User prompt
ve skorumuz her 10 beraber oldunda karekterimiz bi sari olucak sonra duzelicek
User prompt
enemmyler hep qirmizi zeminin ustunde olsunlar
User prompt
hayir dusmanlar sagdan sola doru hareket etsinler sadece baslanqic y ekseni karakterkiyle eyni olsun geri kalani
User prompt
dusmanlar karakterin positionun takip etmesinler sadece o positionda baslasinlar geri kalani normal
User prompt
ve mumkunse ekrende karakterin positionu gorunsun hangi positionda normal bir yazi ile
User prompt
ziplamasini degil zipladikdan sonra yere dusmesin yavaslat biraz biraz daha yukseye ziplasin
User prompt
karekterin dusmesini biraz azalt cokda degil biraz azalt fiziyini
User prompt
ama positionlari oldugu gibi kalsin karekterle ayni positonda baslasinlar ama solda saga normal devam etsinler
User prompt
ve y eksenlerinde karakteri takip etmesinler
User prompt
hayir dusmanlar sagdon sola x ekseninde uzerimize gelsinler y eksenleride sabit kalsin ve karakterkiyle ayni olsun
User prompt
oyle degil dusmanlar nasildi oyle kalsin sadece positionlari sadece karakterinkiyle ayni olsun
User prompt
hey enemyler cok hatali sadece karakterin oldugu y ekseninde haraket etsinler
User prompt
Hey, there was a mistake. When we say "Hey, there was an error" to the enemies, the game over screen does not appear and some enemies spawn from above and below.
User prompt
and instead of writing "game over" the water should be over
User prompt
ennemyleride y eksenin karakterkiyle ayni yap
User prompt
simdi fizikden etkilensin ama o kirmizi zeminden asaqiya dusmesin onun tutunacaqi gibi olsun
User prompt
ve karekter fizikden etkilenmesin
User prompt
20 artir ve orda kaslin
User prompt
karakterin y eksenin 20 artir
User prompt
karakterin y eksenin biraz artir
User prompt
karakterin y eksenin biraz artir
User prompt
karakterin y eksenin biraz artir
User prompt
birazda
User prompt
birazda yukari
User prompt
karakterimi biraz yukariya koy
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 - ground.height - 200) { // Ground level self.y = 2732 - ground.height - 200; self.isJumping = false; self.velocityY = 0; } } else if (self.y < 2732 - ground.height - 200) { // Apply gravity self.velocityY += 0.7; self.y += self.velocityY; } else { // If player is on the ground, reset velocityY self.velocityY = 0; } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB, // Sky blue background width: 8192, height: 10928 }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, width: game.width, height: game.height })); background.x = game.width / 2; background.y = game.height / 2; // Create a ground asset and add it to the game var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 1 })); ground.x = 0; ground.y = 2732 - 300; // Move the ground a bit upwards // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = ground.y - player.height - 200; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -85,9 +85,9 @@
ground.y = 2732 - 300; // Move the ground a bit upwards
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
-player.y = ground.y - player.height - 100;
+player.y = ground.y - player.height - 200;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
guzel 2d bir arka plan bulutlu havalar arkada ucan kuslar ve bu 2d olucak. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. 2d
yuzu olan kizqin bir ates topu sinirli yakici ve pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows