User prompt
haz un boton para desactivar la musica
User prompt
haz un fondo que vaya cambiando ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
musica de fondo
User prompt
haz que los potenciadores esten siempre donde el principio
User prompt
HAZ QU ELOS POWER UPS ESTEN ORDENADOS POR CUANTO CUESTAN
User prompt
HAZ QUE HALLA UN BOTON PARAA REINICIAR LA PARTIDA ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
AUMENTA EL LIMITE A 1.000.000.000.000
User prompt
HAZ QUE HALLA UN MAXIMO DE PUNTOS Y DE PUNTOS
User prompt
HAZ QUE AL VOLVER A CARGAR EL juego EMPIECES DESDE EL JUEG ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
SEPARA LOS BOTONES
User prompt
SEPARA LOS BOTONES
User prompt
CAMBIA LOS POWER UOPS Y HAZ MAS
User prompt
SEPARA LOS BOTONES Y ABAJOS DE LOS PUNTOS PON UN CPS
User prompt
HAZ MAS GRANDE LOS REC
Code edit (1 edits merged)
Please save this source code
User prompt
Red Button Clicker
Initial prompt
HAZ UN juego EN EL QUE TENGAS QUE TOCAR UN BOTON ROJO Y QUE TE DE PUNTOS Y CON ESOS PUNTOS PUEDES RECLAMAR BONOS PARA TENER MAS PUNTOS
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BackgroundShape = Container.expand(function (assetId, startX, startY) { var self = Container.call(this); var shape = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; shape.alpha = 0.3; // Array of colors to cycle through self.colors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0x6c5ce7, 0xff9ff3, 0x54a0ff, 0x5f27cd]; self.currentColorIndex = 0; // Start continuous color animation self.animateColors = function () { var nextColorIndex = (self.currentColorIndex + 1) % self.colors.length; var nextColor = self.colors[nextColorIndex]; tween(shape, { tint: nextColor }, { duration: 3000 + Math.random() * 2000, easing: tween.easeInOut, onFinish: function onFinish() { self.currentColorIndex = nextColorIndex; self.animateColors(); } }); }; // Start position animation self.animatePosition = function () { var newX = Math.random() * 2048; var newY = Math.random() * 2732; tween(self, { x: newX, y: newY }, { duration: 8000 + Math.random() * 4000, easing: tween.easeInOut, onFinish: function onFinish() { self.animatePosition(); } }); }; // Start scale animation self.animateScale = function () { var newScale = 0.8 + Math.random() * 0.6; tween(shape, { scaleX: newScale, scaleY: newScale }, { duration: 5000 + Math.random() * 3000, easing: tween.easeInOut, onFinish: function onFinish() { self.animateScale(); } }); }; return self; }); var RedButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('redButton', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { // Track click for CPS calculation var currentTime = Date.now(); clickTimes.push(currentTime); // Keep only clicks from the last second clickTimes = clickTimes.filter(function (time) { return currentTime - time <= 1000; }); updateCPSDisplay(); // Button press animation tween(buttonGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); tween(buttonGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); // Add points based on multiplier var pointsToAdd = 1 * pointMultiplier; totalPoints += pointsToAdd; // Cap points at maximum if (totalPoints > maxPoints) { totalPoints = maxPoints; } // Update displays updateScoreDisplay(); updateUpgradeButtons(); // Play click sound LK.getSound('click').play(); // Show floating points animation showFloatingPoints(pointsToAdd, self.x, self.y - 100); }; return self; }); var UpgradeButton = Container.expand(function (upgradeType, price, description) { var self = Container.call(this); var buttonBg = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2(description + '\nCost: ' + price, { size: 45, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.upgradeType = upgradeType; self.price = price; self.description = description; self.updateDisplay = function () { if (self.upgradeType === 'reset') { buttonText.setText(self.description); buttonBg.tint = 0xFF0000; // Red color for reset button buttonBg.alpha = 1.0; buttonText.alpha = 1.0; } else { buttonText.setText(self.description + '\nCost: ' + self.price); buttonBg.tint = 0x4a90e2; // Original blue color // Disable button if not enough points if (totalPoints < self.price) { buttonBg.alpha = 0.5; buttonText.alpha = 0.5; } else { buttonBg.alpha = 1.0; buttonText.alpha = 1.0; } } }; self.down = function (x, y, obj) { if (totalPoints >= self.price) { // Purchase upgrade totalPoints -= self.price; // Apply upgrade effect if (self.upgradeType === 'multiplier2x') { pointMultiplier *= 2; self.price = Math.floor(self.price * 2.5); } else if (self.upgradeType === 'multiplier5x') { pointMultiplier *= 5; self.price = Math.floor(self.price * 3); } else if (self.upgradeType === 'multiplier10x') { pointMultiplier *= 10; self.price = Math.floor(self.price * 4); } else if (self.upgradeType === 'autoClicker') { autoClickerLevel++; self.price = Math.floor(self.price * 2); self.description = 'Auto Clicker Lv.' + autoClickerLevel; if (autoClickerLevel === 1) { startAutoClicker(); } } else if (self.upgradeType === 'clickStorm') { clickStormLevel++; self.price = Math.floor(self.price * 3); self.description = 'Click Storm Lv.' + clickStormLevel; activateClickStorm(); } else if (self.upgradeType === 'goldenTouch') { goldenTouchLevel++; self.price = Math.floor(self.price * 4); self.description = 'Golden Touch Lv.' + goldenTouchLevel; activateGoldenTouch(); } else if (self.upgradeType === 'megaBoost') { megaBoostLevel++; self.price = Math.floor(self.price * 5); self.description = 'Mega Boost Lv.' + megaBoostLevel; activateMegaBoost(); } else if (self.upgradeType === 'superAuto') { superAutoLevel++; self.price = Math.floor(self.price * 6); self.description = 'Super Auto Lv.' + superAutoLevel; upgradeSuperAuto(); } else if (self.upgradeType === 'reset') { // Reset all game progress resetGame(); } // Update displays updateScoreDisplay(); updateUpgradeButtons(); // Play purchase sound LK.getSound('purchase').play(); // Save progress saveProgress(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Background animation variables var backgroundShapes = []; // Game variables var totalPoints = storage.totalPoints || 0; var maxPoints = storage.maxPoints || 1000000000000; // Maximum points cap var pointMultiplier = storage.pointMultiplier || 1; var autoClickerLevel = storage.autoClickerLevel || 0; var clickStormLevel = storage.clickStormLevel || 0; var goldenTouchLevel = storage.goldenTouchLevel || 0; var megaBoostLevel = storage.megaBoostLevel || 0; var superAutoLevel = storage.superAutoLevel || 0; var clicksPerSecond = 0; var clickTimes = []; var stormActive = false; var goldenActive = false; var megaActive = false; var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // UI elements var scoreText; var cpsText; var redButton; var upgradeButtons = []; var floatingTexts = []; var musicButton; // Create animated background var bgShape1 = game.addChild(new BackgroundShape('bgShape1', 300, 400)); var bgShape2 = game.addChild(new BackgroundShape('bgShape2', 1700, 600)); var bgShape3 = game.addChild(new BackgroundShape('bgShape3', 1000, 200)); var bgShape4 = game.addChild(new BackgroundShape('bgShape4', 500, 2000)); var bgShape5 = game.addChild(new BackgroundShape('bgShape5', 1500, 2200)); backgroundShapes.push(bgShape1, bgShape2, bgShape3, bgShape4, bgShape5); // Start animations for all background shapes for (var i = 0; i < backgroundShapes.length; i++) { backgroundShapes[i].animateColors(); backgroundShapes[i].animatePosition(); backgroundShapes[i].animateScale(); } // Create main red button redButton = game.addChild(new RedButton()); redButton.x = 2048 / 2; redButton.y = 2732 / 2 - 200; // Create score display scoreText = new Text2('Points: ' + totalPoints, { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 100; // Create CPS display cpsText = new Text2('CPS: 0', { size: 60, fill: 0xFFFF00 }); cpsText.anchor.set(0.5, 0); LK.gui.top.addChild(cpsText); cpsText.y = 200; // Create music toggle button musicButton = new Text2(musicEnabled ? '🔊 MUSIC ON' : '🔇 MUSIC OFF', { size: 50, fill: 0xFFFFFF }); musicButton.anchor.set(1, 0); LK.gui.topRight.addChild(musicButton); musicButton.x = -120; musicButton.y = 100; musicButton.interactive = true; musicButton.buttonMode = true; // Create upgrade buttons with more variety var upgrade2x = game.addChild(new UpgradeButton('multiplier2x', 10, '2x Multiplier')); upgrade2x.x = 2048 / 2 - 650; upgrade2x.y = 2732 / 2 + 350; var upgrade5x = game.addChild(new UpgradeButton('multiplier5x', 100, '5x Multiplier')); upgrade5x.x = 2048 / 2; upgrade5x.y = 2732 / 2 + 350; var upgrade10x = game.addChild(new UpgradeButton('multiplier10x', 500, '10x Multiplier')); upgrade10x.x = 2048 / 2 + 650; upgrade10x.y = 2732 / 2 + 350; var upgradeAuto = game.addChild(new UpgradeButton('autoClicker', 50, 'Auto Clicker')); upgradeAuto.x = 2048 / 2 - 650; upgradeAuto.y = 2732 / 2 + 550; var upgradeStorm = game.addChild(new UpgradeButton('clickStorm', 200, 'Click Storm')); upgradeStorm.x = 2048 / 2; upgradeStorm.y = 2732 / 2 + 550; var upgradeGolden = game.addChild(new UpgradeButton('goldenTouch', 1000, 'Golden Touch')); upgradeGolden.x = 2048 / 2 + 650; upgradeGolden.y = 2732 / 2 + 550; var upgradeMega = game.addChild(new UpgradeButton('megaBoost', 2500, 'Mega Boost')); upgradeMega.x = 2048 / 2 - 400; upgradeMega.y = 2732 / 2 + 750; var upgradeSuper = game.addChild(new UpgradeButton('superAuto', 5000, 'Super Auto')); upgradeSuper.x = 2048 / 2 + 400; upgradeSuper.y = 2732 / 2 + 750; // Create reset button var resetButton = game.addChild(new UpgradeButton('reset', 0, 'RESET GAME')); resetButton.x = 2048 / 2; resetButton.y = 2732 / 2 + 950; upgradeButtons.push(upgrade2x); upgradeButtons.push(upgradeAuto); upgradeButtons.push(upgrade5x); upgradeButtons.push(upgradeStorm); upgradeButtons.push(upgrade10x); upgradeButtons.push(upgradeGolden); upgradeButtons.push(upgradeMega); upgradeButtons.push(upgradeSuper); // Load saved upgrade prices if (storage.upgrade2xPrice) upgrade2x.price = storage.upgrade2xPrice; if (storage.upgrade5xPrice) upgrade5x.price = storage.upgrade5xPrice; if (storage.upgrade10xPrice) upgrade10x.price = storage.upgrade10xPrice; if (storage.upgradeAutoPrice) upgradeAuto.price = storage.upgradeAutoPrice; if (storage.upgradeStormPrice) upgradeStorm.price = storage.upgradeStormPrice; if (storage.upgradeGoldenPrice) upgradeGolden.price = storage.upgradeGoldenPrice; if (storage.upgradeMegaPrice) upgradeMega.price = storage.upgradeMegaPrice; if (storage.upgradeSuperPrice) upgradeSuper.price = storage.upgradeSuperPrice; // Update upgrade button descriptions to show current levels if (autoClickerLevel > 0) { upgradeAuto.description = 'Auto Clicker Lv.' + autoClickerLevel; } if (clickStormLevel > 0) { upgradeStorm.description = 'Click Storm Lv.' + clickStormLevel; } if (goldenTouchLevel > 0) { upgradeGolden.description = 'Golden Touch Lv.' + goldenTouchLevel; } if (megaBoostLevel > 0) { upgradeMega.description = 'Mega Boost Lv.' + megaBoostLevel; } if (superAutoLevel > 0) { upgradeSuper.description = 'Super Auto Lv.' + superAutoLevel; } // Auto clicker functionality var autoClickerTimer; function startAutoClicker() { if (autoClickerTimer) { LK.clearInterval(autoClickerTimer); } var clickSpeed = 1000 - superAutoLevel * 200; // Faster with super auto if (clickSpeed < 100) clickSpeed = 100; // Minimum 100ms autoClickerTimer = LK.setInterval(function () { if (autoClickerLevel > 0) { var pointsToAdd = (autoClickerLevel + superAutoLevel * 2) * pointMultiplier; totalPoints += pointsToAdd; // Cap points at maximum if (totalPoints > maxPoints) { totalPoints = maxPoints; } updateScoreDisplay(); updateUpgradeButtons(); showFloatingPoints(pointsToAdd, redButton.x + 200, redButton.y); } }, clickSpeed); } // Start auto clicker if player already has it if (autoClickerLevel > 0) { startAutoClicker(); } function updateScoreDisplay() { scoreText.setText('Points: ' + totalPoints + ' / ' + maxPoints); LK.setScore(totalPoints); } function updateCPSDisplay() { clicksPerSecond = clickTimes.length; cpsText.setText('CPS: ' + clicksPerSecond); } function updateUpgradeButtons() { for (var i = 0; i < upgradeButtons.length; i++) { upgradeButtons[i].updateDisplay(); } } function showFloatingPoints(points, x, y) { var floatingText = new Text2('+' + points, { size: 50, fill: 0x00FF00 }); floatingText.anchor.set(0.5, 0.5); floatingText.x = x; floatingText.y = y; game.addChild(floatingText); // Animate floating text tween(floatingText, { y: y - 100, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { floatingText.destroy(); } }); } function activateClickStorm() { if (stormActive) return; stormActive = true; // Visual effect - change button color to blue var buttonGraphics = redButton.children[0]; tween(buttonGraphics, { tint: 0x00FFFF }, { duration: 200 }); // Auto-click rapidly for 10 seconds var stormTimer = LK.setInterval(function () { var pointsToAdd = clickStormLevel * pointMultiplier; totalPoints += pointsToAdd; // Cap points at maximum if (totalPoints > maxPoints) { totalPoints = maxPoints; } updateScoreDisplay(); updateUpgradeButtons(); showFloatingPoints(pointsToAdd, redButton.x - 150, redButton.y); }, 100); // Stop storm after 10 seconds LK.setTimeout(function () { LK.clearInterval(stormTimer); stormActive = false; tween(buttonGraphics, { tint: 0xFFFFFF }, { duration: 500 }); }, 10000); } function activateGoldenTouch() { if (goldenActive) return; goldenActive = true; // Visual effect - change button color to gold var buttonGraphics = redButton.children[0]; tween(buttonGraphics, { tint: 0xFFD700 }, { duration: 200 }); // Multiply all points by golden level for 15 seconds var originalMultiplier = pointMultiplier; pointMultiplier *= goldenTouchLevel * 3; LK.setTimeout(function () { pointMultiplier = originalMultiplier; goldenActive = false; tween(buttonGraphics, { tint: 0xFFFFFF }, { duration: 500 }); }, 15000); } function activateMegaBoost() { if (megaActive) return; megaActive = true; // Visual effect - make button bigger and purple var buttonGraphics = redButton.children[0]; tween(buttonGraphics, { scaleX: 1.5, scaleY: 1.5, tint: 0xFF00FF }, { duration: 300 }); // Massive point boost for next 20 clicks var megaClicks = 20; var originalDown = redButton.down; redButton.down = function (x, y, obj) { if (megaClicks > 0) { megaClicks--; var pointsToAdd = megaBoostLevel * 100 * pointMultiplier; totalPoints += pointsToAdd; // Cap points at maximum if (totalPoints > maxPoints) { totalPoints = maxPoints; } updateScoreDisplay(); updateUpgradeButtons(); showFloatingPoints(pointsToAdd, redButton.x, redButton.y - 100); LK.getSound('click').play(); if (megaClicks <= 0) { redButton.down = originalDown; megaActive = false; tween(buttonGraphics, { scaleX: 1.0, scaleY: 1.0, tint: 0xFFFFFF }, { duration: 500 }); } } else { originalDown.call(this, x, y, obj); } }; } function upgradeSuperAuto() { // Increase auto clicker speed and effectiveness if (autoClickerTimer) { LK.clearInterval(autoClickerTimer); } startAutoClicker(); } function saveProgress() { storage.totalPoints = totalPoints; storage.maxPoints = maxPoints; storage.pointMultiplier = pointMultiplier; storage.autoClickerLevel = autoClickerLevel; storage.clickStormLevel = clickStormLevel; storage.goldenTouchLevel = goldenTouchLevel; storage.megaBoostLevel = megaBoostLevel; storage.superAutoLevel = superAutoLevel; storage.upgrade2xPrice = upgrade2x.price; storage.upgrade5xPrice = upgrade5x.price; storage.upgrade10xPrice = upgrade10x.price; storage.upgradeAutoPrice = upgradeAuto.price; storage.upgradeStormPrice = upgradeStorm.price; storage.upgradeGoldenPrice = upgradeGolden.price; storage.upgradeMegaPrice = upgradeMega.price; storage.upgradeSuperPrice = upgradeSuper.price; storage.musicEnabled = musicEnabled; } function resetGame() { // Clear all stored data storage.totalPoints = 0; storage.maxPoints = 1000000000000; storage.pointMultiplier = 1; storage.autoClickerLevel = 0; storage.clickStormLevel = 0; storage.goldenTouchLevel = 0; storage.megaBoostLevel = 0; storage.superAutoLevel = 0; storage.upgrade2xPrice = 10; storage.upgrade5xPrice = 100; storage.upgrade10xPrice = 500; storage.upgradeAutoPrice = 50; storage.upgradeStormPrice = 200; storage.upgradeGoldenPrice = 1000; storage.upgradeMegaPrice = 2500; storage.upgradeSuperPrice = 5000; storage.musicEnabled = true; // Clear auto clicker timer if (autoClickerTimer) { LK.clearInterval(autoClickerTimer); } // Reset all game variables totalPoints = 0; maxPoints = 1000000000000; pointMultiplier = 1; autoClickerLevel = 0; clickStormLevel = 0; goldenTouchLevel = 0; megaBoostLevel = 0; superAutoLevel = 0; clicksPerSecond = 0; clickTimes = []; stormActive = false; goldenActive = false; megaActive = false; musicEnabled = true; // Reset upgrade button prices and descriptions upgrade2x.price = 10; upgrade5x.price = 100; upgrade10x.price = 500; upgradeAuto.price = 50; upgradeAuto.description = 'Auto Clicker'; upgradeStorm.price = 200; upgradeStorm.description = 'Click Storm'; upgradeGolden.price = 1000; upgradeGolden.description = 'Golden Touch'; upgradeMega.price = 2500; upgradeMega.description = 'Mega Boost'; upgradeSuper.price = 5000; upgradeSuper.description = 'Super Auto'; // Update displays updateScoreDisplay(); updateUpgradeButtons(); updateCPSDisplay(); // Reset button appearance var buttonGraphics = redButton.children[0]; buttonGraphics.scaleX = 1.0; buttonGraphics.scaleY = 1.0; buttonGraphics.tint = 0xFFFFFF; // Reset music button and restart music musicButton.setText('🔊 MUSIC ON'); LK.playMusic('backgroundMusic'); } // Initialize displays updateScoreDisplay(); updateUpgradeButtons(); // Music toggle functionality musicButton.down = function (x, y, obj) { musicEnabled = !musicEnabled; musicButton.setText(musicEnabled ? '🔊 MUSIC ON' : '🔇 MUSIC OFF'); if (musicEnabled) { LK.playMusic('backgroundMusic'); } else { LK.stopMusic(); } // Save music preference storage.musicEnabled = musicEnabled; }; // Start background music if enabled if (musicEnabled) { LK.playMusic('backgroundMusic'); } // Auto-save every 5 seconds LK.setInterval(function () { saveProgress(); }, 5000); // Update CPS every 100ms to keep it current LK.setInterval(function () { var currentTime = Date.now(); clickTimes = clickTimes.filter(function (time) { return currentTime - time <= 1000; }); updateCPSDisplay(); }, 100); game.update = function () { // Clean up destroyed floating texts for (var i = floatingTexts.length - 1; i >= 0; i--) { if (floatingTexts[i].destroyed) { floatingTexts.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -226,14 +226,16 @@
var clickTimes = [];
var stormActive = false;
var goldenActive = false;
var megaActive = false;
+var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true;
// UI elements
var scoreText;
var cpsText;
var redButton;
var upgradeButtons = [];
var floatingTexts = [];
+var musicButton;
// Create animated background
var bgShape1 = game.addChild(new BackgroundShape('bgShape1', 300, 400));
var bgShape2 = game.addChild(new BackgroundShape('bgShape2', 1700, 600));
var bgShape3 = game.addChild(new BackgroundShape('bgShape3', 1000, 200));
@@ -265,8 +267,19 @@
});
cpsText.anchor.set(0.5, 0);
LK.gui.top.addChild(cpsText);
cpsText.y = 200;
+// Create music toggle button
+musicButton = new Text2(musicEnabled ? '🔊 MUSIC ON' : '🔇 MUSIC OFF', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+musicButton.anchor.set(1, 0);
+LK.gui.topRight.addChild(musicButton);
+musicButton.x = -120;
+musicButton.y = 100;
+musicButton.interactive = true;
+musicButton.buttonMode = true;
// Create upgrade buttons with more variety
var upgrade2x = game.addChild(new UpgradeButton('multiplier2x', 10, '2x Multiplier'));
upgrade2x.x = 2048 / 2 - 650;
upgrade2x.y = 2732 / 2 + 350;
@@ -510,8 +523,9 @@
storage.upgradeStormPrice = upgradeStorm.price;
storage.upgradeGoldenPrice = upgradeGolden.price;
storage.upgradeMegaPrice = upgradeMega.price;
storage.upgradeSuperPrice = upgradeSuper.price;
+ storage.musicEnabled = musicEnabled;
}
function resetGame() {
// Clear all stored data
storage.totalPoints = 0;
@@ -529,8 +543,9 @@
storage.upgradeStormPrice = 200;
storage.upgradeGoldenPrice = 1000;
storage.upgradeMegaPrice = 2500;
storage.upgradeSuperPrice = 5000;
+ storage.musicEnabled = true;
// Clear auto clicker timer
if (autoClickerTimer) {
LK.clearInterval(autoClickerTimer);
}
@@ -547,8 +562,9 @@
clickTimes = [];
stormActive = false;
goldenActive = false;
megaActive = false;
+ musicEnabled = true;
// Reset upgrade button prices and descriptions
upgrade2x.price = 10;
upgrade5x.price = 100;
upgrade10x.price = 500;
@@ -570,14 +586,31 @@
var buttonGraphics = redButton.children[0];
buttonGraphics.scaleX = 1.0;
buttonGraphics.scaleY = 1.0;
buttonGraphics.tint = 0xFFFFFF;
+ // Reset music button and restart music
+ musicButton.setText('🔊 MUSIC ON');
+ LK.playMusic('backgroundMusic');
}
// Initialize displays
updateScoreDisplay();
updateUpgradeButtons();
-// Start background music
-LK.playMusic('backgroundMusic');
+// Music toggle functionality
+musicButton.down = function (x, y, obj) {
+ musicEnabled = !musicEnabled;
+ musicButton.setText(musicEnabled ? '🔊 MUSIC ON' : '🔇 MUSIC OFF');
+ if (musicEnabled) {
+ LK.playMusic('backgroundMusic');
+ } else {
+ LK.stopMusic();
+ }
+ // Save music preference
+ storage.musicEnabled = musicEnabled;
+};
+// Start background music if enabled
+if (musicEnabled) {
+ LK.playMusic('backgroundMusic');
+}
// Auto-save every 5 seconds
LK.setInterval(function () {
saveProgress();
}, 5000);