User prompt
Diseña la interfaz y hazla funcional pls ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Crea una interfaz al iniciar el juego que aparezca la opción de jugar cambiar el idioma de juego y tu máxima puntuación en cada idioma ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz un sitio donde aparezcan las vidas
User prompt
Please fix the bug: 'storage.get is not a function. (In 'storage.get('selectedLanguage')', 'storage.get' is undefined)' in or related to this line: 'var currentLanguage = storage.get('selectedLanguage') || 'es';' Line Number: 153 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Sip puedes poner una interfaz y que puedas cambiar el idioma de las palabras
User prompt
Add músic
User prompt
Finx de bugs pls
Code edit (1 edits merged)
Please save this source code
User prompt
Puedes poner el fondo más colorido y que vaya cambiando dependiendo de la velocidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Le añades musica
Code edit (1 edits merged)
Please save this source code
User prompt
Palabras Volantes
Initial prompt
Hablas español
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphic = self.attachAsset('heart', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var LanguageButton = Container.expand(function () { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); buttonBg.width = 200; buttonBg.height = 60; // Create text for the button self.buttonText = new Text2('Español', { size: 36, fill: 0xFFFFFF }); self.buttonText.anchor.set(0.5, 0.5); self.addChild(self.buttonText); self.setLanguage = function (lang) { if (lang === 'es') { self.buttonText.setText('Español'); } else if (lang === 'en') { self.buttonText.setText('English'); } else if (lang === 'fr') { self.buttonText.setText('Français'); } }; // Touch handler for language cycling self.down = function (x, y, obj) { // Cycle through languages if (currentLanguage === 'es') { currentLanguage = 'en'; } else if (currentLanguage === 'en') { currentLanguage = 'fr'; } else { currentLanguage = 'es'; } // Save language preference storage.selectedLanguage = currentLanguage; // Update button text self.setLanguage(currentLanguage); // Update word categories updateWordCategories(); // Visual feedback LK.effects.flashObject(self, 0xFFEB3B, 300); }; return self; }); var MenuInterface = Container.expand(function () { var self = Container.call(this); // Menu background var menuBg = LK.getAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); menuBg.width = 600; menuBg.height = 800; menuBg.tint = 0x2196F3; self.addChild(menuBg); // Title self.titleText = new Text2('Palabras Volantes', { size: 72, fill: 0xFFFFFF }); self.titleText.anchor.set(0.5, 0.5); self.titleText.y = -300; self.addChild(self.titleText); // Play button self.playButton = LK.getAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); self.playButton.width = 300; self.playButton.height = 80; self.playButton.y = -100; self.playButton.tint = 0x4CAF50; self.addChild(self.playButton); self.playText = new Text2('Jugar', { size: 48, fill: 0xFFFFFF }); self.playText.anchor.set(0.5, 0.5); self.playText.y = -100; self.addChild(self.playText); // Language button self.languageButton = LK.getAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); self.languageButton.width = 300; self.languageButton.height = 80; self.languageButton.y = 20; self.languageButton.tint = 0xFF9800; self.addChild(self.languageButton); self.languageText = new Text2('Idioma: Español', { size: 40, fill: 0xFFFFFF }); self.languageText.anchor.set(0.5, 0.5); self.languageText.y = 20; self.addChild(self.languageText); // High score display self.highScoreText = new Text2('Mejor puntuación: 0', { size: 36, fill: 0xFFFFFF }); self.highScoreText.anchor.set(0.5, 0.5); self.highScoreText.y = 140; self.addChild(self.highScoreText); // Update texts based on language self.updateLanguage = function () { if (currentLanguage === 'es') { self.titleText.setText('Palabras Volantes'); self.playText.setText('Jugar'); self.languageText.setText('Idioma: Español'); var highScore = storage.highScoreEs || 0; self.highScoreText.setText('Mejor puntuación: ' + highScore); } else if (currentLanguage === 'en') { self.titleText.setText('Flying Words'); self.playText.setText('Play'); self.languageText.setText('Language: English'); var highScore = storage.highScoreEn || 0; self.highScoreText.setText('High Score: ' + highScore); } else if (currentLanguage === 'fr') { self.titleText.setText('Mots Volants'); self.playText.setText('Jouer'); self.languageText.setText('Langue: