User prompt
Haz que los corazones y el texto de los corazones Esteban a la par de altura
User prompt
Mueve hacia la izquierda un poco los corazones
User prompt
Haz las vidas más grandes
User prompt
Haz los otros botones más grandes
User prompt
Haz las palabras más grandes
User prompt
No aparece
User prompt
Haz que al pausar el juego arriba a la derecha ponga la puntuación maxima de cada idioma ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz que el fondo de las palabras mal escritas sea el mismo que el de las palabras bien escritas
User prompt
Haz que las palabras mal escritas al tocar el suelo no pierdas vidas
User prompt
Haz que halla palabras mal escritas que al pincharlas te quite una vida
User prompt
Haz que al entrar al juego suene la musica
User prompt
Haz que el botón también active y desactive la música de las letras ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz un botón que desactive y active la música del juego ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Can't find variable: storage' in or related to this line: 'var currentLanguage = storage.selectedLanguage || 'es';' Line Number: 154
User prompt
Elimina la función de decir palabras
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var utterance = new SpeechSynthesisUtterance(self.word);' Line Number: 163
User prompt
Haz que cada vez que toque una palabra suene la palabra y que allá un botón para desactivar esta función ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz que el botón de cambiar el idioma está abajo que las vidas
User prompt
Elimina el menu
User prompt
Haz que cuando toque jugar oculte el menú y empiecen a caer las palabras
User prompt
Sigue sin llevarme al juego
User prompt
Haz que al pinchar en jugar me lleve al juego
User prompt
Haz que cuando pinche en jugar me lleve al juego
User prompt
Haz el menú más grande
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 158
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphic = self.attachAsset('heart', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var LanguageButton = Container.expand(function () { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); buttonBg.width = 200; buttonBg.height = 60; // Create text for the button self.buttonText = new Text2('Español', { size: 36, fill: 0xFFFFFF }); self.buttonText.anchor.set(0.5, 0.5); self.addChild(self.buttonText); self.setLanguage = function (lang) { if (lang === 'es') { self.buttonText.setText('Español'); } else if (lang === 'en') { self.buttonText.setText('English'); } else if (lang === 'fr') { self.buttonText.setText('Français'); } }; // Touch handler for language cycling self.down = function (x, y, obj) { // Cycle through languages if (currentLanguage === 'es') { currentLanguage = 'en'; } else if (currentLanguage === 'en') { currentLanguage = 'fr'; } else { currentLanguage = 'es'; } // Save language preference storage.selectedLanguage = currentLanguage; // Update button text self.setLanguage(currentLanguage); // Update word categories updateWordCategories(); // Visual feedback LK.effects.flashObject(self, 0xFFEB3B, 300); }; return self; }); var Word = Container.expand(function () { var self = Container.call(this); // Create word bubble background var bubble = self.attachAsset('wordBubble', { anchorX: 0.5, anchorY: 0.5 }); // Create text for the word self.wordText = new Text2('', { size: 48, fill: 0xFFFFFF }); self.wordText.anchor.set(0.5, 0.5); self.addChild(self.wordText); // Word properties self.fallSpeed = 2; self.word = ''; self.missed = false; // Set the word text self.setWord = function (word) { self.word = word; self.wordText.setText(word); }; // Update method called every frame self.update = function () { self.y += self.fallSpeed; }; // Touch handler self.down = function (x, y, obj) { if (!self.missed) { // Word was touched correctly LK.setScore(LK.getScore() + 10); scoreText.setText(LK.getScore()); // Visual effect LK.effects.flashObject(self, 0xFFEB3B, 300); tween(self, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); // Play sound LK.getSound('correctWord').play(); // Remove from words array for (var i = words.length - 1; i >= 0; i--) { if (words[i] === self) { words.splice(i, 1); break; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1976D2 }); /**** * Game Code ****/ // Game state management