag) tutman yeterli. Aşağıdaki adımları uygulayabilirsin: Modül düzeyinde bir bayrak tanımla (yukarıda window.russianSoundPlayed yerine kullanmak için): js Kopyala Düzenle // En üstte, loadQuestion'dan önce: var russianSoundPlayed = false; loadQuestion fonksiyonunda şu kısmı güncelle: diff Kopyala Düzenle // Play Russian short sound 2 seconds after question 4 is loaded (only once) - else if (index === 3) { - // Only play if the sound hasn't been played before - if (!window.russianSoundPlayed) { - LK.setTimeout(function () { - LK.playMusic('russianshort'); - window.russianSoundPlayed = true; // Mark as played - }, 2000); - } - } + else if (index === 3 && !russianSoundPlayed) { + // Bir kereye mahsus 2 saniye sonra çal + LK.setTimeout(function () { + LK.playMusic('russianshort'); + }, 2000); + russianSoundPlayed = true; // Bir daha çalınmasın + } (İsteğe bağlı) Eğer soru 4’te arka plan müziğini de çalıyorsan ve russianshort sırasında backgroundMusic’i bastırmak istiyorsan, index === 3 için backgroundMusic çağrısını atlayabilirsin: diff Kopyala Düzenle // Play background music for questions 1, 2, 4, 5, 6, 7, 8, 9, 10 - if (index !== 2) { - LK.playMusic('backgroundMusic'); - } + if (index !== 2 && index !== 3) { + LK.playMusic('backgroundMusic'); + } Böylece: russianshort önceki sorularda hiç çalınmamışsa ve index === 3 olduğunda bir kere, 2 saniye gecikmeyle çalınacak. Bayrak (russianSoundPlayed) bir kez true olduğunda, sonraki hiçbir loadQuestion(3) çağrısında yeniden tetiklenmeyecek. Aşağıdaki gibi loadQuestion fonksiyonunu güncelleyerek: En üstte, dosyada bir kereye mahsus bir bayrak tanımla: js Kopyala Düzenle // dosyanın en başına ekle var russianSoundPlayed = false; loadQuestion’un başında her seferinde önceki müziği durdur: js Kopyala Düzenle function loadQuestion(index) { // Önceki tüm müzikleri durdur LK.stopMusic(); ... Rusça sesi sadece bir kere, ve arka fon müziği hiçbir zaman Rusça oynarken başlamasın: diff Kopyala Düzenle function loadQuestion(index) { if (index >= questions.length) { endGame(true); return; } // ... (arka plan rengi, soru metni atanması vb.) // Önceki tüm müzikleri durdur LK.stopMusic(); // Soru 3 (index 2) için özel Indian parçası if (index === 2) { LK.playMusic('indian'); } // Soru 4 (index 3) için 2s sonra RussianShort, sadece bir kere else if (index === 3) { javascript Kopyala Düzenle if (!window.russianSoundPlayed) { javascript Kopyala Düzenle LK.setTimeout(function () { bash Kopyala Düzenle LK.playMusic('russianshort'); ini Kopyala Düzenle window.russianSoundPlayed = true; yaml Kopyala Düzenle }, 2000); Kopyala Düzenle } } // Soru 4 (index 3) için 2s sonra RussianShort, sadece bir kere else if (index === 3 && !russianSoundPlayed) { javascript Kopyala Düzenle LK.setTimeout(function () { bash Kopyala Düzenle LK.playMusic('russianshort'); yaml Kopyala Düzenle }, 2000); ini Kopyala Düzenle russianSoundPlayed = true; } // Geri kalan tüm sorular (2 ve 3 hariç) için backgroundMusic if (index !== 2) { bash Kopyala Düzenle LK.playMusic('backgroundMusic'); } if (index !== 2 && index !== 3) { bash Kopyala Düzenle LK.playMusic('backgroundMusic'); } // ... geri kalan sayaç, buton ayarları vs. } markdown Kopyala Düzenle Bu üç adım sonra: - Her `loadQuestion` çağrısında önceki müzikler duracak. - `indian` parçası sadece soru 3’te (index 2) çalacak. - `russianshort` sadece soru 4’te bir kez, 2 saniye gecikmeyle çalacak. - `backgroundMusic` ise yalnızca diğer sorular için çalacak (aynı anda hiçbir zaman iki farklı parça çalmayacak).
User prompt
russianshort isimli ses sadece 1 kez çalabilir 2.kez asla çalamaz sadece 1 kez background music 1. 2. 4. 5. 6. 7. 8. 9. 10. sorular açıkken çalsın diğer türlü çalmasın
User prompt
asla indian isimli sesi 3.soru açık değilken oynatma sadece ve sadece 3.soru açık olma şartı ile indian isimli ses duyulabilir olsun
User prompt
4. soru geldikten 2 saniye sonra russianshort isimli sesi oynat ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
3.soru geldiği anda indian isimli sesi oynat 4. soru geldiği anda onu durdur
User prompt
Update question text wrapping to 45 characters
User prompt
Sorular 50 karakterden sonra alt satıra geçsin
User prompt
Soru metinleri için loadQuestion içinde: diff Kopyala Düzenle - questionText.setText(wrapText(question.question, 35)); + questionText.setText(wrapText(question.question, 40)); Böylece sorular 40 karakteri aştığında alt satıra geçecek. Şık metinleri için QuestionButton’ın setText metodunda: diff Kopyala Düzenle QuestionButton.prototype.setText = function(newText) { - buttonText.setText(wrapText(newText, 25)); + buttonText.setText(wrapText(newText, 35)); }; Böylece şıklar 35 karakteri aştığında alt satıra geçecek. Eğer kodunuzdaki setText fonksiyonu anonim olarak tanımlıysa, aynısını şu şekilde güncelleyin: js Kopyala Düzenle self.setText = function(newText) { // Daha önce 25 idi, şimdi 35 karakterde sar buttonText.setText(wrapText(newText, 35)); }; Ve loadQuestion içindeki: js Kopyala Düzenle // Daha önce wrapText(...,35) idi, şimdi 40 karakter questionText.setText(wrapText(question.question, 40)); —--- Eğer wrapText fonksiyonunuz zaten var ise başka değişiklik yapmanıza gerek yok. Sadece bu iki satırı yukarıdaki gibi güncellerseniz, Sorular 40 karakterden, Şıklar 35 karakterden sonra alt satıra geçecektir.
User prompt
Bunun yerine sohbette cevap ver Her yerdeki js Kopyala Düzenle var outline = new Graphics(); satırlarını şu şekilde güncelle: diff Kopyala Düzenle - var outline = new Graphics(); + // Create outline using PIXI.Graphics instead of asset + var outline = new PIXI.Graphics(); Yani Graphics değil, PIXI.Graphics kullanmalısınız. Örneğin sizin 314. satır civarı bu hale gelmeli: js Kopyala Düzenle // ... önce background attachAsset var btnWidth = 944, btnHeight = 234, cornerRadius = 20; // Eskiden: var outline = new Graphics(); // Düzeltilmiş: var outline = new PIXI.Graphics(); outline.lineStyle(8, 0x000000); outline.drawRoundedRect( -btnWidth/2, -btnHeight/2, btnWidth, btnHeight, cornerRadius ); self.addChildAt(outline, 0); // Sonra text ve overlay... Eğer projedeki başka yerde de new Graphics() kullanımı varsa hepsini aynı şekilde new PIXI.Graphics() olarak değiştirin. Böylece “Graphics is not a constructor” hatası kalkacaktır.