Français'); var highScore = storage.highScoreFr || 0; self.highScoreText.setText('Meilleur score: ' + highScore); } }; // Touch handlers self.down = function (x, y, obj) { var localPos = self.toLocal(obj.parent.toGlobal(obj.position)); // Check play button if (localPos.y > -140 && localPos.y < -60 && Math.abs(localPos.x) < 150) { startGame(); LK.effects.flashObject(self.playButton, 0xFFEB3B, 300); } // Check language button if (localPos.y > -20 && localPos.y < 60 && Math.abs(localPos.x) < 150) { cycleLanguage(); LK.effects.flashObject(self.languageButton, 0xFFEB3B, 300); } }; return self; }); var Word = Container.expand(function () { var self = Container.call(this); // Create word bubble background var bubble = self.attachAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); // Create text for the word self.wordText = new Text2('', { size: 48, fill: 0xFFFFFF }); self.wordText.anchor.set(0.5, 0.5); self.addChild(self.wordText); // Word properties self.fallSpeed = 2; self.word = ''; self.missed = false; // Set the word text self.setWord = function (word) { self.word = word; self.wordText.setText(word); }; // Update method called every frame self.update = function () { self.y += self.fallSpeed; }; // Touch handler self.down = function (x, y, obj) { if (!self.missed) { // Word was touched correctly LK.setScore(LK.getScore() + 10); scoreText.setText(LK.getScore()); // Visual effect LK.effects.flashObject(self, 0xFFEB3B, 300); tween(self, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); // Play sound LK.getSound('correctWord').play(); // Remove from words array for (var i = words.length - 1; i >= 0; i--) { if (words[i] === self) { words.splice(i, 1); break; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1976D2 }); /**** * Game Code ****/ // Game state management var gameState = 'menu'; // 'menu' or 'playing' var menuInterface; // Game variables var words = []; var lives = 3; var hearts = []; var currentSpeed = 2; var wordSpawnTimer = 0; var spawnInterval = 120; // Spawn every 2 seconds at 60 FPS var backgroundColors = [0x1976D2, 0x7B1FA2, 0xD32F2F, 0xF57C00, 0x388E3C, 0x1976D2]; var currentColorIndex = 0; var lastSpeedLevel = 0; // Language system var currentLanguage = storage.selectedLanguage || 'es'; var languageButton; var scoreText; var livesContainer; // Multi-language words by category var allLanguageWords = { es: { animales: ['gato', 'perro', 'pájaro', 'pez', 'león', 'tigre', 'oso', 'ratón'], colores: ['rojo', 'azul', 'verde', 'amarillo', 'naranja', 'morado', 'rosa', 'negro'], comida: ['manzana', 'pan', 'agua', 'leche', 'queso', 'pollo', 'arroz', 'pasta'], objetos: ['mesa', 'silla', 'libro', 'lápiz', 'coche', 'casa', 'puerta', 'ventana'] }, en: { animals: ['cat', 'dog', 'bird', 'fish', 'lion', 'tiger', 'bear', 'mouse'], colors: ['red', 'blue', 'green', 'yellow', 'orange', 'purple', 'pink', 'black'], food: ['apple', 'bread', 'water', 'milk', 'cheese', 'chicken', 'rice', 'pasta'], objects: ['table', 'chair', 'book', 'pencil', 'car', 'house', 'door', 'window'] }, fr: { animaux: ['chat', 'chien', 'oiseau', 'poisson', 'lion', 'tigre', 'ours', 'souris'], couleurs: ['rouge', 'bleu', 'vert', 'jaune', 'orange', 'violet', 'rose', 'noir'], nourriture: ['pomme', 'pain', 'eau', 'lait', 'fromage', 'poulet', 'riz', 'pâtes'], objets: ['table', 'chaise', 'livre', 'crayon', 'voiture', 'maison', 'porte', 'fenêtre'] } }; var wordCategories = {}; var allWords = []; // Function to update word categories based on current language function updateWordCategories() { wordCategories = allLanguageWords[currentLanguage]; allWords = []; for (var category in wordCategories) { allWords = allWords.concat(wordCategories[category]); } } // Initialize with current language updateWordCategories(); // Function to start the game function startGame() { gameState = 'playing'; // Hide menu if (menuInterface) { menuInterface.visible = false; } // Reset game variables words = []; lives = 3; currentSpeed = 2; wordSpawnTimer = 0; currentColorIndex = 0; lastSpeedLevel = 0; LK.setScore(0); // Show game UI showGameUI(); // Reset hearts for (var i = 0; i < hearts.length; i++) { hearts[i].alpha = 1; } // Update score display if (scoreText) { scoreText.setText(LK.getScore()); } } // Function to cycle language function cycleLanguage() { if (currentLanguage === 'es') { currentLanguage = 'en'; } else if (currentLanguage === 'en') { currentLanguage = 'fr'; } else { currentLanguage = 'es'; } // Save language preference storage.selectedLanguage = currentLanguage; // Update word categories updateWordCategories(); // Update menu interface if (menuInterface) { menuInterface.updateLanguage(); } // Update language button if visible if (languageButton) { languageButton.setLanguage(currentLanguage); } } // Function to show game UI function showGameUI() { if (scoreText) { scoreText.visible = true; } if (livesContainer) { livesContainer.visible = true; } if (languageButton) { languageButton.visible = true; } } // Function to hide game UI function hideGameUI() { if (scoreText) { scoreText.visible = false; } if (livesContainer) { livesContainer.visible = false; } if (languageButton) { languageButton.visible = false; } } // Function to show menu function showMenu() { gameState = 'menu'; // Hide game UI hideGameUI(); // Clear existing words for (var i = words.length - 1; i >= 0; i--) { words[i].destroy(); words.splice(i, 1); } // Show menu interface if (menuInterface) { menuInterface.visible = true; menuInterface.updateLanguage(); } } // Create menu interface menuInterface = new MenuInterface(); menuInterface.x = 2048 / 2; menuInterface.y = 2732 / 2; game.addChild(menuInterface); // Score display scoreText = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 50; // Lives display - Create a container for hearts with better positioning livesContainer = new Container(); livesContainer.x = -150; // Offset to position hearts better in top right livesContainer.y = 50; LK.gui.topRight.addChild(livesContainer); // Add hearts to the lives container for (var i = 0; i < 3; i++) { var heart = new Heart(); heart.x = i * 60; heart.y = 0; hearts.push(heart); livesContainer.addChild(heart); } // Add "Lives:" label next to hearts var livesLabel = new Text2('Lives:', { size: 40, fill: 0xFFFFFF }); livesLabel.anchor.set(1, 0.5); livesLabel.x = -20; livesLabel.y = 20; livesContainer.addChild(livesLabel); // Language selection button languageButton = new LanguageButton(); languageButton.x = 150; languageButton.y = 120; languageButton.setLanguage(currentLanguage); LK.gui.topLeft.addChild(languageButton); // Initially hide game UI and show menu hideGameUI(); showMenu(); // Function to spawn a new word function spawnWord() { var word = new Word(); var randomWord = allWords[Math.floor(Math.random() * allWords.length)]; word.setWord(randomWord); // Random horizontal position word.x = Math.random() * (2048 - 300) + 150; word.y = -100; word.fallSpeed = currentSpeed; words.push(word); game.addChild(word); } // Function to lose a life function loseLife() { lives--; if (lives >= 0 && lives < hearts.length) { hearts[lives].alpha = 0.3; } if (lives <= 0) { // Save high score before game over var currentScore = LK.getScore(); var highScoreKey = 'highScore' + currentLanguage.charAt(0).toUpperCase() + currentLanguage.slice(1); var currentHighScore = storage[highScoreKey] || 0; if (currentScore > currentHighScore) { storage[highScoreKey] = currentScore; } // Show game over and return to menu after delay LK.showGameOver(); LK.setTimeout(function () { showMenu(); }, 2000); } // Play wrong sound LK.getSound('wrongWord').play(); // Flash screen red LK.effects.flashScreen(0xFF1744, 500); } // Game update loop game.update = function () { // Only update game logic when playing if (gameState !== 'playing') { return; } // Spawn new words wordSpawnTimer++; if (wordSpawnTimer >= spawnInterval) { spawnWord(); wordSpawnTimer = 0; } // Update and check words for (var i = words.length - 1; i >= 0; i--) { var word = words[i]; // Check if word reached bottom if (word.y > 2732 + 50) { if (!word.missed) { word.missed = true; loseLife(); } word.destroy(); words.splice(i, 1); } } // Increase speed every 20 points var speedLevel = Math.floor(LK.getScore() / 20); currentSpeed = 2 + speedLevel * 0.5; // Decrease spawn interval slightly as speed increases spawnInterval = Math.max(60, 120 - speedLevel * 5); // Change background color when speed level increases if (speedLevel !== lastSpeedLevel) { currentColorIndex = speedLevel % backgroundColors.length; var targetColor = backgroundColors[currentColorIndex]; // Simple immediate color change - tween doesn't work well with color interpolation in this context game.setBackgroundColor(targetColor); lastSpeedLevel = speedLevel; } }; // Play background music LK.playMusic('backgroundMusic');
===================================================================
--- original.js
+++ change.js
@@ -228,8 +228,11 @@
/****
* Game Code
****/
+// Game state management
+var gameState = 'menu'; // 'menu' or 'playing'
