User prompt
Haz que los corazones y el texto de los corazones Esteban a la par de altura
User prompt
Mueve hacia la izquierda un poco los corazones
User prompt
Haz las vidas más grandes
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Haz los otros botones más grandes
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Haz las palabras más grandes
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No aparece
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Haz que al pausar el juego arriba a la derecha ponga la puntuación maxima de cada idioma ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz que el fondo de las palabras mal escritas sea el mismo que el de las palabras bien escritas
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Haz que las palabras mal escritas al tocar el suelo no pierdas vidas
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Haz que halla palabras mal escritas que al pincharlas te quite una vida
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Haz que al entrar al juego suene la musica
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Haz que el botón también active y desactive la música de las letras ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz un botón que desactive y active la música del juego ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Can't find variable: storage' in or related to this line: 'var currentLanguage = storage.selectedLanguage || 'es';' Line Number: 154
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Elimina la función de decir palabras
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Please fix the bug: 'Script error.' in or related to this line: 'var utterance = new SpeechSynthesisUtterance(self.word);' Line Number: 163
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Haz que cada vez que toque una palabra suene la palabra y que allá un botón para desactivar esta función ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Haz que el botón de cambiar el idioma está abajo que las vidas
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Elimina el menu
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Haz que cuando toque jugar oculte el menú y empiecen a caer las palabras
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Sigue sin llevarme al juego
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Haz que al pinchar en jugar me lleve al juego
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Haz que cuando pinche en jugar me lleve al juego
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Haz el menú más grande
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 158
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphic = self.attachAsset('heart', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var LanguageButton = Container.expand(function () { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); buttonBg.width = 200; buttonBg.height = 60; // Create text for the button self.buttonText = new Text2('Español', { size: 36, fill: 0xFFFFFF }); self.buttonText.anchor.set(0.5, 0.5); self.addChild(self.buttonText); self.setLanguage = function (lang) { if (lang === 'es') { self.buttonText.setText('Español'); } else if (lang === 'en') { self.buttonText.setText('English'); } else if (lang === 'fr') { self.buttonText.setText('Français'); } }; // Touch handler for language cycling self.down = function (x, y, obj) { // Cycle through languages if (currentLanguage === 'es') { currentLanguage = 'en'; } else if (currentLanguage === 'en') { currentLanguage = 'fr'; } else { currentLanguage = 'es'; } // Save language preference storage.selectedLanguage = currentLanguage; // Update button text self.setLanguage(currentLanguage); // Update word categories updateWordCategories(); // Visual feedback LK.effects.flashObject(self, 0xFFEB3B, 300); }; return self; }); var MusicToggleButton = Container.expand(function () { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); buttonBg.width = 200; buttonBg.height = 60; // Create text for the button self.buttonText = new Text2('Música ON', { size: 32, fill: 0xFFFFFF }); self.buttonText.anchor.set(0.5, 0.5); self.addChild(self.buttonText); // Update button text based on music state self.updateText = function () { if (musicEnabled) { self.buttonText.setText('Música ON'); } else { self.buttonText.setText('Música OFF'); } }; // Touch handler for music toggle self.down = function (x, y, obj) { // Toggle music state musicEnabled = !musicEnabled; // Save music preference storage.musicEnabled = musicEnabled; // Update