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var outline = new Graphics();' Line Number: 314
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var outline = new Graphics();' Line Number: 314
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var outline = new Graphics();' Line Number: 314
User prompt
Butonu bir sprite (“asset”) yerine gerçek stroke’la çizmek istiyorsanız attachAsset değil PIXI.Graphics kullanmak zorunda kalacaksınız. Aşağıdaki gibi QuestionButton içinde, arkaplanı ekledikten hemen sonra bir PIXI.Graphics objesi ile kalın kenarlık çizin: js Kopyala Düzenle var QuestionButton = Container.expand(function (index, text) { var self = Container.call(this); self.index = index; // ... diğer flag’ler ... // 1) Önce background asset’inizi ekleyin var btnWidth = 944; var btnHeight = 234; var cornerRadius = 20; var background = self.attachAsset('buttonBackground', { anchorX: 0.5, anchorY: 0.5, width: btnWidth, height: btnHeight, shape: 'ellipse' }); // 2) Kenarlığı PIXI.Graphics ile oluşturun var border = new PIXI.Graphics(); border.lineStyle(8, 0x000000); // 8px kalınlığında siyah stroke border.drawRoundedRect( -btnWidth/2, // x; anchor 0.5,0.5 merkezden yarıya kadar -btnHeight/2, // y btnWidth, // width btnHeight, // height cornerRadius // köşe yarıçapı ); // 3) en arkaya ekleyin self.addChildAt(border, 0); // 4) Buton metni ve overlay vs. var buttonText = new Text2(text, { /* ... */ }); buttonText.anchor.set(0.5); self.addChild(buttonText); // ... Geri kalan markAsCorrect, down, vb. ... return self; }); Önemli notlar: new PIXI.Graphics() kullanmalısınız; new Graphics() hata verir. addChildAt(border, 0) ile stroke’u, background’ın tam altına yerleştiriyoruz. lineStyle(thickness, color) kalınlık ve renk, drawRoundedRect ise dikdörtgen boyutları ve köşe yarıçapı kontrolü sağlar.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0, totalPlayed: 0 }); /**** * Classes ****/ var Character = Container.expand(function () { var self = Container.call(this); var happyFace = self.attachAsset('characterHappy', { anchorX: 0.5, anchorY: 0.5 }); happyFace.visible = false; var sadFace = self.attachAsset('characterSad', { anchorX: 0.5, anchorY: 0.5 }); sadFace.visible = false; var excitedFace = self.attachAsset('characterExcited', { anchorX: 0.5, anchorY: 0.5 }); excitedFace.visible = false; var neutralFace = self.attachAsset('characterNeutral', { anchorX: 0.5, anchorY: 0.5 }); neutralFace.visible = true; self.showHappy = function () { happyFace.visible = true; sadFace.visible = false; excitedFace.visible = false; neutralFace.visible = false; }; self.showSad = function () { happyFace.visible = false; sadFace.visible = true; excitedFace.visible = false; neutralFace.visible = false; }; self.showExcited = function () { happyFace.visible = false; sadFace.visible = false; excitedFace.visible = true; neutralFace.visible = false; }; self.showNeutral = function () { happyFace.visible = false; sadFace.visible = false; excitedFace.visible = false; neutralFace.visible = true; }; return self; }); var Joker = Container.expand(function (type, icon) { var self = Container.call(this); self.type = type; self.used = false; var background = self.attachAsset('jokerButton', { anchorX: 0.5, anchorY: 0.5 }); var text = new Text2(icon, { size: 50, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 3 }); text.anchor.set(0.5, 0.5); self.addChild(text); self.use = function () { if (self.used) { return false; } self.used = true; tween(self, { alpha: 0.4 }, { duration: 100 }); return true; }; self.reset = function () { self.used = false; self.alpha = 1; }; self.down = function (x, y, obj) { if (!self.used && !gameOver && !answerLocked && !menuOpen) { activateJoker(self.type); } }; return self; }); var MenuScreen = Container.expand(function () { var self = Container.call(this); // Menu background var background = self.attachAsset('menuscreen', { anchorX: 0.5, anchorY: 0.5 }); // Play button var playButtonContainer = new Container(); playButtonContainer.position.set(0, -300); self.addChild(playButtonContainer); var playButtonBg = playButtonContainer.attachAsset('menu_play', { anchorX: 0.5, anchorY: 0.5 }); playButtonBg.alpha = 0.2; // Set to 40% opacity (60% transparent) // Add "Play" text to play button playText = new Text2(labels[currentLang].play, { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); playText.anchor.set(0.5, 0.5); playButtonContainer.addChild(playText); // How to play button var howToPlayContainer = new Container(); howToPlayContainer.position.set(0, -100); self.addChild(howToPlayContainer); var howToPlayButtonBg = howToPlayContainer.attachAsset('menu_howtoplay', { anchorX: 0.5, anchorY: 0.5 }); howToPlayButtonBg.alpha = 0.2; // Set to 40% opacity (60% transparent) // Add "How To Play" text to how to play button howToPlayText = new Text2(labels[currentLang].how, { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); howToPlayText.anchor.set(0.5, 0.5); howToPlayContainer.addChild(howToPlayText); // Language button var languageContainer = new Container(); languageContainer.position.set(0, 102); self.addChild(languageContainer); var languageButtonBg = languageContainer.attachAsset('menu_language', { anchorX: 0.5, anchorY: 0.5 }); languageButtonBg.alpha = 0.2; // Set to 40% opacity (60% transparent) // Add "Language" text to language button languageText = new Text2(labels[currentLang].lang, { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); languageText.anchor.set(0.5, 0.5); languageContainer.addChild(languageText); // Stickman button var stickmanContainer = new Container(); stickmanContainer.position.set(0, 303); self.addChild(stickmanContainer); var stickmanButtonBg = stickmanContainer.attachAsset('menu_stickman', { anchorX: 0.5, anchorY: 0.5 }); stickmanButtonBg.alpha = 0.2; // Set to 40% opacity (60% transparent) // Add "Select Character" text to stickman button stickmanText = new Text2(labels[currentLang]["char"], { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); stickmanText.anchor.set(0.5, 0.5); stickmanContainer.addChild(stickmanText); // Handle clicks on all buttons playButtonContainer.interactive = true; playButtonContainer.down = function () { if (secondaryMenuOpen) { return; } // Don't do anything if secondary menu is open self.hide(); initGame(); }; howToPlayContainer.interactive = true; howToPlayContainer.down = function () { if (secondaryMenuOpen) { return; } // Don't do anything if secondary menu is open // For now just log console.log("How To Play clicked"); }; languageContainer.interactive = true; languageContainer.down = function () { if (secondaryMenuOpen) { return; } // Don't do anything if secondary menu is open openSecondaryMenu(languageMenu); }; stickmanContainer.interactive = true; stickmanContainer.down = function () { if (secondaryMenuOpen) { return; } // Don't do anything if secondary menu is open openSecondaryMenu(characterMenu); }; // Show menu self.show = function () { self.visible = true; menuOpen = true; // Set menu state to open }; // Hide menu self.hide = function () { self.visible = false; menuOpen = false; // Set menu state to closed }; return self; }); var PhoneFriendPopup = Container.expand(function () { var self = Container.call(this); // background card var bg = self.attachAsset('phonejokerscreen', { anchorX: 0.5, anchorY: 0.5, width: 1200, height: 800 }); bg.tint = 0xF5F5F5; // the single guess text var guessText = new Text2("", { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); guessText.anchor.set(0.5, 0.5); guessText.position.set(0, 0); self.addChild(guessText); self.visible = false; // show with the correct answer inserted self.show = function (answer) { guessText.setText('Hmm, I guess the answer is "' + answer + '"!'); self.visible = true; }; self.hide = function () { self.visible = false; }; return self; }); var QuestionButton = Container.expand(function (index, text) { var self = Container.call(this); self.index = index; self.isCorrect = false; self.isSelected = false; self.isEliminated = false; self.isDisabled = false; // Added for second chance joker // Apply additional 7% height increase while keeping width the same var background = self.attachAsset('buttonBackground', { anchorX: 0.5, anchorY: 0.5, width: 944, // 924 + 20 = 944 (adding 10px on each side) // Extended by 10 pixels on left and right height: 234, // 224 + 10 = 234 (adding 5px on top and 5px on bottom) shape: 'ellipse' // More rounded shape }); // Add outline to the button var btnWidth = 944; var btnHeight = 234; var cornerRadius = 50; // Create outline shape with same properties as button var outline = self.attachAsset('buttonBackground', { anchorX: 0.5, anchorY: 0.5, width: btnWidth + 10, // Slightly larger than the button height: btnHeight + 10, shape: 'ellipse' }); outline.tint = 0x000000; // Black outline outline.alpha = 0.8; // Make sure outline is rendered behind the button background self.addChildAt(outline, 0); var buttonText = new Text2(text, { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); buttonText.anchor.set(0.5, 0.5); buttonText.position.set(10, 0); // Shift text 10 pixels to the right self.addChild(buttonText); var overlay = self.attachAsset('correctAnswerOverlay', { anchorX: 0.5, anchorY: 0.5, width: 944, // 924 + 20 = 944 (adding 10px on each side) // Extended by 10 pixels on left and right height: 234, // 224 + 10 = 234 (adding 5px on top and 5px on bottom) shape: 'ellipse' // More rounded shape for overlay }); overlay.alpha = 0; self.setText = function (newText) { buttonText.setText(wrapText(newText, 35)); }; self.setCorrect = function (correct) { self.isCorrect = correct; }; self.markAsCorrect = function () { overlay.tint = 0x00FF00; tween(overlay, { alpha: 0.5 }, { duration: 500 }); }; self.markAsIncorrect = function () { overlay.tint = 0xFF0000; tween(overlay, { alpha: 0.5 }, { duration: 500 }); }; self.reset = function () { overlay.alpha = 0; self.isSelected = false; self.isEliminated = false; self.isDisabled = false; // Reset disabled state self.alpha = 1; // Reset visual appearance back to fully visible }; self.eliminate = function () { if (self.isCorrect) { return false; } self.isEliminated = true; tween(self, { alpha: 0.3 }, { duration: 300 }); return true; }; // New function for second chance joker self.disable = function () { self.isDisabled = true; tween(self, { alpha: 0.3 }, { duration: 300 }); }; self.down = function (x, y, obj) { if (!self.isEliminated && !self.isDisabled && !gameOver && !answerLocked && !menuOpen) { self.isSelected = true; submitAnswer(self.index); } }; return self; }); var SecondarySmallMenu = Container.expand(function (title, options) { var self = Container.call(this); // Create full screen overlay that captures all clicks var overlay = new Container(); overlay.width = 2048; overlay.height = 2732; overlay.position.set(-2048 / 2, -2732 / 2); // Position overlay to cover entire screen overlay.hitArea = new Rectangle(0, 0, 2048, 2732); overlay.interactive = true; overlay.down = function (x, y, obj) { closeSecondaryMenus(); }; self.addChild(overlay); // Create background var background = self.attachAsset('secondarysmallmenu', { anchorX: 0.5, anchorY: 0.5, width: 1200, height: 800 }); // Make background interactive to prevent click events from reaching overlay background.hitArea = new Rectangle(-600, -400, 1200, 800); background.interactive = true; background.down = function (x, y, obj) { // Stop propagation - do nothing when clicking the background if (obj && obj.event && typeof obj.event.stopPropagation === 'function') { obj.event.stopPropagation(); } }; // Create title text var titleText = new Text2(title, { size: 80, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); titleText.anchor.set(0.5, 0); titleText.position.set(0, -300); self.addChild(titleText); // Create options buttons self.optionButtons = []; for (var i = 0; i < options.length; i++) { var optionContainer = new Container(); optionContainer.position.set(0, -150 + i * 120); var optionBackground = optionContainer.attachAsset('buttonBackground', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 100 }); var optionText = new Text2(options[i], { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 3 }); optionText.anchor.set(0.5, 0.5); optionContainer.addChild(optionText); optionContainer.optionValue = options[i]; // Handle button click optionContainer.interactive = true; optionContainer.down = function (x, y, obj) { // Stop propagation to prevent menu from closing immediately if (obj && obj.event && typeof obj.event.stopPropagation === 'function') { obj.event.stopPropagation(); } console.log("Selected option: " + obj.parent.optionValue); self.hide(); secondaryMenuOpen = false; activeSecondaryMenu = null; }; self.optionButtons.push(optionContainer); self.addChild(optionContainer); } self.visible = false; self.show = function () { self.visible = true; secondaryMenuOpen = true; activeSecondaryMenu = self; }; self.hide = function () { self.visible = false; }; return self; }); var Stickman = Container.expand(function () { var self = Container.call(this); // Create stickman assets with appropriate anchors and properties var stickmanhappy = self.attachAsset('stickmanhappy', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); var stickmanthinking = self.attachAsset('stickmanthinking', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); var stickmandisappointed = self.attachAsset('stickmandisappointed', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); var stickmanangry = self.attachAsset('stickmanagry', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); var stickmanwinner = self.attachAsset('stickmanwinner', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); // Set all to same position stickmanhappy.position.set(0, 0); stickmanthinking.position.set(0, 0); stickmandisappointed.position.set(0, 0); stickmanangry.position.set(0, 0); stickmanwinner.position.set(0, 0); // Helper function to show only one state function showOnly(target) { stickmanhappy.visible = target === 'happy'; stickmanthinking.visible = target === 'thinking'; stickmandisappointed.visible = target === 'disappointed'; stickmanangry.visible = target === 'angry'; stickmanwinner.visible = target === 'winner'; } // Initialize with thinking visible showOnly('thinking'); // Public methods to change stickman state self.showHappy = function () { showOnly('happy'); }; self.showThinking = function () { showOnly('thinking'); }; self.showDisappointed = function () { showOnly('disappointed'); }; self.showAngry = function () { showOnly('angry'); }; self.showWinner = function () { showOnly('winner'); }; return self; }); var TrollFaces = Container.expand(function () { var self = Container.call(this); var trollFaceHappy = self.attachAsset('trollfacehappy', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); var trollFaceSad = self.attachAsset('trollfacesad', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); var trollFaceSmile = self.attachAsset('trollfacesmile', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); var trollFaceAngry = self.attachAsset('trollfaceangry', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); // Set all faces to same position trollFaceHappy.position.set(0, 0); trollFaceSad.position.set(0, 0); trollFaceSmile.position.set(0, 0); trollFaceAngry.position.set(0, 0); // Helper function to show only one face function showOnly(target) { trollFaceHappy.visible = target === 'happy'; trollFaceSad.visible = target === 'sad'; trollFaceSmile.visible = target === 'smile'; trollFaceAngry.visible = target === 'angry'; } // Initially only show happy face showOnly('happy'); self.showHappy = function () { showOnly('happy'); }; self.showSad = function () { showOnly('sad'); }; self.showSmile = function () { showOnly('smile'); }; self.showAngry = function () { showOnly('angry'); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Menüdeki buton metinlerini tutacak global referanslar var playText, howToPlayText, languageText, stickmanText; /** * Uzun metni kelime bütünlüğünü bozmadan maxChars uzunluğunda parçalara ayırır. * @param {string} text — Orijinal metin * @param {number} maxChars — Bir satırdaki maksimum karakter sayısı * @returns {string} Satır sonlarıyla (\n) bölünmüş metin */ function wrapText(text, maxChars) { var lines = []; var remainder = text; while (remainder.length > maxChars) { // İlk maxChars karakterlik bölümü al var slice = remainder.slice(0, maxChars); // Kelime bütünlüğü için son boşluğu bul var lastSpace = slice.lastIndexOf(' '); if (lastSpace > 0) { lines.push(slice.slice(0, lastSpace)); remainder = remainder.slice(lastSpace + 1); } else { // Boşluk yoksa zorla kır lines.push(slice); remainder = remainder.slice(maxChars); } } // Kalan küçük metni de ekle if (remainder.length > 0) { lines.push(remainder); } return lines.join('\n'); } // ——— DİL SEÇİMİ & SORU VERİSİ ——— var currentLang = "tr"; // Başlangıçta Türkçe var questions; // initGame içinde doldurulacak var questionsByLang = { tr: [{ question: "1. Öğrencilerin en sevdiği ders hangisidir?", answers: ["Matematik", "Coğrafya", "Fen Bilgisi", "–"], correctIndex: 3 }, { question: "2. Çin Seddi nerededir?", answers: ["Çin", "Meksika", "Moğolistan", "Mısır"], correctIndex: 0 }, { question: "3. Dinlediğiniz marş hangi ülkenin dilindedir?", answers: ["İngilizce", "Rusça", "Almanca", "İspanyolca"], correctIndex: 1 }, { question: "4. Bogos binted?", answers: ["Evet", "Hayır", "Belki", "Rusça"], correctIndex: 1 }, { question: "5. Hangi “gezegen” dünyayı ısıtır?", answers: ["Güneş", "Jüpiter", "Ay", "Hiçbiri"], correctIndex: 3 }, { question: "6. İkincisinin gelmesi 6 yıl, üçüncüsünün gelmesi 13 yıl süren şey nedir?", answers: ["Avatar", "GTA", "Kargocu’nun kargomu teslim etme süresi", "RDR3"], correctIndex: 2 }, { question: "7. Cyberpunk 2077’nin distopik geleceğinde karşılaşılan en korkunç şey hangisidir?", answers: ["Beyne çip takılması", "Hâlâ trap dinlenmesi", "Göz kürenizi çıkarıp yerine vidalı, lazerli sensör takılması", "Çetelerin sokağı ele geçirmesi"], correctIndex: 1 }, { question: "8. Hayatımı düzene sokup spora başlamaya ne zaman karar veririm?", answers: ["Akşam yemeği sırasında", "Günün en verimli saatinde", "Saat 12:00’de", "Gece saat 03:00’te, yataktayken"], correctIndex: 3 }, { question: "9. Tüm diyetler ne zaman başlar?", answers: ["Pazar", "Pazartesi", "Salı", "Çarşamba"], correctIndex: 1 }, { question: "10. Kulakları en büyük hayvan hangisidir?", answers: ["Yarasa", "Tavşan", "Fil", "Kedi"], correctIndex: 2 }], en: [{ question: "1. Which subject is students’ favorite?", answers: ["Mathematics", "Geography", "Science", "–"], correctIndex: 3 }, { question: "2. Where is the Great Wall of China located?", answers: ["China", "Mexico", "Mongolia", "Egypt"], correctIndex: 0 }, { question: "3. The anthem you’re listening to is in which country’s language?", answers: ["English", "Russian", "German", "Spanish"], correctIndex: 1 }, { question: "4. Bogos binted?", answers: ["Yes", "No", "Maybe", "Russian"], correctIndex: 1 }, { question: "5. Which planet heats the Earth?", answers: ["The Sun", "Jupiter", "The Moon", "None"], correctIndex: 3 }, { question: "6. What is the thing that took 6 years for the second installment and 13 years for the third?", answers: ["Avatar", "GTA", "The courier’s delivery time for my package", "RDR3"], correctIndex: 2 }, { question: "7. In Cyberpunk 2077’s dystopian future, what is the scariest thing encountered?", answers: ["Getting a chip implanted in your brain", "People are still listening to trap music", "Having your eyeball removed and replaced with a screwed-in, laser-equipped sensor", "Gangs