/****
* Classes
****/
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function (x, y) {
self.x = x;
self.y = y;
};
self.shoot = function () {
var bullet = new HeroBullet();
bullet.x = self.x;
bullet.y = self.y - self.height / 2;
game.addChild(bullet);
return bullet;
};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.move = function () {
self.y += self.speed;
};
self.shoot = function () {
var bullet = new EnemyBullet();
bullet.x = self.x;
bullet.y = self.y + self.height / 2;
game.addChild(bullet);
return bullet;
};
});
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('heroBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.move = function () {
self.y += self.speed;
};
});
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('enemyBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 100;
var enemies = [];
var heroBullets = [];
var enemyBullets = [];
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
hero.move(pos.x, pos.y);
});
LK.on('tick', function () {
// Move hero bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
heroBullets[i].move();
if (heroBullets[i].y < 0) {
heroBullets[i].destroy();
heroBullets.splice(i, 1);
}
}
// Move enemies and make them shoot
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].move();
if (LK.ticks % 120 == 0) {
enemyBullets.push(enemies[j].shoot());
}
if (enemies[j].y > 2732) {
enemies[j].destroy();
enemies.splice(j, 1);
}
}
// Check for collisions
for (var k = heroBullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (heroBullets[k].intersects(enemies[l])) {
heroBullets[k].destroy();
heroBullets.splice(k, 1);
enemies[l].destroy();
enemies.splice(l, 1);
score += 10;
scoreTxt.setText(score.toString());
break;
}
}
}
// Spawn enemies
if (LK.ticks % 120 == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * (2048 - enemy.width) + enemy.width / 2;
enemy.y = -enemy.height / 2;
enemies.push(enemy);
game.addChild(enemy);
}
// Hero shoot
if (LK.ticks % 30 == 0) {
heroBullets.push(hero.shoot());
}
}); ===================================================================
--- original.js
+++ change.js
@@ -28,8 +28,15 @@
self.speed = 2;
self.move = function () {
self.y += self.speed;
};
+ self.shoot = function () {
+ var bullet = new EnemyBullet();
+ bullet.x = self.x;
+ bullet.y = self.y + self.height / 2;
+ game.addChild(bullet);
+ return bullet;
+ };
});
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('heroBullet', {
@@ -40,8 +47,19 @@
self.move = function () {
self.y += self.speed;
};
});
+var EnemyBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('enemyBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.move = function () {
+ self.y += self.speed;
+ };
+});
/****
* Initialize Game
****/
@@ -56,8 +74,9 @@
hero.x = 2048 / 2;
hero.y = 2732 - 100;
var enemies = [];
var heroBullets = [];
+var enemyBullets = [];
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
@@ -76,11 +95,14 @@
heroBullets[i].destroy();
heroBullets.splice(i, 1);
}
}
- // Move enemies
+ // Move enemies and make them shoot
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].move();
+ if (LK.ticks % 120 == 0) {
+ enemyBullets.push(enemies[j].shoot());
+ }
if (enemies[j].y > 2732) {
enemies[j].destroy();
enemies.splice(j, 1);
}