User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'vy')' in or related to this line: 'player.vy += gravity;' Line Number: 235
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'vx')' in or related to this line: 'player.vx = 0;' Line Number: 232
User prompt
Oyunu başlat diye bir menü ekle
User prompt
Dene müziği çalsın oyun başlangıcında
User prompt
Yanınca ses olsun
User prompt
Zıplama yukarı kaydırinxa olsun
User prompt
Ziplamayı düzelt.
User prompt
Zıplamada biraz daha yükseğe zıpla ve yerçekiminden etkilenerek düş. Sola basınca sola gitsin
User prompt
Zıplama biraz daha yukari ve yerçekiminden etkilenerek olsun
User prompt
Sürekli basınca hareket etsin
User prompt
Çift tıklama ile zıplasın. Yere sabit hareket etsin
User prompt
zıplama ekle
User prompt
oyuncuyu hareket ettiremiyorum
User prompt
oyuncu platformun arkasında kalıyor düşmanın ki iyi onun gibi olsun
User prompt
platformları birbiriyle birleştir ekranın solunda sağına kadar kesintisiz olsunlar.
User prompt
Oyuna devam et
User prompt
Dino Mantar Macerası
Initial prompt
Bir platform tarzı oyun istiyorum. Sevimli bir dinazorum player olacak ve sağa doğru platformdan yürüyerek mantarları yiyecek ve düşman dinazorlardan ve yukardan düşen meteorlardan kaçacak yüksek platolara da zıplayacak ve oralardan da mantar yiyecek. 10 adet mantar yedikten sonra leveller arası geçiş için tabela aktif olacak, aksi takdirde tabelaya gelsede bir uyari sesi duyacak ve geçiş olmayacak bu tabela yüksek platolarda da olabilir yerde de.. ayrıca parralax bir arka plan olacak masmavi bi renk ve bulutlu ve yanardağli geçişler olacak arkaplanda dinazorum sağa ve sola harket edebilir ve çift dokunma ile zıplayarak düşmanların üzerinden atlayabilir tek dokunma da sağa ve sola gider.
/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var gfx = self.attachAsset('enemy_dino', { anchorX: 0.5, anchorY: 1 }); self.vx = -2; self.lastX = 0; self.lastY = 0; self.update = function () { self.lastX = self.x; self.lastY = self.y; // Simple left-right movement self.x += self.vx; }; return self; }); // LevelGate class var LevelGate = Container.expand(function () { var self = Container.call(this); var gfx = self.attachAsset('level_gate', { anchorX: 0.5, anchorY: 1 }); self.active = false; return self; }); // Initialize player // Meteor class var Meteor = Container.expand(function () { var self = Container.call(this); var gfx = self.attachAsset('meteor', { anchorX: 0.5, anchorY: 0.5 }); self.vy = 8; self.lastY = 0; self.update = function () { self.lastY = self.y; self.y += self.vy; }; return self; }); // Mushroom class var Mushroom = Container.expand(function () { var self = Container.call(this); var gfx = self.attachAsset('mushroom', { anchorX: 0.5, anchorY: 1 }); self.collected = false; return self; }); // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var gfx = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var gfx = self.attachAsset('dino_player', { anchorX: 0.5, anchorY: 1 }); self.vx = 0; self.vy = 0; self.isJumping = false; self.lastX = 0; self.lastY = 0; self.update = function () { self.lastX = self.x; self.lastY = self.y; // Movement and gravity will be handled in game.update }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Global game objects and state var player = null; var platforms = []; var mushrooms = []; var enemies = []; var meteors = []; var levelGate = null; var score = 0; var mushroomsToNextLevel = 10; var canLevelUp = false; // Initialize player player = new Player(); player.x = 300; player.y = 2200; game.addChild(player); // Example platforms var plat1 = new Platform(); plat1.x = 300; plat1.y = 2300; game.addChild(plat1); platforms.push(plat1); var plat2 = new Platform(); plat2.x = 800; plat2.y = 2000; game.addChild(plat2); platforms.push(plat2); var plat3 = new Platform(); plat3.x = 1500; plat3.y = 1800; game.addChild(plat3); platforms.push(plat3); // Example mushrooms for (var i = 0; i < mushroomsToNextLevel; i++) { var mush = new Mushroom(); mush.x = 400 + i * 150; mush.y = 2200 - i % 3 * 200; game.addChild(mush); mushrooms.push(mush); } // Example enemy var enemy1 = new Enemy(); enemy1.x = 1200; enemy1.y = 2300; game.addChild(enemy1); enemies.push(enemy1); // Example meteor (will be dropped randomly in game.update) // Touch controls var moveDir = 0; // -1: left, 1: right, 0: idle var jumpQueued = false; game.down = function (x, y, obj) { // Left half: move left, right half: move right if (x < 1024) { moveDir = -1; } else { moveDir = 1; } }; game.up = function (x, y, obj) { moveDir = 0; }; game.doubleDown = function (x, y, obj) { jumpQueued = true; }; game.update = function () { // Player movement var speed = 16; var gravity = 4; var jumpPower = -60; // Horizontal movement player.vx = moveDir * speed; player.x += player.vx; // Gravity player.vy += gravity; // Jump if (jumpQueued && !player.isJumping) { player.vy = jumpPower; player.isJumping = true; jumpQueued = false; } // Apply vertical movement player.y += player.vy; // Platform collision var onPlatform = false; for (var i = 0; i < platforms.length; i++) { var plat = platforms[i]; // Simple AABB check for landing on top if (player.y + 10 >= plat.y - plat.height / 2 && player.y + 10 <= plat.y + plat.height / 2 && player.x > plat.x - plat.width / 2 && player.x < plat.x + plat.width / 2 && player.vy >= 0) { player.y = plat.y - plat.height / 2 - 10; player.vy = 0; player.isJumping = false; onPlatform = true; } } // Ground collision if (player.y > 2300) { player.y = 2300; player.vy = 0; player.isJumping = false; } // Mushroom collection for (var i = 0; i < mushrooms.length; i++) { var mush = mushrooms[i]; if (!mush.collected && player.intersects(mush)) { mush.collected = true; mush.visible = false; score += 1; if (score >= mushroomsToNextLevel) { canLevelUp = true; if (levelGate) levelGate.active = true; } } } // Enemy collision for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; enemy.update(); if (player.intersects(enemy)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Meteor drop (randomly every 120 ticks) if (LK.ticks % 120 === 0) { var meteor = new Meteor(); meteor.x = 400 + Math.floor(Math.random() * 1200); meteor.y = -100; game.addChild(meteor); meteors.push(meteor); } // Meteor update and collision for (var i = meteors.length - 1; i >= 0; i--) { var meteor = meteors[i]; meteor.update(); if (player.intersects(meteor)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } if (meteor.y > 2800) { meteor.destroy(); meteors.splice(i, 1); } } // Level gate logic if (!levelGate) { levelGate = new LevelGate(); levelGate.x = 1800; levelGate.y = 1700; game.addChild(levelGate); } if (player.intersects(levelGate)) { if (canLevelUp) { LK.showYouWin(); } else { // Play warning sound LK.getSound('warn').play(); } } }; // Score display var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update score display in game.update var oldGameUpdate = game.update; game.update = function () { scoreTxt.setText(score); oldGameUpdate(); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,269 @@
-/****
+/****
+* Classes
+****/
+// Enemy class
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var gfx = self.attachAsset('enemy_dino', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.vx = -2;
+ self.lastX = 0;
+ self.lastY = 0;
+ self.update = function () {
+ self.lastX = self.x;
+ self.lastY = self.y;
+ // Simple left-right movement
+ self.x += self.vx;
+ };
+ return self;
+});
+// LevelGate class
+var LevelGate = Container.expand(function () {
+ var self = Container.call(this);
+ var gfx = self.attachAsset('level_gate', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.active = false;
+ return self;
+});
+// Initialize player
+// Meteor class
+var Meteor = Container.expand(function () {
+ var self = Container.call(this);
+ var gfx = self.attachAsset('meteor', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vy = 8;
+ self.lastY = 0;
+ self.update = function () {
+ self.lastY = self.y;
+ self.y += self.vy;
+ };
+ return self;
+});
+// Mushroom class
+var Mushroom = Container.expand(function () {
+ var self = Container.call(this);
+ var gfx = self.attachAsset('mushroom', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.collected = false;
+ return self;
+});
+// Platform class
+var Platform = Container.expand(function () {
+ var self = Container.call(this);
+ var gfx = self.attachAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+// Player class
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var gfx = self.attachAsset('dino_player', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.vx = 0;
+ self.vy = 0;
+ self.isJumping = false;
+ self.lastX = 0;
+ self.lastY = 0;
+ self.update = function () {
+ self.lastX = self.x;
+ self.lastY = self.y;
+ // Movement and gravity will be handled in game.update
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Global game objects and state
+var player = null;
+var platforms = [];
+var mushrooms = [];
+var enemies = [];