taking over the streets"], correctIndex: 1 }, { question: "8. When will I decide to get my life in order and start exercising?", answers: ["During dinner", "At the most productive time of day", "At 12:00", "At 3:00 AM, while in bed"], correctIndex: 3 }, { question: "9. When do all diets start?", answers: ["Sunday", "Monday", "Tuesday", "Wednesday"], correctIndex: 1 }, { question: "10. Which animal has the largest ears?", answers: ["Bat", "Rabbit", "Elephant", "Cat"], correctIndex: 2 }], de: [{ question: "1. Welches Fach ist das Lieblingsfach der Schüler?", answers: ["Mathematik", "Erdkunde", "Naturwissenschaften", "–"], correctIndex: 3 }, { question: "2. Wo befindet sich die Chinesische Mauer?", answers: ["China", "Mexiko", "Mongolei", "Ägypten"], correctIndex: 0 }, { question: "3. Die Hymne, die du gerade hörst, ist in welcher Landessprache?", answers: ["Englisch", "Russisch", "Deutsch", "Spanisch"], correctIndex: 1 }, { question: "4. Bogos binted?", answers: ["Ja", "Nein", "Vielleicht", "Russisch"], correctIndex: 1 }, { question: "5. Welcher Planet erwärmt die Erde?", answers: ["Die Sonne", "Jupiter", "Der Mond", "Keiner"], correctIndex: 3 }, { question: "6. Was hat für den zweiten Teil 6 Jahre und für den dritten Teil 13 Jahre gebraucht?", answers: ["Avatar", "GTA", "Die Lieferzeit meines Pakets", "RDR3"], correctIndex: 2 }, { question: "7. In der dystopischen Zukunft von Cyberpunk 2077, was ist das Gruseligste, dem man begegnet?", answers: ["Einen Chip ins Gehirn implantiert zu bekommen", "Dass die Leute immer noch Trap-Musik hören", "Dass dir dein Augapfel entfernt und durch einen eingeschraubten, laserbestückten Sensor ersetzt wird", "Dass Gangs die Straßen übernehmen"], correctIndex: 1 }, { question: "8. Wann werde ich beschließen, mein Leben in Ordnung zu bringen und mit dem Sport zu beginnen?", answers: ["Beim Abendessen", "Zur produktivsten Tageszeit", "Um 12:00 Uhr", "Um 3:00 Uhr morgens im Bett"], correctIndex: 3 }, { question: "9. Wann beginnen alle Diäten?", answers: ["Sonntag", "Montag", "Dienstag", "Mittwoch"], correctIndex: 1 }, { question: "10. Welches Tier hat die größten Ohren?", answers: ["Fledermaus", "Kaninchen", "Elefant", "Katze"], correctIndex: 2 }], fr: [{ question: "1. Quelle matière est la préférée des élèves ?", answers: ["Mathématiques", "Géographie", "Sciences", "–"], correctIndex: 3 }, { question: "2. Où se trouve la Grande Muraille de Chine ?", answers: ["Chine", "Mexique", "Mongolie", "Égypte"], correctIndex: 0 }, { question: "3. L’hymne que tu écoutes, dans quelle langue nationale est-il ?", answers: ["Anglais", "Russe", "Allemand", "Espagnol"], correctIndex: 1 }, { question: "4. Bogos binted ?", answers: ["Oui", "Non", "Peut-être", "Russe"], correctIndex: 1 }, { question: "5. Quelle « planète » réchauffe la Terre ?", answers: ["Le Soleil", "Jupiter", "La Lune", "Aucune"], correctIndex: 3 }, { question: "6. Qu’est-ce qui a mis 6 ans pour le deuxième volet et 13 ans pour le troisième ?", answers: ["Avatar", "GTA", "Le délai de livraison de mon colis", "RDR3"], correctIndex: 2 }, { question: "7. Dans le futur dystopique de Cyberpunk 2077, quelle est la chose la plus effrayante que l’on peut y rencontrer ?", answers: ["Se faire implanter une puce dans le cerveau", "Que les gens écoutent toujours de la musique trap", "Se faire retirer le globe oculaire et le remplacer par un capteur laser vissé", "Les gangs qui prennent le contrôle des rues"], correctIndex: 1 }, { question: "8. Quand déciderai-je de remettre ma vie en ordre et de commencer à faire de l’exercice ?", answers: ["Pendant le dîner", "Au moment le plus productif de la journée", "À midi", "À 3 h du matin, dans mon lit"], correctIndex: 3 }, { question: "9. Quand commencent tous les régimes ?", answers: ["Dimanche", "Lundi", "Mardi", "Mercredi"], correctIndex: 1 }, { question: "10. Quel animal a les plus grandes oreilles ?", answers: ["Chauve-souris", "Lapin", "Éléphant", "Chat"], correctIndex: 2 }], es: [{ question: "1. ¿Cuál es la asignatura favorita de los estudiantes?", answers: ["Matemáticas", "Geografía", "Ciencias", "–"], correctIndex: 3 }, { question: "2. ¿Dónde se encuentra la Gran Muralla China?", answers: ["China", "México", "Mongolia", "Egipto"], correctIndex: 0 }, { question: "3. ¿En qué idioma nacional está el himno que estás escuchando?", answers: ["Inglés", "Ruso", "Alemán", "Español"], correctIndex: 1 }, { question: "4. ¿Bogos binted?", answers: ["Sí", "No", "Quizás", "Ruso"], correctIndex: 1 }, { question: "5. ¿Qué “planeta” calienta la Tierra?", answers: ["El Sol", "Júpiter", "La Luna", "Ninguno"], correctIndex: 3 }, { question: "6. ¿Qué es lo que tardó 6 años en la segunda parte y 13 años en la tercera?", answers: ["Avatar", "GTA", "El tiempo de entrega de mi paquete", "RDR3"], correctIndex: 2 }, { question: "7. En el futuro distópico de Cyberpunk 2077, ¿qué es lo más aterrador que se encuentra?", answers: ["Que te implanten un chip en el cerebro", "Que la gente siga escuchando trap", "Que te quiten el globo ocular y lo sustituyan por un sensor láser atornillado", "Que las pandillas tomen las calles"], correctIndex: 1 }, { question: "8. ¿Cuándo decidiré poner mi vida en orden y empezar a hacer ejercicio?", answers: ["Durante la cena", "En el momento más productivo del día", "A las 12:00", "A las 3:00 AM, en la cama"], correctIndex: 3 }, { question: "9. ¿Cuándo comienzan todas las dietas?", answers: ["Domingo", "Lunes", "Martes", "Miércoles"], correctIndex: 1 }, { question: "10. ¿Qué animal tiene las orejas más grandes?", answers: ["Murciélago", "Conejo", "Elefante", "Gato"], correctIndex: 2 }] }; // Menü butonları için diller arası metinler var labels = { tr: { play: "Oyna", how: "Nasıl Oynanır", lang: "Dil", "char": "Karakter Seç" }, en: { play: "Play", how: "How To Play", lang: "Language", "char": "Select Character" }, es: { play: "Jugar", how: "Cómo Jugar", lang: "Idioma", "char": "Seleccionar Personaje" }, de: { play: "Spielen", how: "Wie Man Spielt", lang: "Sprache", "char": "Charakter Wählen" }, fr: { play: "Jouer", how: "Comment Jouer", lang: "Langue", "char": "Choisir Personnage" } }; // Game constants // Character images for different emotions/states var TOTAL_QUESTIONS = 10; var TIME_PER_QUESTION = 30; // seconds var BUTTON_SPACING = 180; // Game state variables var currentQuestion = 0; var score = 0; var timeLeft = TIME_PER_QUESTION; var gameOver = false; var answerLocked = false; var secondChanceActive = false; // Track if second chance is active for current question var currentCorrectIndex = 