/**** * Classes ****/ var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x, y) { self.x = x; self.y = y; }; self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - self.height / 2; game.addChild(bullet); return bullet; }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.move = function () { self.y += self.speed; }; self.shoot = function () { var bullet = new EnemyBullet(); bullet.x = self.x; bullet.y = self.y + self.height / 2; game.addChild(bullet); return bullet; }; }); var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.move = function () { self.y += self.speed; }; }); var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('enemyBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 - 100; var enemies = []; var heroBullets = []; var enemyBullets = []; var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); hero.move(pos.x, pos.y); }); LK.on('tick', function () { // Move hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { heroBullets[i].move(); if (heroBullets[i].y < 0) { heroBullets[i].destroy(); heroBullets.splice(i, 1); } } // Move enemies and make them shoot for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].move(); if (LK.ticks % 120 == 0) { enemyBullets.push(enemies[j].shoot()); } if (enemies[j].y > 2732) { enemies[j].destroy(); enemies.splice(j, 1); } } // Check for collisions for (var k = heroBullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (heroBullets[k].intersects(enemies[l])) { heroBullets[k].destroy(); heroBullets.splice(k, 1); enemies[l].destroy(); enemies.splice(l, 1); score += 10; scoreTxt.setText(score.toString()); break; } } } // Spawn enemies if (LK.ticks % 120 == 0) { var enemy = new Enemy(); enemy.x = Math.random() * (2048 - enemy.width) + enemy.width / 2; enemy.y = -enemy.height / 2; enemies.push(enemy); game.addChild(enemy); } // Hero shoot if (LK.ticks % 30 == 0) { heroBullets.push(hero.shoot()); } });
===================================================================
--- original.js
+++ change.js
@@ -28,8 +28,15 @@
self.speed = 2;
self.move = function () {
self.y += self.speed;
};
+ self.shoot = function () {
+ var bullet = new EnemyBullet();
+ bullet.x = self.x;
+ bullet.y = self.y + self.height / 2;
+ game.addChild(bullet);
+ return bullet;
+ };
});
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('heroBullet', {
@@ -40,8 +47,19 @@
self.move = function () {
self.y += self.speed;
};
});
+var EnemyBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('enemyBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.move = function () {
+ self.y += self.speed;
+ };
+});
/****
* Initialize Game
****/
@@ -56,8 +74,9 @@
hero.x = 2048 / 2;
hero.y = 2732 - 100;
var enemies = [];
var heroBullets = [];
+var enemyBullets = [];
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
@@ -76,11 +95,14 @@
heroBullets[i].destroy();
heroBullets.splice(i, 1);
}
}
- // Move enemies
+ // Move enemies and make them shoot
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].move();
+ if (LK.ticks % 120 == 0) {
+ enemyBullets.push(enemies[j].shoot());
+ }
if (enemies[j].y > 2732) {
enemies[j].destroy();
enemies.splice(j, 1);
}