/**** * Classes ****/ var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x, y) { self.x = x; self.y = y; }; self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - self.height / 2; game.addChild(bullet); return bullet; }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.move = function () { self.y += self.speed; }; }); var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 - 100; var enemies = []; var heroBullets = []; var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); hero.move(pos.x, pos.y); }); LK.on('tick', function () { // Move hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { heroBullets[i].move(); if (heroBullets[i].y < 0) { heroBullets[i].destroy(); heroBullets.splice(i, 1); } } // Move enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].move(); if (enemies[j].y > 2732) { enemies[j].destroy(); enemies.splice(j, 1); } } // Check for collisions for (var k = heroBullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (heroBullets[k].intersects(enemies[l])) { heroBullets[k].destroy(); heroBullets.splice(k, 1); enemies[l].destroy(); enemies.splice(l, 1); score += 10; scoreTxt.setText(score.toString()); break; } } } // Spawn enemies if (LK.ticks % 120 == 0) { var enemy = new Enemy(); enemy.x = Math.random() * (2048 - enemy.width) + enemy.width / 2; enemy.y = -enemy.height / 2; enemies.push(enemy); game.addChild(enemy); } // Hero shoot if (LK.ticks % 30 == 0) { heroBullets.push(hero.shoot()); } });
===================================================================
--- original.js
+++ change.js
@@ -1,126 +1,114 @@
-/****
+/****
* Classes
****/
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
- self.shoot = function () {
- var bullet = new HeroBullet();
- bullet.x = self.x;
- bullet.y = self.y - self.height / 2;
- game.addChild(bullet);
- return bullet;
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+ self.shoot = function () {
+ var bullet = new HeroBullet();
+ bullet.x = self.x;
+ bullet.y = self.y - self.height / 2;
+ game.addChild(bullet);
+ return bullet;
+ };
});
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.move = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.move = function () {
+ self.y += self.speed;
+ };
});
var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.move = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.move = function () {
+ self.y += self.speed;
+ };
});
-var EnemyBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('enemyBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.move = function () {
- self.y += self.speed;
- };
-});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
****/
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 100;
var enemies = [];
var heroBullets = [];
-var enemyBullets = [];
var score = 0;
var scoreTxt = new Text2(score.toString(), {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- hero.move(pos.x, pos.y);
+ var pos = obj.event.getLocalPosition(game);
+ hero.move(pos.x, pos.y);
});
LK.on('tick', function () {
- // Move hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- heroBullets[i].move();
- if (heroBullets[i].y < 0) {
- heroBullets[i].destroy();
- heroBullets.splice(i, 1);
- }
- }
- // Move enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].move();
- if (enemies[j].y > 2732) {
- enemies[j].destroy();
- enemies.splice(j, 1);
- }
- }
- // Check for collisions
- for (var k = heroBullets.length - 1; k >= 0; k--) {
- for (var l = enemies.length - 1; l >= 0; l--) {
- if (heroBullets[k].intersects(enemies[l])) {
- heroBullets[k].destroy();
- heroBullets.splice(k, 1);
- enemies[l].destroy();
- enemies.splice(l, 1);
- score += 10;
- scoreTxt.setText(score.toString());
- break;
- }
- }
- }
- // Spawn enemies
- if (LK.ticks % 120 == 0) {
- var enemy = new Enemy();
- enemy.x = Math.random() * (2048 - enemy.width) + enemy.width / 2;
- enemy.y = -enemy.height / 2;
- enemies.push(enemy);
- game.addChild(enemy);
- }
- // Hero shoot
- if (LK.ticks % 30 == 0) {
- heroBullets.push(hero.shoot());
- }
+ // Move hero bullets
+ for (var i = heroBullets.length - 1; i >= 0; i--) {
+ heroBullets[i].move();
+ if (heroBullets[i].y < 0) {
+ heroBullets[i].destroy();
+ heroBullets.splice(i, 1);
+ }
+ }
+ // Move enemies
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ enemies[j].move();
+ if (enemies[j].y > 2732) {
+ enemies[j].destroy();
+ enemies.splice(j, 1);
+ }
+ }
+ // Check for collisions
+ for (var k = heroBullets.length - 1; k >= 0; k--) {
+ for (var l = enemies.length - 1; l >= 0; l--) {
+ if (heroBullets[k].intersects(enemies[l])) {
+ heroBullets[k].destroy();
+ heroBullets.splice(k, 1);
+ enemies[l].destroy();
+ enemies.splice(l, 1);
+ score += 10;
+ scoreTxt.setText(score.toString());
+ break;
+ }
+ }
+ }
+ // Spawn enemies
+ if (LK.ticks % 120 == 0) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * (2048 - enemy.width) + enemy.width / 2;
+ enemy.y = -enemy.height / 2;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ }
+ // Hero shoot
+ if (LK.ticks % 30 == 0) {
+ heroBullets.push(hero.shoot());
+ }
});
\ No newline at end of file