+var menuInterface;
// Game variables
var words = [];
var lives = 3;
var hearts = [];
@@ -241,8 +244,10 @@
var lastSpeedLevel = 0;
// Language system
var currentLanguage = storage.selectedLanguage || 'es';
var languageButton;
+var scoreText;
+var livesContainer;
// Multi-language words by category
var allLanguageWords = {
es: {
animales: ['gato', 'perro', 'pájaro', 'pez', 'león', 'tigre', 'oso', 'ratón'],
@@ -274,18 +279,111 @@
}
}
// Initialize with current language
updateWordCategories();
+// Function to start the game
+function startGame() {
+ gameState = 'playing';
+ // Hide menu
+ if (menuInterface) {
+ menuInterface.visible = false;
+ }
+ // Reset game variables
+ words = [];
+ lives = 3;
+ currentSpeed = 2;
+ wordSpawnTimer = 0;
+ currentColorIndex = 0;
+ lastSpeedLevel = 0;
+ LK.setScore(0);
+ // Show game UI
+ showGameUI();
+ // Reset hearts
+ for (var i = 0; i < hearts.length; i++) {
+ hearts[i].alpha = 1;
+ }
+ // Update score display
+ if (scoreText) {
+ scoreText.setText(LK.getScore());
+ }
+}
+// Function to cycle language
+function cycleLanguage() {
+ if (currentLanguage === 'es') {
+ currentLanguage = 'en';
+ } else if (currentLanguage === 'en') {
+ currentLanguage = 'fr';
+ } else {
+ currentLanguage = 'es';
+ }
+ // Save language preference
+ storage.selectedLanguage = currentLanguage;
+ // Update word categories
+ updateWordCategories();
+ // Update menu interface
+ if (menuInterface) {
+ menuInterface.updateLanguage();
+ }
+ // Update language button if visible
+ if (languageButton) {
+ languageButton.setLanguage(currentLanguage);
+ }
+}
+// Function to show game UI
+function showGameUI() {
+ if (scoreText) {
+ scoreText.visible = true;
+ }
+ if (livesContainer) {
+ livesContainer.visible = true;
+ }
+ if (languageButton) {
+ languageButton.visible = true;
+ }
+}
+// Function to hide game UI
+function hideGameUI() {
+ if (scoreText) {
+ scoreText.visible = false;
+ }
+ if (livesContainer) {
+ livesContainer.visible = false;
+ }
+ if (languageButton) {
+ languageButton.visible = false;
+ }
+}
+// Function to show menu
+function showMenu() {
+ gameState = 'menu';
+ // Hide game UI
+ hideGameUI();
+ // Clear existing words
+ for (var i = words.length - 1; i >= 0; i--) {
+ words[i].destroy();
+ words.splice(i, 1);
+ }
+ // Show menu interface
+ if (menuInterface) {
+ menuInterface.visible = true;
+ menuInterface.updateLanguage();
+ }
+}
+// Create menu interface
+menuInterface = new MenuInterface();
+menuInterface.x = 2048 / 2;
+menuInterface.y = 2732 / 2;
+game.addChild(menuInterface);
// Score display
-var scoreText = new Text2('0', {
+scoreText = new Text2('0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
scoreText.y = 50;
// Lives display - Create a container for hearts with better positioning
-var livesContainer = new Container();
+livesContainer = new Container();
livesContainer.x = -150; // Offset to position hearts better in top right
livesContainer.y = 50;
LK.gui.topRight.addChild(livesContainer);
// Add hearts to the lives container
@@ -310,8 +408,11 @@
languageButton.x = 150;
languageButton.y = 120;
languageButton.setLanguage(currentLanguage);
LK.gui.topLeft.addChild(languageButton);
+// Initially hide game UI and show menu
+hideGameUI();
+showMenu();
// Function to spawn a new word
function spawnWord() {
var word = new Word();
var randomWord = allWords[Math.floor(Math.random() * allWords.length)];
@@ -329,17 +430,32 @@
if (lives >= 0 && lives < hearts.length) {
hearts[lives].alpha = 0.3;
}
if (lives <= 0) {
+ // Save high score before game over
+ var currentScore = LK.getScore();
+ var highScoreKey = 'highScore' + currentLanguage.charAt(0).toUpperCase() + currentLanguage.slice(1);
+ var currentHighScore = storage[highScoreKey] || 0;
+ if (currentScore > currentHighScore) {
+ storage[highScoreKey] = currentScore;
+ }
+ // Show game over and return to menu after delay
LK.showGameOver();
+ LK.setTimeout(function () {
+ showMenu();
+ }, 2000);
}
// Play wrong sound
LK.getSound('wrongWord').play();
// Flash screen red
LK.effects.flashScreen(0xFF1744, 500);
}
// Game update loop
game.update = function () {
+ // Only update game logic when playing
+ if (gameState !== 'playing') {
+ return;
+ }
// Spawn new words
wordSpawnTimer++;
if (wordSpawnTimer >= spawnInterval) {
spawnWord();
@@ -371,8 +487,6 @@
game.setBackgroundColor(targetColor);
lastSpeedLevel = speedLevel;
}
};
-// Initialize score
-scoreText.setText(LK.getScore());
// Play background music
LK.playMusic('backgroundMusic');
\ No newline at end of file