/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
// Add floating animation to clouds
tween(cloudGraphics, {
y: -10
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(cloudGraphics, {
y: 10
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(cloudGraphics, {
y: 0
}, {
duration: 2000,
easing: tween.easeInOut
});
}
});
}
});
self.update = function () {
self.x -= self.speed;
};
return self;
});
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinoGraphics = self.attachAsset('dino', {
anchorX: 0.5,
anchorY: 1.0
});
self.isJumping = false;
self.isDucking = false;
self.groundY = 0;
self.jumpSpeed = 0;
self.gravity = 0.8;
self.normalHeight = 80;
self.duckHeight = 40;
self.jump = function () {
if (!self.isJumping && !self.isDucking) {
self.isJumping = true;
self.jumpSpeed = self.jumpPower;
LK.getSound('jump').play();
// Add bounce animation to dinosaur graphics
tween(dinoGraphics, {
scaleX: 1.2,
scaleY: 0.8
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(dinoGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
}
};
self.startDuck = function () {
if (!self.isJumping && !self.isDucking) {
self.isDucking = true;
dinoGraphics.height = self.duckHeight;
// Add squash animation when ducking
tween(dinoGraphics, {
scaleX: 1.3,
scaleY: 0.6
}, {
duration: 150,
easing: tween.easeOut
});
}
};
self.stopDuck = function () {
if (self.isDucking) {
self.isDucking = false;
dinoGraphics.height = self.normalHeight;
// Return to normal scale when stopping duck
tween(dinoGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeIn
});
}
};
self.update = function () {
if (self.isJumping) {
self.jumpSpeed += self.gravity;
self.y += self.jumpSpeed;
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
self.jumpSpeed = 0;
}
}
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.speed = 8;
if (type === 'cactus') {
var obstacleGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 1.0
});
self.y = groundLevel;
} else if (type === 'pterodactyl') {
var obstacleGraphics = self.attachAsset('pterodactyl', {
anchorX: 0.5,
anchorY: 0.5
});
self.y = groundLevel - 120;
}
self.update = function () {
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var groundLevel = 2732 - 200;
var gameSpeed = 8;
var speedIncrease = 0.005;
var distance = 0;
var isGameRunning = true;
var isDucking = false;
var lastMilestoneScore = 0;
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: groundLevel
}));
// Create dinosaur
var dinosaur = game.addChild(new Dinosaur());
dinosaur.x = 2048 / 2; // Center horizontally on screen
dinosaur.y = groundLevel;
dinosaur.groundY = groundLevel;
dinosaur.jumpPower = -19; // Set jump power for higher jumps
// Create score display
var scoreText = new Text2('0', {
size: 60,
fill: 0x000000
});
scoreText.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreText);
// Create high score display
var highScore = storage.highScore || 0;
var highScoreText = new Text2('highest score: ' + highScore, {
size: 40,
fill: 0x666666
});
highScoreText.anchor.set(1, 0);
highScoreText.y = 70;
LK.gui.topRight.addChild(highScoreText);
// Create sun in top left area
var sun = game.addChild(LK.getAsset('sun', {
anchorX: 0.5,
anchorY: 0.5,
x: 430,
y: 400
}));
// Arrays for game objects
var obstacles = [];
var clouds = [];
// Obstacle spawning variables
var obstacleSpawnTimer = 0;
var obstacleSpawnDelay = 120;
var cloudSpawnTimer = 0;
var cloudSpawnDelay = 200;
// Input handling
game.down = function (x, y, obj) {
if (isGameRunning) {
dinosaur.jump();
isDucking = true;
dinosaur.startDuck();
}
};
game.up = function (x, y, obj) {
if (isGameRunning) {
isDucking = false;
dinosaur.stopDuck();
}
};
// Spawn obstacle function
function spawnObstacle() {
var obstacleType = Math.random() < 0.85 ? 'cactus' : 'pterodactyl';
if (obstacleType === 'cactus') {
// Spawn 1, 2, or 3 cacti randomly
var cactusCount = Math.floor(Math.random() * 3) + 1; // 1, 2, or 3
var baseX = 2048 + 50;
for (var k = 0; k < cactusCount; k++) {
var obstacle = new Obstacle(obstacleType);
obstacle.x = baseX + k * 80; // Space cacti 80 pixels apart
obstacle.speed = gameSpeed;
// Add random scale variation to make some cacti smaller
var randomScale = 0.6 + Math.random() * 0.4; // Scale between 0.6 and 1.0
tween(obstacle, {
scaleX: randomScale,
scaleY: randomScale
}, {
duration: 0
});
obstacles.push(obstacle);
game.addChild(obstacle);
}
} else {
