User prompt
dansçıları çoğalt
User prompt
2 saniye sırayla ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
daha hızlı görünsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
rakamlar ve harfler daha yavaş görünsn ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kedi ve köepeği çıkar
User prompt
dans eden köpek ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dans eden kedi ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
green screen içinden geçsin ve görünsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
içinden 2 saniye aralıklarla b r g ve 1 2 3 4 5 karışık geçsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
green screen resmi daha aşşağıda olsun
User prompt
green screen rengi yeşil değil beyaz olsun
User prompt
green screen rengi açık mor olsun
User prompt
daha büyük ve yukarda olsunlar
User prompt
1 2 3 yukarda 4 5 altında olsun
User prompt
daha büyük
User prompt
b r ve g butonları daha büyük olsun ve masanın azıcık daha üstünde olsun
User prompt
green screen aşşğıda olsun
User prompt
green screen görünsün
User prompt
green scren aşşağıda dursun
User prompt
2 saniye aralıkla yazsın
User prompt
bir saniye aralıkla yazsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ekranda birinci seviyede sırasıyla R 3 G 4 4 5 B R yazsın
User prompt
boydan uzat
User prompt
dj masasını ekranın üstüne doğru getirt ve büyült
User prompt
masayı büyült
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var DJButton = Container.expand(function (buttonType, value) { var self = Container.call(this); var buttonGraphics; if (buttonType === 'number') { buttonGraphics = self.attachAsset('numberButton', { anchorX: 0.5, anchorY: 0.5 }); } else if (buttonType === 'blue') { buttonGraphics = self.attachAsset('blueButton', { anchorX: 0.5, anchorY: 0.5 }); } else if (buttonType === 'red') { buttonGraphics = self.attachAsset('redButton', { anchorX: 0.5, anchorY: 0.5 }); } else if (buttonType === 'green') { buttonGraphics = self.attachAsset('greenButton', { anchorX: 0.5, anchorY: 0.5 }); } var buttonText = new Text2(value.toString(), { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.buttonType = buttonType; self.value = value; self.isPressed = false; self.press = function () { if (!self.isPressed) { self.isPressed = true; tween(buttonGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(buttonGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { self.isPressed = false; } }); } }); } }; self.down = function (x, y, obj) { self.press(); game.handleButtonPress(self.buttonType, self.value); }; return self; }); var Dancer = Container.expand(function () { var self = Container.call(this); var dancerGraphics = self.attachAsset('dancer', { anchorX: 0.5, anchorY: 1 }); self.state = 'neutral'; // neutral, happy, angry self.isAnimating = false; self.setHappy = function () { if (self.state !== 'happy') { self.state = 'happy'; dancerGraphics.tint = 0xffaa00; self.startDanceAnimation(); } }; self.setAngry = function () { if (self.state !== 'angry') { self.state = 'angry'; dancerGraphics.tint = 0x990000; self.stopDanceAnimation(); } }; self.setNeutral = function () { self.state = 'neutral'; dancerGraphics.tint = 0xff6600; self.stopDanceAnimation(); }; self.startDanceAnimation = function () { if (!self.isAnimating) { self.isAnimating = true; self.danceLoop(); } }; self.stopDanceAnimation = function () { self.isAnimating = false; tween.stop(self, { scaleX: true, scaleY: true, rotation: true }); self.scaleX = 1; self.scaleY = 1; self.rotation = 0; }; self.danceLoop = function () { if (!self.isAnimating) return; tween(self, { scaleX: 1.1, scaleY: 0.9, rotation: 0.1 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { if (!self.isAnimating) return; tween(self, { scaleX: 0.9, scaleY: 1.1, rotation: -0.1 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { if (!self.isAnimating) return; tween(self, { scaleX: 1, scaleY: 1, rotation: 0 }, { duration: 200, easing: tween.easeInOut, onFinish: function onFinish() { self.danceLoop(); } }); } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x220044 }); /**** * Game Code ****/ // Sounds // Musical note decoration // Dancers // Buttons // DJ Console and decorative elements // Game variables var dancers = []; var djButtons = []; var currentPrompt = null; var promptSequence = []; var gameSpeed = 2000; // ms between prompts var consecutiveCorrect = 0; var maxMistakes = 5; var currentMistakes = 0; var isGameActive = true; // UI elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var mistakesText = new Text2('Mistakes: 0/5', { size: 40, fill: 0xFF4444 }); mistakesText.anchor.set(1, 0); mistakesText.x = LK.gui.topRight.x - 20; mistakesText.y = 20; LK.gui.topRight.addChild(mistakesText); // Create DJ table var djTable = game.addChild(LK.getAsset('djTable', { anchorX: 0.5, anchorY: 1, x: 1024, y: 2200 })); // Add white stripes to DJ table for (var i = 0; i < 4; i++) { var stripe = djTable.addChild(LK.getAsset('whiteStripe', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -400 + i * 120 })); } // Create green screen var greenScreen = djTable.addChild(LK.getAsset('greenScreen', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 200 })); greenScreen.tint = 0xffffff; // White color var promptText = new Text2('', { size: 80, fill: 0x000000 }); promptText.anchor.set(0.5, 0.5); promptText.alpha = 0; // Start hidden greenScreen.addChild(promptText); // Add