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make 2nd background 20% bigger
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increase 2nd background size by 1.5 times
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keep 2nd backgrounds ratio 1 to 1
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Make 2nd background stretch from top to bottom of the screen, but keep it 1x1
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Place 2nd background behind everything
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20 pixels lower
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Move grid 10 pixels right and 70 pixels down
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Move grid 100 pixels right
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Good. Remove bullet and enemy from the game
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make grid 5% smaller
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Make squares and grid 10% bigger
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Make squares be right next to each other
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Make grid size 20% smaller
Code edit (5 edits merged)
Please save this source code
User prompt
Make grid size 20% smaller
Code edit (1 edits merged)
Please save this source code
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make squares fit right next to each other by changing the size of the grid
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Make grid 20% smaller, keep square white the same
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Keep all squares together
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make them another 20% smaller
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make the grid and square white 15% smaller
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Make it 2 times bigger again
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Make background 10 t imes bigger
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Make background 100x100 pixels
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Place background above the square white
/**** * Classes ****/ // Define a class for bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 100 }); self.speed = 10; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add background to the game var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 1000, height: 1000 }); // Add background after adding the squares to the game for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var square = LK.getAsset('SquareWhite', { anchorX: 0.5, anchorY: 0.5, x: startX + i * squareSize, y: startY + j * squareSize, scaleX: 2.4, scaleY: 2.4 }); square.down = function (x, y, obj) { this.destroy(); }; game.addChild(square); grid.push(square); } } game.addChild(background); // Initialize an 8x8 grid of SquareWhite in the middle of the screen var grid = []; var gridSize = 8; var squareSize = 240; // Increase the square size by 20% to match the actual size of the SquareWhite var startX = (2048 - gridSize * squareSize) / 2 + 120; var startY = (2732 - gridSize * squareSize) / 2; for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var square = LK.getAsset('SquareWhite', { anchorX: 0.5, anchorY: 0.5, x: startX + i * squareSize, y: startY + j * squareSize, scaleX: 2.4, scaleY: 2.4 }); square.down = function (x, y, obj) { this.destroy(); }; game.addChild(square); grid.push(square); } }
===================================================================
--- original.js
+++ change.js
@@ -63,10 +63,10 @@
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
- width: 100,
- height: 100
+ width: 1000,
+ height: 1000
});
// Add background after adding the squares to the game
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
Rounded square with fog inside it. Simplistic. Single Game Texture. In-Game asset. 2d. Blank background. Low contrast. No shadows.
square with Neon dark blue borders, simple, cyberpunk, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
square with Neon dark blue borders, simple, futuristic, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Light blue Circle Light 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sci-fi Vault dark Concrete wall texture 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Arrow "backwards" or "undo". White arrow, no background, 2d,. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scifi Square with thin, rounded corners. Dark grey. 2d. Single Game Texture. Little blue outline
White triangle with sharp edges. White fill, thin outline, 2d, no shadows, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.