+var meteors = [];
+var levelGate = null;
+var score = 0;
+var mushroomsToNextLevel = 10;
+var canLevelUp = false;
+// Initialize player
+player = new Player();
+player.x = 300;
+player.y = 2200;
+game.addChild(player);
+// Example platforms
+var plat1 = new Platform();
+plat1.x = 300;
+plat1.y = 2300;
+game.addChild(plat1);
+platforms.push(plat1);
+var plat2 = new Platform();
+plat2.x = 800;
+plat2.y = 2000;
+game.addChild(plat2);
+platforms.push(plat2);
+var plat3 = new Platform();
+plat3.x = 1500;
+plat3.y = 1800;
+game.addChild(plat3);
+platforms.push(plat3);
+// Example mushrooms
+for (var i = 0; i < mushroomsToNextLevel; i++) {
+ var mush = new Mushroom();
+ mush.x = 400 + i * 150;
+ mush.y = 2200 - i % 3 * 200;
+ game.addChild(mush);
+ mushrooms.push(mush);
+}
+// Example enemy
+var enemy1 = new Enemy();
+enemy1.x = 1200;
+enemy1.y = 2300;
+game.addChild(enemy1);
+enemies.push(enemy1);
+// Example meteor (will be dropped randomly in game.update)
+// Touch controls
+var moveDir = 0; // -1: left, 1: right, 0: idle
+var jumpQueued = false;
+game.down = function (x, y, obj) {
+ // Left half: move left, right half: move right
+ if (x < 1024) {
+ moveDir = -1;
+ } else {
+ moveDir = 1;
+ }
+};
+game.up = function (x, y, obj) {
+ moveDir = 0;
+};
+game.doubleDown = function (x, y, obj) {
+ jumpQueued = true;
+};
+game.update = function () {
+ // Player movement
+ var speed = 16;
+ var gravity = 4;
+ var jumpPower = -60;
+ // Horizontal movement
+ player.vx = moveDir * speed;
+ player.x += player.vx;
+ // Gravity
+ player.vy += gravity;
+ // Jump
+ if (jumpQueued && !player.isJumping) {
+ player.vy = jumpPower;
+ player.isJumping = true;
+ jumpQueued = false;
+ }
+ // Apply vertical movement
+ player.y += player.vy;
+ // Platform collision
+ var onPlatform = false;
+ for (var i = 0; i < platforms.length; i++) {
+ var plat = platforms[i];
+ // Simple AABB check for landing on top
+ if (player.y + 10 >= plat.y - plat.height / 2 && player.y + 10 <= plat.y + plat.height / 2 && player.x > plat.x - plat.width / 2 && player.x < plat.x + plat.width / 2 && player.vy >= 0) {
+ player.y = plat.y - plat.height / 2 - 10;
+ player.vy = 0;
+ player.isJumping = false;
+ onPlatform = true;
+ }
+ }
+ // Ground collision
+ if (player.y > 2300) {
+ player.y = 2300;
+ player.vy = 0;
+ player.isJumping = false;
+ }
+ // Mushroom collection
+ for (var i = 0; i < mushrooms.length; i++) {
+ var mush = mushrooms[i];
+ if (!mush.collected && player.intersects(mush)) {
+ mush.collected = true;
+ mush.visible = false;
+ score += 1;
+ if (score >= mushroomsToNextLevel) {
+ canLevelUp = true;
+ if (levelGate) levelGate.active = true;
+ }
+ }
+ }
+ // Enemy collision
+ for (var i = 0; i < enemies.length; i++) {
+ var enemy = enemies[i];
+ enemy.update();
+ if (player.intersects(enemy)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Meteor drop (randomly every 120 ticks)
+ if (LK.ticks % 120 === 0) {
+ var meteor = new Meteor();
+ meteor.x = 400 + Math.floor(Math.random() * 1200);
+ meteor.y = -100;
+ game.addChild(meteor);
+ meteors.push(meteor);
+ }
+ // Meteor update and collision
+ for (var i = meteors.length - 1; i >= 0; i--) {
+ var meteor = meteors[i];
+ meteor.update();
+ if (player.intersects(meteor)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ if (meteor.y > 2800) {
+ meteor.destroy();
+ meteors.splice(i, 1);
+ }
+ }
+ // Level gate logic
+ if (!levelGate) {
+ levelGate = new LevelGate();
+ levelGate.x = 1800;
+ levelGate.y = 1700;
+ game.addChild(levelGate);
+ }
+ if (player.intersects(levelGate)) {
+ if (canLevelUp) {
+ LK.showYouWin();
+ } else {
+ // Play warning sound
+ LK.getSound('warn').play();
+ }
+ }
+};
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#fff"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Update score display in game.update
+var oldGameUpdate = game.update;
+game.update = function () {
+ scoreTxt.setText(score);
+ oldGameUpdate();
+};
\ No newline at end of file
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Dino Mantar Macerası" and with the description "Sevimli bir dinozorla platformlarda zıplayıp mantar topla, düşmanlardan ve meteorlardan kaç, 10 mantar sonrası tabeladan yeni seviyeye geç!". No text on banner!
yukardan aşağıya olsun açısı
sevimli bir dinazor olsun ancak açık kırmızı ve dişleri olan azcık da kızgın olsun. High contrast. No shadows
mantarın yüzü olmasın altı da düz olsun platforma gelecek
Üzerine EXIT yazalım.
sağ ve sol kenar keskin olsun
Kalp. In-Game asset. 2d