User prompt
I told you to put the blue character's postion on top of the red background.
User prompt
sana dedimki karakterimi o kirmizi zeminin uzerine koy ama sen deyismiyorsun bunu
User prompt
You don't say anything, I told you to change the position of the character and put it on the ground.
User prompt
put the character on the ground it is below
User prompt
place the character on the ground and do not let her fall down
User prompt
and my character doesn't fall off the ground
User prompt
There are two of my characters, big mistake, fix that
User prompt
hata oldu onu duzenle ve zemini birazda yukariya al
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'player.y = 2732 - ground.height - 200;' Line Number: 87
User prompt
zemin ve karakteri biraz yukariya alalim
User prompt
blurlu oldu duzelt biraz
User prompt
arka plani tam sahneye uygun yap boyutlandir
User prompt
genisledelim sahneyo
User prompt
sahneyi biraz buyutelim
User prompt
hayir zemin gibi birsey goruyormusun orda aterlerin yaninda ora koy
User prompt
karakterimi biraz yukari koy
User prompt
az yukari biraz yukari cokda degil
User prompt
zemin varsa beyaz renkli onun uzerine
User prompt
karakterimin biraz asagida olmasin isterim
Remix started
Copy Mario vs Monsters
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 - ground.height) { // Ground level self.y = 2732 - ground.height; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Create a ground asset and add it to the game var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 1 })); ground.x = 0; ground.y = 2732; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2 - 100; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -73,9 +73,9 @@
ground.y = 2732;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
-player.y = 2732 / 2 + 100;
+player.y = 2732 / 2 - 100;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
guzel 2d bir arka plan bulutlu havalar arkada ucan kuslar ve bu 2d olucak. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. 2d
yuzu olan kizqin bir ates topu sinirli yakici ve pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows