/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Patty class var Patty = Container.expand(function () { var self = Container.call(this); // States: 'raw', 'perfect', 'burnt', 'served' self.state = 'raw'; self.cookTime = 0; // ms since placed on stove self.cooked = false; // true if served self.burnt = false; self.served = false; // Attach raw patty asset self.pattyAsset = self.attachAsset('patty_raw', { anchorX: 0.5, anchorY: 0.5 }); // For animation self.yOffset = 0; // Called every tick self.update = function () { if (self.served || self.burnt) return; self.cookTime += 1000 / 60; // ~16.67ms per tick // Change state at 2s (perfect), 5s (burnt) if (self.cookTime >= 2000 && self.state === 'raw') { self.state = 'perfect'; self.pattyAsset.destroy(); self.pattyAsset = self.attachAsset('patty_perfect', { anchorX: 0.5, anchorY: 0.5 }); // Play ding sound LK.getSound('ding').play(); } if (self.cookTime >= 5000 && !self.burnt && !self.served) { self.state = 'burnt'; self.burnt = true; self.pattyAsset.destroy(); self.pattyAsset = self.attachAsset('patty_burnt', { anchorX: 0.5, anchorY: 0.5 }); // Play burn sound LK.getSound('burn').play(); // Animate fade out and destroy after 0.7s tween(self, { alpha: 0 }, { duration: 700, onFinish: function onFinish() { self.destroy(); } }); } }; // Called when tapped self.down = function (x, y, obj) { if (self.served || self.burnt) return; if (self.state === 'perfect') { self.serve(); } }; // Serve patty to bun self.serve = function () { self.served = true; // Move patty to bun position (animated) var targetX = bun.x; var targetY = bun.y - 30; tween(self, { x: targetX, y: targetY }, { duration: 350, easing: tween.cubicOut, onFinish: function onFinish() { // Add score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Animate patty into bun (scale down) tween(self, { scaleX: 0.7, scaleY: 0.7, alpha: 0.0 }, { duration: 400, onFinish: function onFinish() { self.destroy(); } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf5f2e6 }); /**** * Game Code ****/ // Play and loop background music at game start LK.playMusic('Music', { loop: true }); // Sizzle sound // Plate // Stove // Bun // Patty states: raw, perfect, burnt // Centered positions var centerX = 2048 / 2; var stoveY = 1100; var bunY = 1700; var plateY = 1850; // Add stove var stove = LK.getAsset('stove', { anchorX: 0.5, anchorY: 0.5, x: centerX, y: stoveY }); game.addChild(stove); // Add plate var plate = LK.getAsset('plate', { anchorX: 0.5, anchorY: 0.5, x: centerX, y: plateY }); game.addChild(plate); // Add bun var bun = LK.getAsset('bun', { anchorX: 0.5, anchorY: 0.5, x: centerX, y: bunY }); game.addChild(bun); // Score text var scoreTxt = new Text2('0', { size: 140, fill: 0x7C4A00 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Patty management var patties = []; var pattySpawned = false; var pattySpawnDelay = 600; // ms between patties var lastPattyTime = -pattySpawnDelay; // Helper: spawn a new patty on the stove function spawnPatty() { var patty = new Patty(); patty.x = centerX; patty.y = stoveY - 40; patties.push(patty); game.addChild(patty); pattySpawned = true; lastPattyTime = Date.now(); // Sizzle sound LK.getSound('sizzle').play(); } // Remove destroyed patties from array function cleanPatties() { for (var i = patties.length - 1; i >= 0; i--) { if (patties[i].destroyed || patties[i].burnt || patties[i].served) { patties.splice(i, 1); } } } // Game tap handler: pass to patty if tapped game.down = function (x, y, obj) { // Find topmost patty under tap for (var i = patties.length - 1; i >= 0; i--) { var p = patties[i]; if (p.served || p.burnt) continue; // Hit test: simple bounding box var px = p.x, py = p.y; var w = p.pattyAsset.width, h = p.pattyAsset.height; if (x >= px - w / 2 && x <= px + w / 2 && y >= py - h / 2 && y <= py + h / 2) { p.down(x, y, obj); break; } } }; // Main update loop game.update = function () { // Spawn patty if none present and enough time passed if (patties.length === 0 && Date.now() - lastPattyTime > pattySpawnDelay) { spawnPatty(); } // Update patties for (var i = 0; i < patties.length; i++) { if (patties[i].update) patties[i].update(); } // Remove destroyed patties cleanPatties(); }; // Show "You Win" if player reaches 20 perfect patties // (Optional: can be adjusted for difficulty) game.checkWin = function () { if (LK.getScore() >= 20) { LK.showYouWin(); } }; // Add win check to score update var oldSetScore = LK.setScore; LK.setScore = function (val) { oldSetScore(val); game.checkWin(); };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Patty class
var Patty = Container.expand(function () {
var self = Container.call(this);
// States: 'raw', 'perfect', 'burnt', 'served'
self.state = 'raw';
self.cookTime = 0; // ms since placed on stove
self.cooked = false; // true if served
self.burnt = false;
self.served = false;
// Attach raw patty asset
self.pattyAsset = self.attachAsset('patty_raw', {
anchorX: 0.5,
anchorY: 0.5
});
// For animation
self.yOffset = 0;
// Called every tick
self.update = function () {
if (self.served || self.burnt) return;
self.cookTime += 1000 / 60; // ~16.67ms per tick
// Change state at 2s (perfect), 5s (burnt)
if (self.cookTime >= 2000 && self.state === 'raw') {
self.state = 'perfect';
self.pattyAsset.destroy();
self.pattyAsset = self.attachAsset('patty_perfect', {
anchorX: 0.5,
anchorY: 0.5
});
// Play ding sound
LK.getSound('ding').play();
}
if (self.cookTime >= 5000 && !self.burnt && !self.served) {
self.state = 'burnt';
self.burnt = true;
self.pattyAsset.destroy();
self.pattyAsset = self.attachAsset('patty_burnt', {
anchorX: 0.5,
anchorY: 0.5
});
// Play burn sound
LK.getSound('burn').play();
// Animate fade out and destroy after 0.7s
tween(self, {
alpha: 0
}, {
duration: 700,
onFinish: function onFinish() {
self.destroy();
}
});
}
};
// Called when tapped
self.down = function (x, y, obj) {
if (self.served || self.burnt) return;
if (self.state === 'perfect') {
self.serve();
}
};
// Serve patty to bun
self.serve = function () {
self.served = true;
// Move patty to bun position (animated)
var targetX = bun.x;
var targetY = bun.y - 30;
tween(self, {
x: targetX,
y: targetY
}, {
duration: 350,
easing: tween.cubicOut,
onFinish: function onFinish() {
// Add score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Animate patty into bun (scale down)
tween(self, {
scaleX: 0.7,
scaleY: 0.7,
alpha: 0.0
}, {
duration: 400,
onFinish: function onFinish() {
self.destroy();
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf5f2e6
});
/****
* Game Code
****/
// Play and loop background music at game start
LK.playMusic('Music', {
loop: true
});
// Sizzle sound
// Plate
// Stove
// Bun
// Patty states: raw, perfect, burnt
// Centered positions
var centerX = 2048 / 2;
var stoveY = 1100;
var bunY = 1700;
var plateY = 1850;
// Add stove
var stove = LK.getAsset('stove', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: stoveY
});
game.addChild(stove);
// Add plate
var plate = LK.getAsset('plate', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: plateY
});
game.addChild(plate);
// Add bun
var bun = LK.getAsset('bun', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: bunY
});
game.addChild(bun);
// Score text
var scoreTxt = new Text2('0', {
size: 140,
fill: 0x7C4A00
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Patty management
var patties = [];
var pattySpawned = false;
var pattySpawnDelay = 600; // ms between patties
var lastPattyTime = -pattySpawnDelay;
// Helper: spawn a new patty on the stove
function spawnPatty() {
var patty = new Patty();
patty.x = centerX;
patty.y = stoveY - 40;
patties.push(patty);
game.addChild(patty);
pattySpawned = true;
lastPattyTime = Date.now();
// Sizzle sound
LK.getSound('sizzle').play();
}
// Remove destroyed patties from array
function cleanPatties() {
for (var i = patties.length - 1; i >= 0; i--) {
if (patties[i].destroyed || patties[i].burnt || patties[i].served) {
patties.splice(i, 1);
}
}
}
// Game tap handler: pass to patty if tapped
game.down = function (x, y, obj) {
// Find topmost patty under tap
for (var i = patties.length - 1; i >= 0; i--) {
var p = patties[i];
if (p.served || p.burnt) continue;
// Hit test: simple bounding box
var px = p.x,
py = p.y;
var w = p.pattyAsset.width,
h = p.pattyAsset.height;
if (x >= px - w / 2 && x <= px + w / 2 && y >= py - h / 2 && y <= py + h / 2) {
p.down(x, y, obj);
break;
}
}
};
// Main update loop
game.update = function () {
// Spawn patty if none present and enough time passed
if (patties.length === 0 && Date.now() - lastPattyTime > pattySpawnDelay) {
spawnPatty();
}
// Update patties
for (var i = 0; i < patties.length; i++) {
if (patties[i].update) patties[i].update();
}
// Remove destroyed patties
cleanPatties();
};
// Show "You Win" if player reaches 20 perfect patties
// (Optional: can be adjusted for difficulty)
game.checkWin = function () {
if (LK.getScore() >= 20) {
LK.showYouWin();
}
};
// Add win check to score update
var oldSetScore = LK.setScore;
LK.setScore = function (val) {
oldSetScore(val);
game.checkWin();
};