decorative knobs for (var i = 0; i < 6; i++) { var knob = djTable.addChild(LK.getAsset('knob', { anchorX: 0.5, anchorY: 0.5, x: -600 + i * 120, y: -450 })); } // Add piano keys for (var i = 0; i < 12; i++) { var key = djTable.addChild(LK.getAsset('key', { anchorX: 0.5, anchorY: 0.5, x: -300 + i * 35, y: -150 })); } // Add headphones var headphones = djTable.addChild(LK.getAsset('headphones', { anchorX: 0.5, anchorY: 0.5, x: -750, y: -350 })); // Add musical notes decoration for (var i = 0; i < 8; i++) { var note = djTable.addChild(LK.getAsset('musicalNote', { anchorX: 0.5, anchorY: 0.5, x: -800 + i * 80, y: -100 })); } // Create numbered buttons (1-5) in two rows: 1,2,3 on top, 4,5 on bottom for (var i = 1; i <= 5; i++) { var numberButton = new DJButton('number', i); if (i <= 3) { // Top row: buttons 1, 2, 3 numberButton.x = djTable.x + 300 + (i - 1) * 120; numberButton.y = djTable.y - 320; } else { // Bottom row: buttons 4, 5 numberButton.x = djTable.x + 360 + (i - 4) * 120; numberButton.y = djTable.y - 200; } game.addChild(numberButton); djButtons.push(numberButton); } // Create colored buttons var colorButtons = [{ type: 'blue', color: 'B' }, { type: 'red', color: 'R' }, { type: 'green', color: 'G' }]; for (var i = 0; i < colorButtons.length; i++) { var colorButton = new DJButton(colorButtons[i].type, colorButtons[i].color); colorButton.x = djTable.x - 450 + i * 180; colorButton.y = djTable.y - 220; game.addChild(colorButton); djButtons.push(colorButton); } // Create dancers for (var i = 0; i < 15; i++) { var dancer = new Dancer(); dancer.x = 100 + i * 130; dancer.y = 800; game.addChild(dancer); dancers.push(dancer); } // Generate prompt from predefined sequence var level1Sequence = ['B', 'R', 'G', '1', '2', '3', '4', '5']; var sequenceIndex = 0; function generatePrompt() { // Shuffle and pick random element from sequence var shuffledSequence = level1Sequence.slice(); for (var i = shuffledSequence.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = shuffledSequence[i]; shuffledSequence[i] = shuffledSequence[j]; shuffledSequence[j] = temp; } return shuffledSequence[0]; } // Show new prompt function showPrompt() { if (!isGameActive) return; currentPrompt = generatePrompt(); promptText.setText(currentPrompt); // Make prompt text visible and animate it sliding through the screen promptText.alpha = 1; promptText.x = -greenScreen.width / 2 - 100; // Start from left side outside screen promptText.y = 0; // Center vertically // Animate text sliding from left to right through the green screen tween(promptText, { x: greenScreen.width / 2 + 100 // End at right side outside screen }, { duration: 1000, easing: tween.linear, onFinish: function onFinish() { // After animation, reset position and hide text promptText.x = 0; promptText.alpha = 0; } }); // Flash screen effect tween(greenScreen, { tint: 0xffffff }, { duration: 100, onFinish: function onFinish() { tween(greenScreen, { tint: 0xffffff }, { duration: 100, onFinish: function onFinish() { greenScreen.tint = 0xffffff; } }); } }); } // Handle button press game.handleButtonPress = function (buttonType, value) { if (!isGameActive || !currentPrompt) return; var isCorrect = false; if (buttonType === 'number' && currentPrompt === value.toString()) { isCorrect = true; } else if (buttonType === 'blue' && currentPrompt === 'B') { isCorrect = true; } else if (buttonType === 'red' && currentPrompt === 'R') { isCorrect = true; } else if (buttonType === 'green' && currentPrompt === 'G') { isCorrect = true; } if (isCorrect) { LK.getSound('correctSound').play(); LK.setScore(LK.getScore() + 10); consecutiveCorrect++; // Make dancers happy for (var i = 0; i < dancers.length; i++) { dancers[i].setHappy(); } // Increase speed every 5 correct answers if (consecutiveCorrect % 5 === 0) { gameSpeed = Math.max(800, gameSpeed - 200); } } else { LK.getSound('wrongSound').play(); currentMistakes++; consecutiveCorrect = 0; // Make dancers angry for (var i = 0; i < dancers.length; i++) { dancers[i].setAngry(); } // Check game over if (currentMistakes >= maxMistakes) { isGameActive = false; LK.showGameOver(); return; } } // Update UI scoreText.setText('Score: ' + LK.getScore()); mistakesText.setText('Mistakes: ' + currentMistakes + '/' + maxMistakes); // Clear current prompt currentPrompt = null; promptText.setText(''); // Reset dancers to neutral after a delay LK.setTimeout(function () { if (isGameActive) { for (var i = 0; i < dancers.length; i++) { dancers[i].setNeutral(); } } }, 1000); }; // Game timer for prompts var promptTimer = LK.setInterval(function () { showPrompt(); }, 2000); // Start the game LK.playMusic('gameMusic'); LK.setTimeout(function () { showPrompt(); }, 2000); game.update = function () { // Game logic handled by timers and events };
===================================================================
--- original.js
+++ change.js
@@ -288,11 +288,11 @@
game.addChild(colorButton);
djButtons.push(colorButton);
}
// Create dancers
-for (var i = 0; i < 7; i++) {
+for (var i = 0; i < 15; i++) {
var dancer = new Dancer();
- dancer.x = 200 + i * 240;
+ dancer.x = 100 + i * 130;
dancer.y = 800;
game.addChild(dancer);
dancers.push(dancer);
}
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dansöz kıyafetli ayakta duran elleri havada dans eden bir kedi. In-Game asset. 2d. High contrast. No shadows
bomb. In-Game asset. 2d. High contrast. No shadows