0; var indianMusicPlaying = false; // Flag to track if indian music is playing // Quiz questions var questions = [{ question: "1. Öğrencilerin en sevdiği ders hangisidir?", answers: ["Matematik", "Coğrafya", "Fen Bilgisi", "–"], correctIndex: 3 }, { question: "2. Çin Seddi nerededir?", answers: ["Çin", "Meksika", "Moğolistan", "Mısır"], correctIndex: 0 }, { question: "3. Dinlediğiniz marş hangi ülkenin dilindedir?", answers: ["İngilizce", "Rusça", "Almanca", "İspanyolca"], correctIndex: 1 }, { question: "4. Bogos binted?", answers: ["Evet", "Hayır", "Belki", "Rusça"], correctIndex: 1 }, { question: "5. Hangi “gezegen” dünyayı ısıtır?", answers: ["Güneş", "Jüpiter", "Ay", "Hiçbiri"], correctIndex: 3 }, { question: "6. İkincisinin gelmesi 6 yıl, üçüncüsünün gelmesi 13 yıl süren şey nedir?", answers: ["Avatar", "GTA", "Kargo’nun kargomu teslim etme süresi", "RDR3"], correctIndex: 2 }, { question: "7. Cyberpunk 2077’nin distopik geleceğinde karşılaşılan en korkunç şey hangisidir?", answers: ["Beyne çip takılması", "Hâlâ trap dinlenmesi", "Göz kürenizi çıkarıp yerine vidalı, lazerli sensör takılması", "Çetelerin sokağı ele geçirmesi"], correctIndex: 1 }, { question: "8. Hayatımı düzene sokup spora başlamaya ne zaman karar veririm?", answers: ["Akşam yemeği sırasında", "Günün en verimli saatinde", "Saat 12:00’de", "Gece saat 03:00’te, yataktayken"], correctIndex: 3 }, { question: "9. Tüm diyetler ne zaman başlar?", answers: ["Pazar", "Pazartesi", "Salı", "Çarşamba"], correctIndex: 1 }, { question: "10. Kulakları en büyük hayvan hangisidir?", answers: ["Yarasa", "Tavşan", "Fil", "Kedi"], correctIndex: 2 }]; // Background colors for different questions var backgroundColors = [0x87CEEB, // Sky blue 0x98FB98, // Pale green 0xFFB6C1, // Light pink 0xFFD700, // Gold 0xE6E6FA, // Lavender 0xFFA07A, // Light salmon 0xADD8E6, // Light blue 0xF0E68C, // Khaki 0xD8BFD8, // Thistle 0xAFEEEE // Pale turquoise ]; // Create UI elements var theset = game.addChild(LK.getAsset('theset', { anchorX: 0.5, anchorY: 0.5 })); theset.position.set(2048 / 2 - 30 + 10, 2732 / 2 - 600 + 400 + 100); var mainQuestionBoard = game.addChild(LK.getAsset('mainquestionboard', { anchorX: 0.5, anchorY: 0.5 })); mainQuestionBoard.position.set(2048 / 2 + 135, 2732 / 2 + 430); var questionCard = game.addChild(LK.getAsset('questionCard', { anchorX: 0.5, anchorY: -0.8 })); questionCard.position.set(2048 / 2, 2732 / 2 - 500); var questionText = new Text2("", { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); questionText.anchor.set(0.5, 0.5); questionText.position.set(0, 920); questionCard.addChild(questionText); var answerButtons = []; for (var i = 0; i < 4; i++) { var button = new QuestionButton(i, ""); if (i === 0) { // Move button A 500 pixels down and 215 pixels left button.position.set(2048 / 2 - 515, 2732 / 2 - 100 + i * BUTTON_SPACING + 970); } else if (i === 1) { // Move button B 970 pixels down and 400 pixels right, then 20 pixels left button.position.set(2048 / 2 + 510, 2732 / 2 - 100 + i * BUTTON_SPACING + 790); } else if (i === 2) { // Move button C 950 pixels down and 510 pixels left button.position.set(2048 / 2 - 510, 2732 / 2 - 200 + i * BUTTON_SPACING + 1010); } else { button.position.set(2048 / 2 + 515, 2732 / 2 - 200 + i * BUTTON_SPACING + 830); } answerButtons.push(button); game.addChild(button); } // Create jokers var jokers = []; var jokerTypes = ["fifty", "audience", "phone", "second"]; var jokerIcons = ["50/50", "👥", "📞", "🔄"]; for (var i = 0; i < 4; i++) { var joker = new Joker(jokerTypes[i], jokerIcons[i]); joker.position.set(280 + i * 150, 200); jokers.push(joker); game.addChild(joker); } // Create character var character = new Character(); character.position.set(2048 / 2, 2732 - 300); game.addChild(character); // Create timer UI var timerText = new Text2("", { size: 100, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 5 }); timerText.anchor.set(0.5, 0.5); timerText.position.set(2048 / 2, 150); game.addChild(timerText); // Create score display var scoreText = new Text2("Score: 0", { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); scoreText.anchor.set(1, 0); scoreText.position.set(2048 - 50, 50); game.addChild(scoreText); // Create question counter var counterText = new Text2("Question: 1/" + TOTAL_QUESTIONS, { size: 70, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); counterText.anchor.set(0, 0); counterText.position.set(205, 50); game.addChild(counterText); // Second chance indicator text var secondChanceText = new Text2("", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 3 }); secondChanceText.anchor.set(0.5, 0.5); secondChanceText.position.set(2048 / 2, 280); game.addChild(secondChanceText); // Create phone a friend popup var phoneFriendPopup = new PhoneFriendPopup(); phoneFriendPopup.position.set(2048 / 2, 2732 / 2); game.addChild(phoneFriendPopup); // Create and add troll faces var trollFaces = new TrollFaces(); trollFaces.position.set(2048 / 2 + 735, 2732 / 2 - 190); game.addChild(trollFaces); // Create and add stickman character var stickman = new Stickman(); stickman.position.set(2048 / 2 - 725, 2732 / 2 - 150); game.addChild(stickman); // Game timer var gameTimer = LK.setInterval(function () { if (gameOver || answerLocked || menuOpen) { return; } timeLeft--; timerText.setText(timeLeft); // Change character expression when time is running low if (timeLeft <= 5) { character.showExcited(); trollFaces.showSmile(); stickman.showAngry(); // Show angry stickman when 5 seconds left } if (timeLeft <= 0) { timeExpired(); } }, 1000); // Game functions function loadQuestion(index) { if (index >= questions.length) { endGame(true); return; } // Change background color game.setBackgroundColor(backgroundColors[index]); var question = questions[index]; questionText.setText(wrapText(question.question, 45)); currentCorrectIndex = question.correctIndex; for (var i = 0; i < 4; i++) { answerButtons[i].setText(question.answers[i]); answerButtons[i].setCorrect(i === question.correctIndex); answerButtons[i].reset(); } timeLeft = TIME_PER_QUESTION; timerText.setText(timeLeft); currentQuestion = index; // Play Indian music when loading question 3 if (index === 2) { // Question index 2 is the 3rd question (0-based indexing) LK.playMusic('indian'); indianMusicPlaying = true; } // Play Russian short music once 3 seconds after question 4 loads if (index === 3) { LK.setTimeout(function () { LK.playMusic('russianshort', { loop: false }); }, 3000); } // Play background music when 5th question is loaded if (index === 