User prompt
haz un boton para desactivar la musica
User prompt
haz un fondo que vaya cambiando ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
musica de fondo
User prompt
haz que los potenciadores esten siempre donde el principio
User prompt
HAZ QU ELOS POWER UPS ESTEN ORDENADOS POR CUANTO CUESTAN
User prompt
HAZ QUE HALLA UN BOTON PARAA REINICIAR LA PARTIDA ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
AUMENTA EL LIMITE A 1.000.000.000.000
User prompt
HAZ QUE HALLA UN MAXIMO DE PUNTOS Y DE PUNTOS
User prompt
HAZ QUE AL VOLVER A CARGAR EL juego EMPIECES DESDE EL JUEG ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
SEPARA LOS BOTONES
User prompt
SEPARA LOS BOTONES
User prompt
CAMBIA LOS POWER UOPS Y HAZ MAS
User prompt
SEPARA LOS BOTONES Y ABAJOS DE LOS PUNTOS PON UN CPS
User prompt
HAZ MAS GRANDE LOS REC
Code edit (1 edits merged)
Please save this source code
User prompt
Red Button Clicker
Initial prompt
HAZ UN juego EN EL QUE TENGAS QUE TOCAR UN BOTON ROJO Y QUE TE DE PUNTOS Y CON ESOS PUNTOS PUEDES RECLAMAR BONOS PARA TENER MAS PUNTOS
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var RedButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('redButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
// Track click for CPS calculation
var currentTime = Date.now();
clickTimes.push(currentTime);
// Keep only clicks from the last second
clickTimes = clickTimes.filter(function (time) {
return currentTime - time <= 1000;
});
updateCPSDisplay();
// Button press animation
tween(buttonGraphics, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
tween(buttonGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100
});
// Add points based on multiplier
var pointsToAdd = 1 * pointMultiplier;
totalPoints += pointsToAdd;
// Cap points at maximum
if (totalPoints > maxPoints) {
totalPoints = maxPoints;
}
// Update displays
updateScoreDisplay();
updateUpgradeButtons();
// Play click sound
LK.getSound('click').play();
// Show floating points animation
showFloatingPoints(pointsToAdd, self.x, self.y - 100);
};
return self;
});
var UpgradeButton = Container.expand(function (upgradeType, price, description) {
var self = Container.call(this);
var buttonBg = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2(description + '\nCost: ' + price, {
size: 45,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.upgradeType = upgradeType;
self.price = price;
self.description = description;
self.updateDisplay = function () {
if (self.upgradeType === 'reset') {
buttonText.setText(self.description);
buttonBg.tint = 0xFF0000; // Red color for reset button
buttonBg.alpha = 1.0;
buttonText.alpha = 1.0;
} else {
buttonText.setText(self.description + '\nCost: ' + self.price);
buttonBg.tint = 0x4a90e2; // Original blue color
// Disable button if not enough points
if (totalPoints < self.price) {
buttonBg.alpha = 0.5;
buttonText.alpha = 0.5;
} else {
buttonBg.alpha = 1.0;
buttonText.alpha = 1.0;
}
}
};
self.down = function (x, y, obj) {
if (totalPoints >= self.price) {
// Purchase upgrade
totalPoints -= self.price;
// Apply upgrade effect
if (self.upgradeType === 'multiplier2x') {
pointMultiplier *= 2;
self.price = Math.floor(self.price * 2.5);
} else if (self.upgradeType === 'multiplier5x') {
pointMultiplier *= 5;
self.price = Math.floor(self.price * 3);
} else if (self.upgradeType === 'multiplier10x') {
pointMultiplier *= 10;
self.price = Math.floor(self.price * 4);
} else if (self.upgradeType === 'autoClicker') {
autoClickerLevel++;
self.price = Math.floor(self.price * 2);
self.description = 'Auto Clicker Lv.' + autoClickerLevel;
if (autoClickerLevel === 1) {
startAutoClicker();
}
} else if (self.upgradeType === 'clickStorm') {
clickStormLevel++;
self.price = Math.floor(self.price * 3);
self.description = 'Click Storm Lv.' + clickStormLevel;
activateClickStorm();
} else if (self.upgradeType === 'goldenTouch') {
goldenTouchLevel++;
self.price = Math.floor(self.price * 4);
self.description = 'Golden Touch Lv.' + goldenTouchLevel;
activateGoldenTouch();
} else if (self.upgradeType === 'megaBoost') {
megaBoostLevel++;
self.price = Math.floor(self.price * 5);
self.description = 'Mega Boost Lv.' + megaBoostLevel;
activateMegaBoost();
} else if (self.upgradeType === 'superAuto') {
superAutoLevel++;
self.price = Math.floor(self.price * 6);
self.description = 'Super Auto Lv.' + superAutoLevel;
upgradeSuperAuto();
} else if (self.upgradeType === 'reset') {
// Reset all game progress
resetGame();
}
// Update displays
updateScoreDisplay();
updateUpgradeButtons();
// Play purchase sound
LK.getSound('purchase').play();
// Save progress
saveProgress();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Game variables
var totalPoints = storage.totalPoints || 0;
var maxPoints = storage.maxPoints || 1000000000000; // Maximum points cap
var pointMultiplier = storage.pointMultiplier || 1;
var autoClickerLevel = storage.autoClickerLevel || 0;
var clickStormLevel = storage.clickStormLevel || 0;
var goldenTouchLevel = storage.goldenTouchLevel || 0;
var megaBoostLevel = storage.megaBoostLevel || 0;
var superAutoLevel = storage.superAutoLevel || 0;
var clicksPerSecond = 0;
var clickTimes = [];
var stormActive = false;
var goldenActive = false;
var megaActive = false;
// UI elements
var scoreText;
var cpsText;
var redButton;
var upgradeButtons = [];
var floatingTexts = [];
// Create main red button
redButton = game.addChild(new RedButton());
redButton.x = 2048 / 2;
redButton.y = 2732 / 2 - 200;
// Create score display
scoreText = new Text2('Points: ' + totalPoints, {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
scoreText.y = 100;
// Create CPS display
cpsText = new Text2('CPS: 0', {
size: 60,
fill: 0xFFFF00
});
cpsText.anchor.set(0.5, 0);
LK.gui.top.addChild(cpsText);
cpsText.y = 200;
// Create upgrade buttons with more variety
var upgrade2x = game.addChild(new UpgradeButton('multiplier2x', 10, '2x Multiplier'));
upgrade2x.x = 2048 / 2 - 650;
upgrade2x.y = 2732 / 2 + 350;
var upgrade5x = game.addChild(new UpgradeButton('multiplier5x', 100, '5x Multiplier'));
upgrade5x.x = 2048 / 2;
upgrade5x.y = 2732 / 2 + 350;
var upgrade10x = game.addChild(new UpgradeButton('multiplier10x', 500, '10x Multiplier'));
upgrade10x.x = 2048 / 2 + 650;
upgrade10x.y = 2732 / 2 + 350;
var upgradeAuto = game.addChild(new UpgradeButton('autoClicker', 50, 'Auto Clicker'));
upgradeAuto.x = 2048 / 2 - 650;
upgradeAuto.y = 2732 / 2 + 550;
var upgradeStorm = game.addChild(new UpgradeButton('clickStorm', 200, 'Click Storm'));
upgradeStorm.x = 2048 / 2;
upgradeStorm.y = 2732 / 2 + 550;
var upgradeGolden = game.addChild(new UpgradeButton('goldenTouch', 1000, 'Golden Touch'));
upgradeGolden.x = 2048 / 2 + 650;
upgradeGolden.y = 2732 / 2 + 550;
var upgradeMega = game.addChild(new UpgradeButton('megaBoost', 2500, 'Mega Boost'));
upgradeMega.x = 2048 / 2 - 400;
upgradeMega.y = 2732 / 2 + 750;
var upgradeSuper = game.addChild(new UpgradeButton('superAuto', 5000, 'Super Auto'));
upgradeSuper.x = 2048 / 2 + 400;
upgradeSuper.y = 2732 / 2 + 750;
// Create reset button
var resetButton = game.addChild(new UpgradeButton('reset', 0, 'RESET GAME'));
resetButton.x = 2048 / 2;
resetButton.y = 2732 / 2 + 950;
upgradeButtons.push(upgrade2x);
upgradeButtons.push(upgradeAuto);
upgradeButtons.push(upgrade5x);
upgradeButtons.push(upgradeStorm);
upgradeButtons.push(upgrade10x);
upgradeButtons.push(upgradeGolden);
upgradeButtons.push(upgradeMega);
upgradeButtons.push(upgradeSuper);
// Load saved upgrade prices
if (storage.upgrade2xPrice) upgrade2x.price = storage.upgrade2xPrice;
if (storage.upgrade5xPrice) upgrade5x.price = storage.upgrade5xPrice;
if (storage.upgrade10xPrice) upgrade10x.price = storage.upgrade10xPrice;
if (storage.upgradeAutoPrice) upgradeAuto.price = storage.upgradeAutoPrice;
if (storage.upgradeStormPrice) upgradeStorm.price = storage.upgradeStormPrice;
