User prompt
Make it play the music Music on start and loop it
User prompt
Make the volume of the sizzle and burn 5
User prompt
Make the sounds play like the Burn and the Sizzle
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: leaderboard' in or related to this line: 'leaderboard.submit({' Line Number: 102
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: leaderboard' in or related to this line: 'leaderboard.submit({' Line Number: 102
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: leaderboard' in or related to this line: 'leaderboard.submit({' Line Number: 102
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: leaderboard' in or related to this line: 'leaderboard.submit({' Line Number: 102
User prompt
Add a public online realtime leaderboard with most cooked burger or like the points when you swipe
User prompt
Please fix the bug: 'TypeError: LK.now is not a function. (In 'LK.now()', 'LK.now' is undefined)' in or related to this line: 'if (patties.length === 0 && LK.now() - lastPattyTime > pattySpawnDelay) {' Line Number: 216
Code edit (1 edits merged)
Please save this source code
User prompt
Perfect Patty
Initial prompt
Make a patty cooking game where you have the patty on the stove for 2 seconds and it cooks and then if you wait 3 more seconds it burns and disappears but if it’s cooked you can tap the patty and it will go onto a bun and stop cooking
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Patty class
var Patty = Container.expand(function () {
var self = Container.call(this);
// States: 'raw', 'perfect', 'burnt', 'served'
self.state = 'raw';
self.cookTime = 0; // ms since placed on stove
self.cooked = false; // true if served
self.burnt = false;
self.served = false;
// Attach raw patty asset
self.pattyAsset = self.attachAsset('patty_raw', {
anchorX: 0.5,
anchorY: 0.5
});
// For animation
self.yOffset = 0;
// Called every tick
self.update = function () {
if (self.served || self.burnt) return;
self.cookTime += 1000 / 60; // ~16.67ms per tick
// Change state at 2s (perfect), 5s (burnt)
if (self.cookTime >= 2000 && self.state === 'raw') {
self.state = 'perfect';
self.pattyAsset.destroy();
self.pattyAsset = self.attachAsset('patty_perfect', {
anchorX: 0.5,
anchorY: 0.5
});
// Play ding sound
LK.getSound('ding').play();
}
if (self.cookTime >= 5000 && !self.burnt && !self.served) {
self.state = 'burnt';
self.burnt = true;
self.pattyAsset.destroy();
self.pattyAsset = self.attachAsset('patty_burnt', {
anchorX: 0.5,
anchorY: 0.5
});
// Play burn sound
LK.getSound('burn').play();
// Animate fade out and destroy after 0.7s
tween(self, {
alpha: 0
}, {
duration: 700,
onFinish: function onFinish() {
self.destroy();
}
});
}
};
// Called when tapped
self.down = function (x, y, obj) {
if (self.served || self.burnt) return;
if (self.state === 'perfect') {
self.serve();
}
};
// Serve patty to bun
self.serve = function () {
self.served = true;
// Move patty to bun position (animated)
var targetX = bun.x;
var targetY = bun.y - 30;
tween(self, {
x: targetX,
y: targetY
}, {
duration: 350,
easing: tween.cubicOut,
onFinish: function onFinish() {
// Add score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Submit score to leaderboard
leaderboard.submit({
leaderboardId: 'perfect_patties',
score: LK.getScore(),
extra: {
cooked: LK.getScore()
}
});
// Animate patty into bun (scale down)
tween(self, {
scaleX: 0.7,
scaleY: 0.7,
alpha: 0.0
}, {
duration: 400,
onFinish: function onFinish() {
self.destroy();
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf5f2e6
});
/****
* Game Code
****/
// Sizzle sound
// Plate
// Stove
// Bun
// Patty states: raw, perfect, burnt
// Centered positions
var centerX = 2048 / 2;
var stoveY = 1100;
var bunY = 1700;
var plateY = 1850;
// Add stove
var stove = LK.getAsset('stove', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: stoveY
});
game.addChild(stove);
// Add plate
var plate = LK.getAsset('plate', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: plateY
});
game.addChild(plate);
// Add bun
var bun = LK.getAsset('bun', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: bunY
});
game.addChild(bun);
// Score text
var scoreTxt = new Text2('0', {
size: 140,
fill: 0x7C4A00
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Add leaderboard button to top right, opens leaderboard popup
var leaderboardBtn = new Text2('🏆', {
size: 120,
fill: 0x7C4A00
});
leaderboardBtn.anchor.set(1, 0);
leaderboardBtn.x = LK.gui.top.width - 40;
leaderboardBtn.y = 0;
leaderboardBtn.interactive = true;
leaderboardBtn.buttonMode = true;
leaderboardBtn.down = function () {
leaderboard.show({
leaderboardId: 'perfect_patties',
title: "Top Patty Chefs",
scoreLabel: "Cooked",
highlightScore: LK.getScore()
});
};
LK.gui.top.addChild(leaderboardBtn);
// Patty management
var patties = [];
var pattySpawned = false;
var pattySpawnDelay = 600; // ms between patties
var lastPattyTime = -pattySpawnDelay;
// Helper: spawn a new patty on the stove
function spawnPatty() {
var patty = new Patty();
patty.x = centerX;
patty.y = stoveY - 40;
patties.push(patty);
game.addChild(patty);
pattySpawned = true;
lastPattyTime = Date.now();
// Sizzle sound
LK.getSound('sizzle').play();
}
// Remove destroyed patties from array
function cleanPatties() {
for (var i = patties.length - 1; i >= 0; i--) {
if (patties[i].destroyed || patties[i].burnt || patties[i].served) {
patties.splice(i, 1);
}
}
}
// Game tap handler: pass to patty if tapped
game.down = function (x, y, obj) {
// Find topmost patty under tap
for (var i = patties.length - 1; i >= 0; i--) {
var p = patties[i];
if (p.served || p.burnt) continue;
// Hit test: simple bounding box
var px = p.x,
py = p.y;
var w = p.pattyAsset.width,
h = p.pattyAsset.height;
if (x >= px - w / 2 && x <= px + w / 2 && y >= py - h / 2 && y <= py + h / 2) {
p.down(x, y, obj);
break;
}
}
};
// Main update loop
game.update = function () {
// Spawn patty if none present and enough time passed
if (patties.length === 0 && Date.now() - lastPattyTime > pattySpawnDelay) {
spawnPatty();
}
// Update patties
for (var i = 0; i < patties.length; i++) {
if (patties[i].update) patties[i].update();
}
// Remove destroyed patties
cleanPatties();
};
// Show "You Win" if player reaches 20 perfect patties
// (Optional: can be adjusted for difficulty)
game.checkWin = function () {
if (LK.getScore() >= 20) {
LK.showYouWin();
leaderboard.show({
leaderboardId: 'perfect_patties',
title: "Top Patty Chefs",
scoreLabel: "Cooked",
highlightScore: LK.getScore()
});
}
};
// Add win check to score update
var oldSetScore = LK.setScore;
LK.setScore = function (val) {
oldSetScore(val);
game.checkWin();
}; ===================================================================
--- original.js
+++ change.js
@@ -115,14 +115,14 @@
/****
* Game Code
****/
-// Centered positions
-// Patty states: raw, perfect, burnt
-// Bun
-// Stove
-// Plate
// Sizzle sound
+// Plate
+// Stove
+// Bun
+// Patty states: raw, perfect, burnt
+// Centered positions
var centerX = 2048 / 2;
var stoveY = 1100;
var bunY = 1700;
var plateY = 1850;