4) { LK.playMusic('backgroundMusic'); } // Sayaç metni var countLabel = { tr: "Soru: ", en: "Question: ", es: "Pregunta: ", de: "Frage: ", fr: "Question : " }[currentLang]; counterText.setText(countLabel + (index + 1) + "/" + TOTAL_QUESTIONS); // Skor metni var scoreLabel = currentLang === "tr" ? "Puan: " : "Score: "; scoreText.setText(scoreLabel + score); character.showNeutral(); stickman.showThinking(); // Reset stickman to thinking state for new question secondChanceActive = false; // Reset second chance status for new question secondChanceText.setText(""); // Clear second chance indicator answerLocked = false; } function submitAnswer(index) { if (answerLocked || menuOpen || secondaryMenuOpen) { return; } var correct = index === currentCorrectIndex; // Stop Indian music if it's playing (for 3rd question) if (indianMusicPlaying) { LK.stopMusic(); indianMusicPlaying = false; } // Special handling for second chance joker if (secondChanceActive) { if (correct) { // If correct answer with second chance active, proceed normally answerLocked = true; LK.getSound('correctSound').play(); answerButtons[index].markAsCorrect(); character.showHappy(); trollFaces.showSad(); // Show sad troll face for correct answer score++; // Use millionaire prize tiers based on question number var prizeMoney; switch (currentQuestion) { case 0: prizeMoney = 250; break; case 1: prizeMoney = 500; break; case 2: prizeMoney = 1000; break; case 3: prizeMoney = 2500; break; case 4: prizeMoney = 25000; break; case 5: prizeMoney = 50000; break; case 6: prizeMoney = 100000; break; case 7: prizeMoney = 250000; break; case 8: prizeMoney = 500000; break; case 9: prizeMoney = 1000000; break; default: prizeMoney = 0; } scoreText.setText("Score: " + prizeMoney); // Clear second chance indicator secondChanceActive = false; secondChanceText.setText(""); // Load next question after delay LK.setTimeout(function () { loadQuestion(currentQuestion + 1); }, 1500); } else { // If wrong answer with second chance active, disable only that button LK.getSound('incorrectSound').play(); answerButtons[index].disable(); // Make this button unclickable // Deactivate second chance - one wrong answer protection used secondChanceActive = false; secondChanceText.setText(""); // Clear the indicator // Player can still continue with this question, but will lose on next wrong answer } } else { // Normal answer handling (no second chance active) answerLocked = true; if (correct) { LK.getSound('correctSound').play(); answerButtons[index].markAsCorrect(); character.showHappy(); trollFaces.showSad(); // Show sad troll face for correct answer stickman.showHappy(); // Show happy stickman for correct answer score++; // Use millionaire prize tiers based on question number var prizeMoney; switch (currentQuestion) { case 0: prizeMoney = 250; break; case 1: prizeMoney = 500; break; case 2: prizeMoney = 1000; break; case 3: prizeMoney = 2500; break; case 4: prizeMoney = 25000; break; case 5: prizeMoney = 50000; break; case 6: prizeMoney = 100000; break; case 7: prizeMoney = 250000; break; case 8: prizeMoney = 500000; break; case 9: prizeMoney = 1000000; break; default: prizeMoney = 0; } scoreText.setText("Score: " + prizeMoney); LK.setTimeout(function () { trollFaces.showHappy(); loadQuestion(currentQuestion + 1); }, 2000); } else { LK.getSound('incorrectSound').play(); answerButtons[index].markAsIncorrect(); character.showSad(); trollFaces.showHappy(); // Show happy troll face for wrong answer stickman.showDisappointed(); // Show disappointed stickman for wrong answer // Show correct answer and end game answerButtons[currentCorrectIndex].markAsCorrect(); LK.setTimeout(function () { LK.setTimeout(function () { endGame(false); }, 3000); }, 3000); } } } function timeExpired() { answerLocked = true; character.showSad(); trollFaces.showHappy(); // Show happy troll face when time expires stickman.showDisappointed(); // Show disappointed stickman when time expires // Highlight correct answer answerButtons[currentCorrectIndex].markAsCorrect(); // Stop Indian music if it's playing (for 3rd question) if (indianMusicPlaying) { LK.stopMusic(); indianMusicPlaying = false; } LK.setTimeout(function () { endGame(false); }, 3000); } function activateJoker(type) { var joker = findJokerByType(type); if (!joker || joker.used || menuOpen) { return; } LK.getSound('jokerSound').play(); switch (type) { case "fifty": useFiftyFifty(); joker.use(); break; case "audience": useAudienceHelp(); joker.use(); break; case "phone": usePhoneFriend(); joker.use(); break; case "second": useSecondChance(); // For second chance, we don't mark the joker as used yet // It will be marked as used when the player submits an answer break; } } function findJokerByType(type) { for (var i = 0; i < jokers.length; i++) { if (jokers[i].type === type) { return jokers[i]; } } return null; } function useFiftyFifty() { var eliminated = 0; var attempts = 0; // Try to eliminate two wrong answers while (eliminated < 2 && attempts < 10) { attempts++; var randomIndex = Math.floor(Math.random() * 4); if (answerButtons[randomIndex].eliminate()) { eliminated++; } } } function useAudienceHelp() { // Calculate audience accuracy based on question number // Accuracy decreases as questions get harder var baseAccuracy = 0.99 - currentQuestion * 0.05; for (var i = 0; i < 4; i++) { var percentage; if (i === currentCorrectIndex) { // Correct answer gets higher percentage based on accuracy percentage = Math.floor(baseAccuracy * 100); } else { // Distribute remaining percentage among wrong answers percentage = Math.floor((1 - baseAccuracy) * 33); } // Update button text to show percentage var originalText = questions[currentQuestion].answers[i]; answerButtons[i].setText(originalText + " (" + percentage + "%)"); } // Reset the text after 5 seconds LK.setTimeout(function () { for (var i = 0; i < 4; i++) { answerButtons[i].setText(questions[currentQuestion].answers[i]); } }, 5000); } function usePhoneFriend() { // hide the normal question card questionCard.visible = false; // show our new popup with the real answer var correctAnswer = questions[currentQuestion].answers[currentCorrectIndex]; phoneFriendPopup.show(correctAnswer); // mark the joker used findJokerByType('phone').use(); // Add click handler to close popup when clicked anywhere game.phoneFriendClickHandler = function (x, y, obj) { phoneFriendPopup.hide(); questionCard.visible = true; // Remove the handler by setting it to null game.phoneFriendClickHandler = null; }; // Assign the handler to game's down event game.down = game.phoneFriendClickHandler; // after 5 seconds, hide popup and go back LK.setTimeout(function () { phoneFriendPopup.hide(); questionCard.visible = true; // Remove click handler if timer expires first game.phoneFriendClickHandler = null; }, 5000); } function useSecondChance() { // Only activate if not already active if (!secondChanceActive) { // Mark second chance as active for the current question secondChanceActive = true; // Display second chance status secondChanceText.setText("Second Chance Active 🔄"); secondChanceText.visible = true; // Get the second chance joker var secondChanceJoker = findJokerByType("second"); // Don't mark as used yet - will be used when player makes a selection // We only want to mark it visually as active tween(secondChanceJoker, { alpha: 0.7 }, { duration: 300 }); } } // Phone friend callback has been replaced by direct handling in usePhoneFriend function endGame(completed) { gameOver = true; // Update high score if (score > storage.highScore) { storage.highScore = score; } // Update total games played storage.totalPlayed = (storage.totalPlayed || 0) + 1; // Show game over screen if (completed) { trollFaces.showAngry(); // Show angry troll face when completing all questions stickman.showWinner(); // Show winner stickman when completing all questions LK.setTimeout(function () { LK.showYouWin(); }, 2000); } else { LK.showGameOver(); } } // Create menu screen var menuScreen = new MenuScreen(); menuScreen.position.set(2048 / 2, 2732 / 2); game.addChild(menuScreen); // ——— DİL MENÜSÜ ——— var languageMenu = new SecondarySmallMenu("Dil Seç / Select Language", ["Türkçe", "English", "Español", "Deutsch", "Français"]); languageMenu.position.set(2048 / 2, 2732 / 2); game.addChild(languageMenu); languageMenu.optionButtons.forEach(function (btn) { btn.down = function (x, y, obj) { // Tıklama olayının menüyü tekrar kapatmaması için if (obj && obj.event && typeof obj.event.stopPropagation === 'function') { obj.event.stopPropagation(); } // seçime göre currentLang switch (this.optionValue) { case "Türkçe": currentLang = "tr"; break; case "English": currentLang = "en"; break; case "Español": currentLang = "es"; break; case "Deutsch": currentLang = "de"; break; case "Français": currentLang = "fr"; break; } // Sadece dil menüsünü kapat closeSecondaryMenus(); // Menüdeki etiketleri (Play, Language vs) ve sayaç metnini güncelle playText.setText(labels[currentLang].play); howToPlayText.setText(labels[currentLang].how); languageText.setText(labels[currentLang].lang); stickmanText.setText(labels[currentLang]["char"]); // Eğer ekranındaki başka metinler (counterText vb.) varsa, onları da güncelle: counterText.setText({ tr: "Soru: ", en: "Question: ", es: "Pregunta: ", de: "Frage: ", fr: "Question : " }[currentLang] + (currentQuestion + 1) + "/" + TOTAL_QUESTIONS); scoreText.setText((currentLang === "tr" ? "Puan: " : "Score: ") + score); }; }); var characterMenu = new SecondarySmallMenu("Select Character", ["Stickman", "Troll Face", "Pepe", "Doge", "Forever Alone"]); characterMenu.position.set(2048 / 2, 2732 / 2); game.addChild(characterMenu); // Track menu states var menuOpen = true; var secondaryMenuOpen = false; var activeSecondaryMenu = null; // Initialize game function initGame() { // ——— Dil bazlı soruları seç questions = questionsByLang[currentLang]; TOTAL_QUESTIONS = questions.length; score = 0; gameOver = false; currentQuestion = 0; secondChanceActive = false; indianMusicPlaying = false; // Reset jokers for (var i = 0; i < jokers.length; i++) { jokers[i].reset(); } // Update score text - starting prize is $0 before first question answered scoreText.setText("Score: " + 0); // Clear second chance text secondChanceText.setText(""); // Reset troll faces trollFaces.showHappy(); // Reset stickman stickman.showThinking(); // Start with first question loadQuestion(0); // Play background music LK.playMusic('backgroundMusic'); } // Initially hide game elements function hideGameElements() { // Hide all game UI elements theset.visible = false; mainQuestionBoard.visible = false; questionCard.visible = false; timerText.visible = false; scoreText.visible = false; counterText.visible = false; character.visible = false; stickman.visible = false; trollFaces.visible = false; secondChanceText.visible = false; // Hide answer buttons and jokers for (var i = 0; i < answerButtons.length; i++) { answerButtons[i].visible = false; } for (var i = 0; i < jokers.length; i++) { jokers[i].visible = false; } } // Show game elements function showGameElements() { // Show all game UI elements theset.visible = true; mainQuestionBoard.visible = true; questionCard.visible = true; timerText.visible = true; scoreText.visible = true; counterText.visible = true; character.visible = true; stickman.visible = true; trollFaces.visible = true; // Show answer buttons and jokers for (var i = 0; i < answerButtons.length; i++) { answerButtons[i].visible = true; } for (var i = 0; i < jokers.length; i++) { jokers[i].visible = true; } } // Initially hide game elements and show menu hideGameElements(); menuScreen.show(); // Function to open secondary menu function openSecondaryMenu(menu) { closeSecondaryMenus(); // Close any existing menu first menu.show(); // This now handles setting secondaryMenuOpen and activeSecondaryMenu } // Function to close all secondary menus function closeSecondaryMenus() { if (activeSecondaryMenu) { activeSecondaryMenu.hide(); activeSecondaryMenu = null; secondaryMenuOpen = false; } } // Add global click handler for game elements game.down = function (x, y, obj) { // Handle phone friend callback if active if (game.phoneFriendClickHandler) { game.phoneFriendClickHandler(x, y, obj); } }; // Modified initGame to show game elements var originalInitGame = initGame; initGame = function initGame() { showGameElements(); originalInitGame(); };
===================================================================
--- original.js
+++ change.js
@@ -636,9 +636,9 @@
answers: ["Güneş", "Jüpiter", "Ay", "Hiçbiri"],
correctIndex: 3
}, {
question: "6. İkincisinin gelmesi 6 yıl, üçüncüsünün gelmesi 13 yıl süren şey nedir?",
- answers: ["Avatar", "GTA", "Kargo’nun kargomu teslim etme süresi", "RDR3"],
+ answers: ["Avatar", "GTA", "Kargocu’nun kargomu teslim etme süresi", "RDR3"],
correctIndex: 2
}, {
question: "7. Cyberpunk 2077’nin distopik geleceğinde karşılaşılan en korkunç şey hangisidir?",
answers: ["Beyne çip takılması", "Hâlâ trap dinlenmesi", "Göz kürenizi çıkarıp yerine vidalı, lazerli sensör takılması", "Çetelerin sokağı ele geçirmesi"],