User prompt
puğanı piksel yap
User prompt
harf ve sayıları piksele cevir
User prompt
sağ üsteki sayacı piksel yap
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fontFamily')' in or related to this line: 'scoreText.style.fontFamily = "monospace";' Line Number: 138
User prompt
Sağdaki sayıları piksellendirin
Code edit (1 edits merged)
Please save this source code
User prompt
Dino Run: Endless Obstacle Course
Initial prompt
dinosaur game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.x -= self.speed;
};
return self;
});
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinoGraphics = self.attachAsset('dino', {
anchorX: 0.5,
anchorY: 1.0
});
self.isJumping = false;
self.isDucking = false;
self.groundY = 0;
self.jumpSpeed = 0;
self.gravity = 0.8;
self.jumpPower = -16;
self.normalHeight = 80;
self.duckHeight = 40;
self.jump = function () {
if (!self.isJumping && !self.isDucking) {
self.isJumping = true;
self.jumpSpeed = self.jumpPower;
LK.getSound('jump').play();
}
};
self.startDuck = function () {
if (!self.isJumping && !self.isDucking) {
self.isDucking = true;
dinoGraphics.height = self.duckHeight;
LK.getSound('duck').play();
}
};
self.stopDuck = function () {
if (self.isDucking) {
self.isDucking = false;
dinoGraphics.height = self.normalHeight;
}
};
self.update = function () {
if (self.isJumping) {
self.jumpSpeed += self.gravity;
self.y += self.jumpSpeed;
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
self.jumpSpeed = 0;
}
}
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.speed = 8;
if (type === 'cactus') {
var obstacleGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 1.0
});
self.y = groundLevel;
} else if (type === 'pterodactyl') {
var obstacleGraphics = self.attachAsset('pterodactyl', {
anchorX: 0.5,
anchorY: 0.5
});
self.y = groundLevel - 120;
}
self.update = function () {
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var groundLevel = 2732 - 200;
var gameSpeed = 8;
var speedIncrease = 0.005;
var distance = 0;
var isGameRunning = true;
var isDucking = false;
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: groundLevel
}));
// Create dinosaur
var dinosaur = game.addChild(new Dinosaur());
dinosaur.x = 300;
dinosaur.y = groundLevel;
dinosaur.groundY = groundLevel;
// Create score display
var scoreText = new Text2('0', {
size: 60,
fill: 0x000000
});
scoreText.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreText);
// Arrays for game objects
var obstacles = [];
var clouds = [];
// Obstacle spawning variables
var obstacleSpawnTimer = 0;
var obstacleSpawnDelay = 120;
var cloudSpawnTimer = 0;
var cloudSpawnDelay = 200;
// Input handling
game.down = function (x, y, obj) {
if (isGameRunning) {
dinosaur.jump();
isDucking = true;
dinosaur.startDuck();
}
};
game.up = function (x, y, obj) {
if (isGameRunning) {
isDucking = false;
dinosaur.stopDuck();
}
};
// Spawn obstacle function
function spawnObstacle() {
var obstacleType = Math.random() < 0.7 ? 'cactus' : 'pterodactyl';
var obstacle = new Obstacle(obstacleType);
obstacle.x = 2048 + 50;
obstacle.speed = gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Spawn cloud function
function spawnCloud() {
var cloud = new Cloud();
cloud.x = 2048 + 50;
cloud.y = Math.random() * 400 + 100;
cloud.speed = gameSpeed * 0.3;
clouds.push(cloud);
game.addChild(cloud);
}
// Main game loop
game.update = function () {
if (!isGameRunning) return;
// Update distance and score
distance += gameSpeed * 0.1;
LK.setScore(Math.floor(distance));
scoreText.setText(Math.floor(distance));
// Increase game speed gradually
gameSpeed += speedIncrease;
// Spawn obstacles
obstacleSpawnTimer++;
if (obstacleSpawnTimer >= obstacleSpawnDelay) {
spawnObstacle();
obstacleSpawnTimer = 0;
obstacleSpawnDelay = Math.max(60, obstacleSpawnDelay - 0.5);
}
// Spawn clouds
cloudSpawnTimer++;
if (cloudSpawnTimer >= cloudSpawnDelay) {
spawnCloud();
cloudSpawnTimer = 0;
}
// Update and manage obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.speed = gameSpeed;
// Check collision
if (dinosaur.intersects(obstacle)) {
isGameRunning = false;
LK.showGameOver();
return;
}
// Remove off-screen obstacles
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Update and manage clouds
for (var j = clouds.length - 1; j >= 0; j--) {
var cloud = clouds[j];
cloud.speed = gameSpeed * 0.3;
// Remove off-screen clouds
if (cloud.x < -100) {
cloud.destroy();
clouds.splice(j, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,214 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Cloud = Container.expand(function () {
+ var self = Container.call(this);
+ var cloudGraphics = self.attachAsset('cloud', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+var Dinosaur = Container.expand(function () {