// Single pterodactyl
var obstacle = new Obstacle(obstacleType);
obstacle.x = 2048 + 50;
obstacle.speed = gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
}
// Spawn cloud function
function spawnCloud() {
var cloud = new Cloud();
cloud.x = 2048 + 50;
cloud.y = Math.random() * 400 + 100;
cloud.speed = gameSpeed * 0.3;
clouds.push(cloud);
game.addChild(cloud);
}
// Main game loop
game.update = function () {
if (!isGameRunning) {
return;
}
// Update distance and score
distance += gameSpeed * 0.1;
var currentScore = Math.floor(distance);
LK.setScore(currentScore);
scoreText.setText(currentScore);
// Update high score if current score is higher
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
highScoreText.setText('en yüksek skor: ' + highScore);
}
// Check for score milestones (every 1000 points)
var currentScore = Math.floor(distance);
var currentMilestone = Math.floor(currentScore / 1000) * 1000;
var lastMilestone = Math.floor(lastMilestoneScore / 1000) * 1000;
if (currentMilestone > lastMilestone && currentMilestone > 0) {
// Milestone reached - no sound
}
lastMilestoneScore = currentScore;
// Increase game speed gradually
gameSpeed += speedIncrease;
// Spawn obstacles
obstacleSpawnTimer++;
if (obstacleSpawnTimer >= obstacleSpawnDelay) {
spawnObstacle();
obstacleSpawnTimer = 0;
obstacleSpawnDelay = Math.max(60, obstacleSpawnDelay - 0.5);
}
// Spawn clouds
cloudSpawnTimer++;
if (cloudSpawnTimer >= cloudSpawnDelay) {
spawnCloud();
cloudSpawnTimer = 0;
}
// Update and manage obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.speed = gameSpeed;
// Check collision
if (dinosaur.intersects(obstacle)) {
isGameRunning = false;
LK.showGameOver();
return;
}
// Remove off-screen obstacles
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Update and manage clouds
for (var j = clouds.length - 1; j >= 0; j--) {
var cloud = clouds[j];
cloud.speed = gameSpeed * 0.3;
// Remove off-screen clouds
if (cloud.x < -100) {
cloud.destroy();
clouds.splice(j, 1);
}
}
}; /****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
// Add floating animation to clouds
tween(cloudGraphics, {
y: -10
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(cloudGraphics, {
y: 10
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(cloudGraphics, {
y: 0
}, {
duration: 2000,
easing: tween.easeInOut
});
}
});
}
});
self.update = function () {
self.x -= self.speed;
};
return self;
});
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinoGraphics = self.attachAsset('dino', {
anchorX: 0.5,
anchorY: 1.0
});
self.isJumping = false;
self.isDucking = false;
self.groundY = 0;
self.jumpSpeed = 0;
self.gravity = 0.8;
self.normalHeight = 80;
self.duckHeight = 40;
self.jump = function () {
if (!self.isJumping && !self.isDucking) {
self.isJumping = true;
self.jumpSpeed = self.jumpPower;
LK.getSound('jump').play();
// Add bounce animation to dinosaur graphics
tween(dinoGraphics, {
scaleX: 1.2,
scaleY: 0.8
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(dinoGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
}
};
self.startDuck = function () {
if (!self.isJumping && !self.isDucking) {
self.isDucking = true;
dinoGraphics.height = self.duckHeight;
// Add squash animation when ducking
tween(dinoGraphics, {
scaleX: 1.3,
scaleY: 0.6
}, {
duration: 150,
easing: tween.easeOut
});
}
};
self.stopDuck = function () {
if (self.isDucking) {
self.isDucking = false;
dinoGraphics.height = self.normalHeight;
// Return to normal scale when stopping duck
tween(dinoGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeIn
});
}
};
self.update = function () {
if (self.isJumping) {
self.jumpSpeed += self.gravity;
self.y += self.jumpSpeed;
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
self.jumpSpeed = 0;
}
}
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.speed = 8;
if (type === 'cactus') {
var obstacleGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 1.0
});
self.y = groundLevel;
} else if (type === 'pterodactyl') {
var obstacleGraphics = self.attachAsset('pterodactyl', {
anchorX: 0.5,
anchorY: 0.5
});
self.y = groundLevel - 120;
}
self.update = function () {
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var groundLevel = 2732 - 200;
var gameSpeed = 8;
var speedIncrease = 0.005;
var distance = 0;
var isGameRunning = true;
var isDucking = false;
var lastMilestoneScore = 0;
