User prompt
Change distance to 300 pixels, make each White Circle 10% smaller
User prompt
Make it 400 pixels in between, and move WhiteCircles 500 pixels higher
User prompt
Change distance to 200 pixels in between
User prompt
add 70 pixels of distance between each WhiteCircle
User prompt
100 pixels higher again
User prompt
100 more
User prompt
Move White Circles 50 pixels higher
User prompt
make WhiteCircle 20% darker
User prompt
60 more
User prompt
40 more
User prompt
200 more pixels
User prompt
400 more pixels
User prompt
1000 more pixels to the left
User prompt
move White Circles 200 pixels to the left
User prompt
WhiteCircles to be in front of the grid and Square White
User prompt
Each WhiteCircle to be 50 pixels tall
User prompt
Move WhiteCircle to middle of the screen
User prompt
Show white circles on top of everything else
User prompt
Put 6 WhiteCircle on top of each other on right side of the screen. Make them 10 pixels tall and wide
User prompt
Make all objects 0% transparent
User prompt
Its still showing BrownBoard above Background.Fix that
User prompt
Move Background above BrownBoard
User prompt
Put BrownBoard above 2nd Background
User prompt
Now move BrownBoard behind Background
User prompt
Another 20 pixels up
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add 2nd background to the game var background2 = LK.getAsset('2ndBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 2048 * 1.5 * 1.2, height: 2048 * 1.5 * 1.2, orientation: 1, alpha: 1 // Make the background more brighter }); game.addChild(background2); // Add main background to the game var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 20, y: 2732 / 2, width: 2068 * 1.05, height: 2000, alpha: 1 }); // Add background after adding the squares to the game for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var square = LK.getAsset('SquareWhite', { anchorX: 0.5, anchorY: 0.5, x: startX + i * squareSize, y: startY + j * squareSize, scaleX: 2.04, // Reduce the scaleX by 15% scaleY: 2.04 // Reduce the scaleY by 15% }); square.down = function (x, y, obj) { this.destroy(); }; game.addChild(square); grid.push(square); } } game.addChild(background); // Add brown board to the game var brownBoardWidth = 400; // Define the width of the BrownBoard asset var brownBoardHeight = 400; // Define the height of the BrownBoard asset var brownBoard = LK.getAsset('BrownBoard', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 30, scaleX: 2048 / brownBoardWidth, scaleY: 6 / 1.5 * 1.1 * 1.1 * 0.95, alpha: 1 }); // Add main background to the game var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 20, y: 2732 / 2, width: 2068 * 1.05, height: 2000, alpha: 0.8 }); game.addChild(brownBoard); game.addChild(background); // Add ScoreBack behind the score and make it around 1/3 screen long // Add score on top of the screen var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", font: "Helvetica" }); LK.setScore(50); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); scoreTxt.y += 15; LK.gui.top.addChild(scoreTxt); var scoreBack = LK.getAsset('ScoreBack', { anchorX: 0.5, anchorY: 0.5, x: scoreTxt.x + 10, y: 20 + 75 - 35 + 20, width: 2048 / 3, height: 150 * 1.3 * 1.3 * 1.4 * 1.2, alpha: 1 }); LK.gui.top.addChild(scoreBack); // Add score on top of the screen var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", font: "Helvetica" }); LK.setScore(50); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); scoreTxt.y += 15; LK.gui.top.addChild(scoreTxt); // Initialize an 8x8 grid of SquareWhite in the middle of the screen var grid = []; var gridSize = 8; var squareSize = 225.28 * 0.95; // Reduce the size of the grid by 5% var startX = (2048 - gridSize * squareSize) / 2 + 110; var startY = (2732 - gridSize * squareSize) / 2 + 90; for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var square = LK.getAsset('SquareWhite', { anchorX: 0.5, anchorY: 0.5, x: startX + i * squareSize, y: startY + j * squareSize, scaleX: 2.112 * 1.03, scaleY: 2.112 * 1.03 }); square.down = function (x, y, obj) { this.destroy(); }; game.addChild(square); grid.push(square); } }
===================================================================
--- original.js
+++ change.js
@@ -17,9 +17,9 @@
y: 2732 / 2,
width: 2048 * 1.5 * 1.2,
height: 2048 * 1.5 * 1.2,
orientation: 1,
- alpha: 0.9 // Make the background more brighter
+ alpha: 1 // Make the background more brighter
});
game.addChild(background2);
// Add main background to the game
var background = LK.getAsset('Background', {
@@ -28,9 +28,9 @@
x: 2048 / 2 + 20,
y: 2732 / 2,
width: 2068 * 1.05,
height: 2000,
- alpha: 0.8
+ alpha: 1
});
// Add background after adding the squares to the game
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
@@ -93,9 +93,9 @@
x: scoreTxt.x + 10,
y: 20 + 75 - 35 + 20,
width: 2048 / 3,
height: 150 * 1.3 * 1.3 * 1.4 * 1.2,
- alpha: 0.8
+ alpha: 1
});
LK.gui.top.addChild(scoreBack);
// Add score on top of the screen
var scoreTxt = new Text2('0', {
Rounded square with fog inside it. Simplistic. Single Game Texture. In-Game asset. 2d. Blank background. Low contrast. No shadows.
square with Neon dark blue borders, simple, cyberpunk, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
square with Neon dark blue borders, simple, futuristic, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Light blue Circle Light 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sci-fi Vault dark Concrete wall texture 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Arrow "backwards" or "undo". White arrow, no background, 2d,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scifi Square with thin, rounded corners. Dark grey. 2d. Single Game Texture. Little blue outline
White triangle with sharp edges. White fill, thin outline, 2d, no shadows, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.