if (storage.upgradeGoldenPrice) upgradeGolden.price = storage.upgradeGoldenPrice;
if (storage.upgradeMegaPrice) upgradeMega.price = storage.upgradeMegaPrice;
if (storage.upgradeSuperPrice) upgradeSuper.price = storage.upgradeSuperPrice;
// Update upgrade button descriptions to show current levels
if (autoClickerLevel > 0) {
upgradeAuto.description = 'Auto Clicker Lv.' + autoClickerLevel;
}
if (clickStormLevel > 0) {
upgradeStorm.description = 'Click Storm Lv.' + clickStormLevel;
}
if (goldenTouchLevel > 0) {
upgradeGolden.description = 'Golden Touch Lv.' + goldenTouchLevel;
}
if (megaBoostLevel > 0) {
upgradeMega.description = 'Mega Boost Lv.' + megaBoostLevel;
}
if (superAutoLevel > 0) {
upgradeSuper.description = 'Super Auto Lv.' + superAutoLevel;
}
// Auto clicker functionality
var autoClickerTimer;
function startAutoClicker() {
if (autoClickerTimer) {
LK.clearInterval(autoClickerTimer);
}
var clickSpeed = 1000 - superAutoLevel * 200; // Faster with super auto
if (clickSpeed < 100) clickSpeed = 100; // Minimum 100ms
autoClickerTimer = LK.setInterval(function () {
if (autoClickerLevel > 0) {
var pointsToAdd = (autoClickerLevel + superAutoLevel * 2) * pointMultiplier;
totalPoints += pointsToAdd;
// Cap points at maximum
if (totalPoints > maxPoints) {
totalPoints = maxPoints;
}
updateScoreDisplay();
updateUpgradeButtons();
showFloatingPoints(pointsToAdd, redButton.x + 200, redButton.y);
}
}, clickSpeed);
}
// Start auto clicker if player already has it
if (autoClickerLevel > 0) {
startAutoClicker();
}
function updateScoreDisplay() {
scoreText.setText('Points: ' + totalPoints + ' / ' + maxPoints);
LK.setScore(totalPoints);
}
function updateCPSDisplay() {
clicksPerSecond = clickTimes.length;
cpsText.setText('CPS: ' + clicksPerSecond);
}
function updateUpgradeButtons() {
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].updateDisplay();
}
}
function showFloatingPoints(points, x, y) {
var floatingText = new Text2('+' + points, {
size: 50,
fill: 0x00FF00
});
floatingText.anchor.set(0.5, 0.5);
floatingText.x = x;
floatingText.y = y;
game.addChild(floatingText);
// Animate floating text
tween(floatingText, {
y: y - 100,
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
floatingText.destroy();
}
});
}
function activateClickStorm() {
if (stormActive) return;
stormActive = true;
// Visual effect - change button color to blue
var buttonGraphics = redButton.children[0];
tween(buttonGraphics, {
tint: 0x00FFFF
}, {
duration: 200
});
// Auto-click rapidly for 10 seconds
var stormTimer = LK.setInterval(function () {
var pointsToAdd = clickStormLevel * pointMultiplier;
totalPoints += pointsToAdd;
// Cap points at maximum
if (totalPoints > maxPoints) {
totalPoints = maxPoints;
}
updateScoreDisplay();
updateUpgradeButtons();
showFloatingPoints(pointsToAdd, redButton.x - 150, redButton.y);
}, 100);
// Stop storm after 10 seconds
LK.setTimeout(function () {
LK.clearInterval(stormTimer);
stormActive = false;
tween(buttonGraphics, {
tint: 0xFFFFFF
}, {
duration: 500
});
}, 10000);
}
function activateGoldenTouch() {
if (goldenActive) return;
goldenActive = true;
// Visual effect - change button color to gold
var buttonGraphics = redButton.children[0];
tween(buttonGraphics, {
tint: 0xFFD700
}, {
duration: 200
});
// Multiply all points by golden level for 15 seconds
var originalMultiplier = pointMultiplier;
pointMultiplier *= goldenTouchLevel * 3;
LK.setTimeout(function () {
pointMultiplier = originalMultiplier;
goldenActive = false;
tween(buttonGraphics, {
tint: 0xFFFFFF
}, {
duration: 500
});
}, 15000);
}
function activateMegaBoost() {
if (megaActive) return;
megaActive = true;
// Visual effect - make button bigger and purple
var buttonGraphics = redButton.children[0];
tween(buttonGraphics, {
scaleX: 1.5,
scaleY: 1.5,
tint: 0xFF00FF
}, {
duration: 300
});
// Massive point boost for next 20 clicks
var megaClicks = 20;
var originalDown = redButton.down;
redButton.down = function (x, y, obj) {
if (megaClicks > 0) {