button text self.updateText(); // Control music playback if (musicEnabled) { LK.playMusic('backgroundMusic'); } else { LK.stopMusic(); } // Visual feedback LK.effects.flashObject(self, 0xFFEB3B, 300); }; return self; }); var Word = Container.expand(function () { var self = Container.call(this); // Create word bubble background var bubble = self.attachAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); // Create text for the word self.wordText = new Text2('', { size: 48, fill: 0xFFFFFF }); self.wordText.anchor.set(0.5, 0.5); self.addChild(self.wordText); // Word properties self.fallSpeed = 2; self.word = ''; self.missed = false; // Set the word text self.setWord = function (word) { self.word = word; self.wordText.setText(word); }; // Update method called every frame self.update = function () { self.y += self.fallSpeed; }; // Touch handler self.down = function (x, y, obj) { if (!self.missed) { // Word was touched correctly LK.setScore(LK.getScore() + 10); scoreText.setText(LK.getScore()); // Visual effect LK.effects.flashObject(self, 0xFFEB3B, 300); tween(self, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); // Play sound if music is enabled if (musicEnabled) { LK.getSound('correctWord').play(); } // Remove from words array for (var i = words.length - 1; i >= 0; i--) { if (words[i] === self) { words.splice(i, 1); break; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1976D2 }); /**** * Game Code ****/ // Game state management var gameState = 'playing'; // 'menu' or 'playing' // Game variables var words = []; var lives = 3; var hearts = []; var currentSpeed = 2; var wordSpawnTimer = 0; var spawnInterval = 120; // Spawn every 2 seconds at 60 FPS var backgroundColors = [0x1976D2, 0x7B1FA2, 0xD32F2F, 0xF57C00, 0x388E3C, 0x1976D2]; var currentColorIndex = 0; var lastSpeedLevel = 0; // Language system var currentLanguage = storage.selectedLanguage || 'es'; var languageButton; var musicToggleButton; var scoreText; var livesContainer; // Music system var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // Multi-language words by category var allLanguageWords = { es: { animales: ['gato', 'perro', 'pájaro', 'pez', 'león', 'tigre', 'oso', 'ratón'], colores: ['rojo', 'azul', 'verde', 'amarillo', 'naranja', 'morado', 'rosa', 'negro'], comida: ['manzana', 'pan', 'agua', 'leche', 'queso', 'pollo', 'arroz', 'pasta'], objetos: ['mesa', 'silla', 'libro', 'lápiz', 'coche', 'casa', 'puerta', 'ventana'] }, en: { animals: ['cat', 'dog', 'bird', 'fish', 'lion', 'tiger', 'bear', 'mouse'], colors: ['red', 'blue', 'green', 'yellow', 'orange', 'purple', 'pink', 'black'], food: ['apple', 'bread', 'water', 'milk', 'cheese', 'chicken', 'rice', 'pasta'], objects: ['table', 'chair', 'book', 'pencil', 'car', 'house', 'door', 'window'] }, fr: { animaux: ['chat', 'chien', 'oiseau', 'poisson', 'lion', 'tigre', 'ours', 'souris'], couleurs: ['rouge', 'bleu', 'vert', 'jaune', 'orange', 'violet', 'rose', 'noir'], nourriture: ['pomme', 'pain', 'eau', 'lait', 'fromage', 'poulet', 'riz', 'pâtes'], objets: ['table', 'chaise', 'livre', 'crayon', 'voiture', 'maison', 'porte', 'fenêtre'] } }; var wordCategories = {}; var allWords = []; // Function to update word categories based on current language function updateWordCategories() { wordCategories = allLanguageWords[currentLanguage]; allWords = []; for (var category in wordCategories) { allWords = allWords.concat(wordCategories[category]); } } // Initialize with current language updateWordCategories(); // Function to start the game function startGame() { gameState = 'playing'; // Reset game variables words = []; lives = 3; currentSpeed = 2; wordSpawnTimer = 0; currentColorIndex = 0; lastSpeedLevel = 0; LK.setScore(0); // Show game UI showGameUI(); // Reset hearts for (var i = 0; i < hearts.length; i++) { hearts[i].alpha = 1; } // Update score display if (scoreText) { scoreText.setText(LK.getScore()); } // Start spawning words immediately spawnWord(); console.log("Game started, state:", gameState); } // Function to cycle language function cycleLanguage() { if (currentLanguage === 'es') { currentLanguage = 'en'; } else if (currentLanguage === 'en') { currentLanguage = 'fr'; } else { currentLanguage = 'es'; } // Save language preference storage.selectedLanguage = currentLanguage; // Update word categories updateWordCategories(); // Update language button if visible if (languageButton) { languageButton.setLanguage(currentLanguage); } } // Function to show game UI function showGameUI() { if (scoreText) { scoreText.visible = true; } if (livesContainer) { livesContainer.visible = true; } if (languageButton) { languageButton.visible = true; } if (musicToggleButton) { musicToggleButton.visible = true; } } // Function to hide game UI function hideGameUI() { if (scoreText) { scoreText.visible = false; } if (livesContainer) { livesContainer.visible = false; } if (languageButton) { languageButton.visible = false; } if (musicToggleButton) { musicToggleButton.visible = false; } } // Score display scoreText = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 50; // Lives display - Create a container for hearts with better positioning livesContainer = new Container(); livesContainer.x = -150; // Offset to position hearts better in top right livesContainer.y = 50; LK.gui.topRight.addChild(livesContainer); // Add hearts to the lives container for (var i = 0; i < 3; i++) { var heart = new Heart(); heart.x = i * 60; heart.y = 0; hearts.push(heart); livesContainer.addChild(heart); } // Add "Lives:" label next to hearts var livesLabel = new Text2('Lives:', { size: 40, fill: 0xFFFFFF }); livesLabel.anchor.set(1, 0.5); livesLabel.x = -20; livesLabel.y = 20; livesContainer.addChild(livesLabel); // Language selection button languageButton = new LanguageButton(); languageButton.x = -150; languageButton.y = 150; languageButton.setLanguage(currentLanguage); LK.gui.topRight.addChild(languageButton); // Music toggle button musicToggleButton = new MusicToggleButton(); musicToggleButton.x = -150; musicToggleButton.y = 220; musicToggleButton.updateText(); LK.gui.topRight.addChild(musicToggleButton); // Start game immediately startGame(); // Function to spawn a new word function spawnWord() { var word = new Word(); var randomWord = allWords[Math.floor(Math.random() * allWords.length)]; word.setWord(randomWord); // Random horizontal position word.x = Math.random() * (2048 - 300) + 150; word.y = -100; word.fallSpeed = currentSpeed; words.push(word); game.addChild(word); } // Function to lose a life function loseLife() { lives--; if (lives >= 0 && lives < hearts.length) { hearts[lives].alpha = 0.3; } if (lives <= 0) { // Save high score before game over var currentScore = LK.getScore(); var highScoreKey = 'highScore' + currentLanguage.charAt(0).toUpperCase() + currentLanguage.slice(1); var currentHighScore = storage[highScoreKey] || 0; if (currentScore > currentHighScore) { storage[highScoreKey] = currentScore; } // Show game over LK.showGameOver(); } // Play wrong sound if music is enabled if (musicEnabled) { LK.getSound('wrongWord').play(); } // Flash screen red LK.effects.flashScreen(0xFF1744, 500); } // Game update loop game.update = function () { // Only update game logic when playing if (gameState !== 'playing') { return; } // Spawn new words wordSpawnTimer++; if (wordSpawnTimer >= spawnInterval) { spawnWord(); wordSpawnTimer = 0; } // Update and check words for (var i = words.length - 1; i >= 0; i--) { var word = words[i]; // Check if word reached bottom if (word.y > 2732 + 50) { if (!word.missed) { word.missed = true; loseLife(); } word.destroy(); words.splice(i, 1); } } // Increase speed every 20 points var speedLevel = Math.floor(LK.getScore() / 20); currentSpeed = 2 + speedLevel * 0.5; // Decrease spawn interval slightly as speed increases spawnInterval = Math.max(60, 120 - speedLevel * 5); // Change background color when speed level increases if (speedLevel !== lastSpeedLevel) { currentColorIndex = speedLevel % backgroundColors.length; var targetColor = backgroundColors[currentColorIndex]; // Simple immediate color change - tween doesn't work well with color interpolation in this context game.setBackgroundColor(targetColor); lastSpeedLevel = speedLevel; } }; // Play background music if enabled if (musicEnabled) { LK.playMusic('backgroundMusic'); }
===================================================================
--- original.js
+++ change.js
@@ -148,10 +148,12 @@
onFinish: function onFinish() {
self.destroy();
}
});
- // Play sound
- LK.getSound('correctWord').play();
+ // Play sound if music is enabled
+ if (musicEnabled) {
+ LK.getSound('correctWord').play();
+ }
// Remove from words array
for (var i = words.length - 1; i >= 0; i--) {
if (words[i] === self) {
words.splice(i, 1);
@@ -371,10 +373,12 @@
}
// Show game over
LK.showGameOver();
}
- // Play wrong sound
- LK.getSound('wrongWord').play();
+ // Play wrong sound if music is enabled
+ if (musicEnabled) {
+ LK.getSound('wrongWord').play();
+ }
// Flash screen red
LK.effects.flashScreen(0xFF1744, 500);
}
// Game update loop