+ var self = Container.call(this);
+ var dinoGraphics = self.attachAsset('dino', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.isJumping = false;
+ self.isDucking = false;
+ self.groundY = 0;
+ self.jumpSpeed = 0;
+ self.gravity = 0.8;
+ self.jumpPower = -16;
+ self.normalHeight = 80;
+ self.duckHeight = 40;
+ self.jump = function () {
+ if (!self.isJumping && !self.isDucking) {
+ self.isJumping = true;
+ self.jumpSpeed = self.jumpPower;
+ LK.getSound('jump').play();
+ }
+ };
+ self.startDuck = function () {
+ if (!self.isJumping && !self.isDucking) {
+ self.isDucking = true;
+ dinoGraphics.height = self.duckHeight;
+ LK.getSound('duck').play();
+ }
+ };
+ self.stopDuck = function () {
+ if (self.isDucking) {
+ self.isDucking = false;
+ dinoGraphics.height = self.normalHeight;
+ }
+ };
+ self.update = function () {
+ if (self.isJumping) {
+ self.jumpSpeed += self.gravity;
+ self.y += self.jumpSpeed;
+ if (self.y >= self.groundY) {
+ self.y = self.groundY;
+ self.isJumping = false;
+ self.jumpSpeed = 0;
+ }
+ }
+ };
+ return self;
+});
+var Obstacle = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type;
+ self.speed = 8;
+ if (type === 'cactus') {
+ var obstacleGraphics = self.attachAsset('cactus', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.y = groundLevel;
+ } else if (type === 'pterodactyl') {
+ var obstacleGraphics = self.attachAsset('pterodactyl', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.y = groundLevel - 120;
+ }
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var groundLevel = 2732 - 200;
+var gameSpeed = 8;
+var speedIncrease = 0.005;
+var distance = 0;
+var isGameRunning = true;
+var isDucking = false;
+// Create ground
+var ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: groundLevel
+}));
+// Create dinosaur
+var dinosaur = game.addChild(new Dinosaur());
+dinosaur.x = 300;
+dinosaur.y = groundLevel;
+dinosaur.groundY = groundLevel;
+// Create score display
+var scoreText = new Text2('0', {
+ size: 60,
+ fill: 0x000000
+});
+scoreText.anchor.set(1, 0);
+LK.gui.topRight.addChild(scoreText);
+// Arrays for game objects
+var obstacles = [];
+var clouds = [];
+// Obstacle spawning variables
+var obstacleSpawnTimer = 0;
+var obstacleSpawnDelay = 120;
+var cloudSpawnTimer = 0;
+var cloudSpawnDelay = 200;
+// Input handling
+game.down = function (x, y, obj) {
+ if (isGameRunning) {
+ dinosaur.jump();
+ isDucking = true;
+ dinosaur.startDuck();
+ }
+};
+game.up = function (x, y, obj) {
+ if (isGameRunning) {
+ isDucking = false;
+ dinosaur.stopDuck();
+ }
+};
+// Spawn obstacle function
+function spawnObstacle() {
+ var obstacleType = Math.random() < 0.7 ? 'cactus' : 'pterodactyl';
+ var obstacle = new Obstacle(obstacleType);
+ obstacle.x = 2048 + 50;
+ obstacle.speed = gameSpeed;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+}
+// Spawn cloud function
+function spawnCloud() {
+ var cloud = new Cloud();
+ cloud.x = 2048 + 50;
+ cloud.y = Math.random() * 400 + 100;
+ cloud.speed = gameSpeed * 0.3;
+ clouds.push(cloud);
+ game.addChild(cloud);
+}
+// Main game loop
+game.update = function () {
+ if (!isGameRunning) return;
+ // Update distance and score
+ distance += gameSpeed * 0.1;
+ LK.setScore(Math.floor(distance));
+ scoreText.setText(Math.floor(distance));
+ // Increase game speed gradually
+ gameSpeed += speedIncrease;
+ // Spawn obstacles
+ obstacleSpawnTimer++;
+ if (obstacleSpawnTimer >= obstacleSpawnDelay) {
+ spawnObstacle();
+ obstacleSpawnTimer = 0;
+ obstacleSpawnDelay = Math.max(60, obstacleSpawnDelay - 0.5);
+ }
+ // Spawn clouds
+ cloudSpawnTimer++;
+ if (cloudSpawnTimer >= cloudSpawnDelay) {
+ spawnCloud();
+ cloudSpawnTimer = 0;
+ }
+ // Update and manage obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.speed = gameSpeed;
+ // Check collision
+ if (dinosaur.intersects(obstacle)) {
+ isGameRunning = false;
+ LK.showGameOver();
+ return;
+ }
+ // Remove off-screen obstacles
+ if (obstacle.x < -100) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
+ }
+ // Update and manage clouds
+ for (var j = clouds.length - 1; j >= 0; j--) {
+ var cloud = clouds[j];
+ cloud.speed = gameSpeed * 0.3;
+ // Remove off-screen clouds
+ if (cloud.x < -100) {
+ cloud.destroy();
+ clouds.splice(j, 1);
+ }
+ }
+};
\ No newline at end of file
sand. In-Game asset. No shadows. pixel
cloudy. In-Game asset. No shadows. pixel
cactus. No background. Transparent background. Blank background. No shadows. pixel. In-Game asset. flat
white and black dinosaur. In-Game asset. No shadows. pixel
beyaz siyah uçan dinazor kuş. In-Game asset. No shadows. pixel
güneş. In-Game asset. No shadows. pixel