megaClicks--;
var pointsToAdd = megaBoostLevel * 100 * pointMultiplier;
totalPoints += pointsToAdd;
// Cap points at maximum
if (totalPoints > maxPoints) {
totalPoints = maxPoints;
}
updateScoreDisplay();
updateUpgradeButtons();
showFloatingPoints(pointsToAdd, redButton.x, redButton.y - 100);
LK.getSound('click').play();
if (megaClicks <= 0) {
redButton.down = originalDown;
megaActive = false;
tween(buttonGraphics, {
scaleX: 1.0,
scaleY: 1.0,
tint: 0xFFFFFF
}, {
duration: 500
});
}
} else {
originalDown.call(this, x, y, obj);
}
};
}
function upgradeSuperAuto() {
// Increase auto clicker speed and effectiveness
if (autoClickerTimer) {
LK.clearInterval(autoClickerTimer);
}
startAutoClicker();
}
function saveProgress() {
storage.totalPoints = totalPoints;
storage.maxPoints = maxPoints;
storage.pointMultiplier = pointMultiplier;
storage.autoClickerLevel = autoClickerLevel;
storage.clickStormLevel = clickStormLevel;
storage.goldenTouchLevel = goldenTouchLevel;
storage.megaBoostLevel = megaBoostLevel;
storage.superAutoLevel = superAutoLevel;
storage.upgrade2xPrice = upgrade2x.price;
storage.upgrade5xPrice = upgrade5x.price;
storage.upgrade10xPrice = upgrade10x.price;
storage.upgradeAutoPrice = upgradeAuto.price;
storage.upgradeStormPrice = upgradeStorm.price;
storage.upgradeGoldenPrice = upgradeGolden.price;
storage.upgradeMegaPrice = upgradeMega.price;
storage.upgradeSuperPrice = upgradeSuper.price;
}
function resetGame() {
// Clear all stored data
storage.totalPoints = 0;
storage.maxPoints = 1000000000000;
storage.pointMultiplier = 1;
storage.autoClickerLevel = 0;
storage.clickStormLevel = 0;
storage.goldenTouchLevel = 0;
storage.megaBoostLevel = 0;
storage.superAutoLevel = 0;
storage.upgrade2xPrice = 10;
storage.upgrade5xPrice = 100;
storage.upgrade10xPrice = 500;
storage.upgradeAutoPrice = 50;
storage.upgradeStormPrice = 200;
storage.upgradeGoldenPrice = 1000;
storage.upgradeMegaPrice = 2500;
storage.upgradeSuperPrice = 5000;
// Clear auto clicker timer
if (autoClickerTimer) {
LK.clearInterval(autoClickerTimer);
}
// Reset all game variables
totalPoints = 0;
maxPoints = 1000000000000;
pointMultiplier = 1;
autoClickerLevel = 0;
clickStormLevel = 0;
goldenTouchLevel = 0;
megaBoostLevel = 0;
superAutoLevel = 0;
clicksPerSecond = 0;
clickTimes = [];
stormActive = false;
goldenActive = false;
megaActive = false;
// Reset upgrade button prices and descriptions
upgrade2x.price = 10;
upgrade5x.price = 100;
upgrade10x.price = 500;
upgradeAuto.price = 50;
upgradeAuto.description = 'Auto Clicker';
upgradeStorm.price = 200;
upgradeStorm.description = 'Click Storm';
upgradeGolden.price = 1000;
upgradeGolden.description = 'Golden Touch';
upgradeMega.price = 2500;
upgradeMega.description = 'Mega Boost';
upgradeSuper.price = 5000;
upgradeSuper.description = 'Super Auto';
// Update displays
updateScoreDisplay();
updateUpgradeButtons();
updateCPSDisplay();
// Reset button appearance
var buttonGraphics = redButton.children[0];
buttonGraphics.scaleX = 1.0;
buttonGraphics.scaleY = 1.0;
buttonGraphics.tint = 0xFFFFFF;
}
// Initialize displays
updateScoreDisplay();
updateUpgradeButtons();
// Start background music
LK.playMusic('backgroundMusic');
// Auto-save every 5 seconds
LK.setInterval(function () {
saveProgress();
}, 5000);
// Update CPS every 100ms to keep it current
LK.setInterval(function () {
var currentTime = Date.now();
clickTimes = clickTimes.filter(function (time) {
return currentTime - time <= 1000;
});
updateCPSDisplay();
}, 100);
game.update = function () {
// Clean up destroyed floating texts
for (var i = floatingTexts.length - 1; i >= 0; i--) {
if (floatingTexts[i].destroyed) {
floatingTexts.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -501,8 +501,10 @@
}
// Initialize displays
updateScoreDisplay();
updateUpgradeButtons();
+// Start background music
+LK.playMusic('backgroundMusic');
// Auto-save every 5 seconds
LK.setInterval(function () {
saveProgress();
}, 5000);