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: groundLevel
}));
// Create dinosaur
var dinosaur = game.addChild(new Dinosaur());
dinosaur.x = 2048 / 2; // Center horizontally on screen
dinosaur.y = groundLevel;
dinosaur.groundY = groundLevel;
dinosaur.jumpPower = -19; // Set jump power for higher jumps
// Create score display
var scoreText = new Text2('0', {
size: 60,
fill: 0x000000
});
scoreText.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreText);
// Create high score display
var highScore = storage.highScore || 0;
var highScoreText = new Text2('highest score: ' + highScore, {
size: 40,
fill: 0x666666
});
highScoreText.anchor.set(1, 0);
highScoreText.y = 70;
LK.gui.topRight.addChild(highScoreText);
// Create sun in top left area
var sun = game.addChild(LK.getAsset('sun', {
anchorX: 0.5,
anchorY: 0.5,
x: 430,
y: 400
}));
// Arrays for game objects
var obstacles = [];
var clouds = [];
// Obstacle spawning variables
var obstacleSpawnTimer = 0;
var obstacleSpawnDelay = 120;
var cloudSpawnTimer = 0;
var cloudSpawnDelay = 200;
// Input handling
game.down = function (x, y, obj) {
if (isGameRunning) {
dinosaur.jump();
isDucking = true;
dinosaur.startDuck();
}
};
game.up = function (x, y, obj) {
if (isGameRunning) {
isDucking = false;
dinosaur.stopDuck();
}
};
// Spawn obstacle function
function spawnObstacle() {
var obstacleType = Math.random() < 0.85 ? 'cactus' : 'pterodactyl';
if (obstacleType === 'cactus') {
// Spawn 1, 2, or 3 cacti randomly
var cactusCount = Math.floor(Math.random() * 3) + 1; // 1, 2, or 3
var baseX = 2048 + 50;
for (var k = 0; k < cactusCount; k++) {
var obstacle = new Obstacle(obstacleType);
obstacle.x = baseX + k * 80; // Space cacti 80 pixels apart
obstacle.speed = gameSpeed;
// Add random scale variation to make some cacti smaller
var randomScale = 0.6 + Math.random() * 0.4; // Scale between 0.6 and 1.0
tween(obstacle, {
scaleX: randomScale,
scaleY: randomScale
}, {
duration: 0
});
obstacles.push(obstacle);
game.addChild(obstacle);
}
} else {
// Single pterodactyl
var obstacle = new Obstacle(obstacleType);
obstacle.x = 2048 + 50;
obstacle.speed = gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
}
// Spawn cloud function
function spawnCloud() {
var cloud = new Cloud();
cloud.x = 2048 + 50;
cloud.y = Math.random() * 400 + 100;
cloud.speed = gameSpeed * 0.3;
clouds.push(cloud);
game.addChild(cloud);
}
// Main game loop
game.update = function () {
if (!isGameRunning) {
return;
}
// Update distance and score
distance += gameSpeed * 0.1;
var currentScore = Math.floor(distance);
LK.setScore(currentScore);
scoreText.setText(currentScore);
// Update high score if current score is higher
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
highScoreText.setText('en yüksek skor: ' + highScore);
}
// Check for score milestones (every 1000 points)
var currentScore = Math.floor(distance);
var currentMilestone = Math.floor(currentScore / 1000) * 1000;
var lastMilestone = Math.floor(lastMilestoneScore / 1000) * 1000;
if (currentMilestone > lastMilestone && currentMilestone > 0) {
// Milestone reached - no sound
}
lastMilestoneScore = currentScore;
// Increase game speed gradually
gameSpeed += speedIncrease;
// Spawn obstacles
obstacleSpawnTimer++;
if (obstacleSpawnTimer >= obstacleSpawnDelay) {
spawnObstacle();
obstacleSpawnTimer = 0;
obstacleSpawnDelay = Math.max(60, obstacleSpawnDelay - 0.5);
}
// Spawn clouds
cloudSpawnTimer++;
if (cloudSpawnTimer >= cloudSpawnDelay) {
spawnCloud();
cloudSpawnTimer = 0;
}
// Update and manage obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.speed = gameSpeed;
// Check collision
if (dinosaur.intersects(obstacle)) {
isGameRunning = false;
LK.showGameOver();
return;
}
// Remove off-screen obstacles
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Update and manage clouds
for (var j = clouds.length - 1; j >= 0; j--) {
var cloud = clouds[j];
cloud.speed = gameSpeed * 0.3;
// Remove off-screen clouds
if (cloud.x < -100) {
cloud.destroy();
clouds.splice(j, 1);
}
}
};
sand. In-Game asset. No shadows. pixel
cloudy. In-Game asset. No shadows. pixel
cactus. No background. Transparent background. Blank background. No shadows. pixel. In-Game asset. flat
white and black dinosaur. In-Game asset. No shadows. pixel
beyaz siyah uçan dinazor kuş. In-Game asset. No shadows. pixel
güneş. In-Game asset. No shadows. pixel