var gameState = 'playing'; // 'menu' or 'playing' // Game variables var words = []; var lives = 3; var hearts = []; var currentSpeed = 2; var wordSpawnTimer = 0; var spawnInterval = 120; // Spawn every 2 seconds at 60 FPS var backgroundColors = [0x1976D2, 0x7B1FA2, 0xD32F2F, 0xF57C00, 0x388E3C, 0x1976D2]; var currentColorIndex = 0; var lastSpeedLevel = 0; // Language system var currentLanguage = storage.selectedLanguage || 'es'; var languageButton; var scoreText; var livesContainer; // Multi-language words by category var allLanguageWords = { es: { animales: ['gato', 'perro', 'pájaro', 'pez', 'león', 'tigre', 'oso', 'ratón'], colores: ['rojo', 'azul', 'verde', 'amarillo', 'naranja', 'morado', 'rosa', 'negro'], comida: ['manzana', 'pan', 'agua', 'leche', 'queso', 'pollo', 'arroz', 'pasta'], objetos: ['mesa', 'silla', 'libro', 'lápiz', 'coche', 'casa', 'puerta', 'ventana'] }, en: { animals: ['cat', 'dog', 'bird', 'fish', 'lion', 'tiger', 'bear', 'mouse'], colors: ['red', 'blue', 'green', 'yellow', 'orange', 'purple', 'pink', 'black'], food: ['apple', 'bread', 'water', 'milk', 'cheese', 'chicken', 'rice', 'pasta'], objects: ['table', 'chair', 'book', 'pencil', 'car', 'house', 'door', 'window'] }, fr: { animaux: ['chat', 'chien', 'oiseau', 'poisson', 'lion', 'tigre', 'ours', 'souris'], couleurs: ['rouge', 'bleu', 'vert', 'jaune', 'orange', 'violet', 'rose', 'noir'], nourriture: ['pomme', 'pain', 'eau', 'lait', 'fromage', 'poulet', 'riz', 'pâtes'], objets: ['table', 'chaise', 'livre', 'crayon', 'voiture', 'maison', 'porte', 'fenêtre'] } }; var wordCategories = {}; var allWords = []; // Function to update word categories based on current language function updateWordCategories() { wordCategories = allLanguageWords[currentLanguage]; allWords = []; for (var category in wordCategories) { allWords = allWords.concat(wordCategories[category]); } } // Initialize with current language updateWordCategories(); // Function to start the game function startGame() { gameState = 'playing'; // Reset game variables words = []; lives = 3; currentSpeed = 2; wordSpawnTimer = 0; currentColorIndex = 0; lastSpeedLevel = 0; LK.setScore(0); // Show game UI showGameUI(); // Reset hearts for (var i = 0; i < hearts.length; i++) { hearts[i].alpha = 1; } // Update score display if (scoreText) { scoreText.setText(LK.getScore()); } // Start spawning words immediately spawnWord(); console.log("Game started, state:", gameState); } // Function to cycle language function cycleLanguage() { if (currentLanguage === 'es') { currentLanguage = 'en'; } else if (currentLanguage === 'en') { currentLanguage = 'fr'; } else { currentLanguage = 'es'; } // Save language preference storage.selectedLanguage = currentLanguage; // Update word categories updateWordCategories(); // Update language button if visible if (languageButton) { languageButton.setLanguage(currentLanguage); } } // Function to show game UI function showGameUI() { if (scoreText) { scoreText.visible = true; } if (livesContainer) { livesContainer.visible = true; } if (languageButton) { languageButton.visible = true; } } // Function to hide game UI function hideGameUI() { if (scoreText) { scoreText.visible = false; } if (livesContainer) { livesContainer.visible = false; } if (languageButton) { languageButton.visible = false; } } // Score display scoreText = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 50; // Lives display - Create a container for hearts with better positioning livesContainer = new Container(); livesContainer.x = -150; // Offset to position hearts better in top right livesContainer.y = 50; LK.gui.topRight.addChild(livesContainer); // Add hearts to the lives container for (var i = 0; i < 3; i++) { var heart = new Heart(); heart.x = i * 60; heart.y = 0; hearts.push(heart); livesContainer.addChild(heart); } // Add "Lives:" label next to hearts var livesLabel = new Text2('Lives:', { size: 40, fill: 0xFFFFFF }); livesLabel.anchor.set(1, 0.5); livesLabel.x = -20; livesLabel.y = 20; livesContainer.addChild(livesLabel); // Language selection button languageButton = new LanguageButton(); languageButton.x = 150; languageButton.y = 120; languageButton.setLanguage(currentLanguage); LK.gui.topLeft.addChild(languageButton); // Start game immediately startGame(); // Function to spawn a new word function spawnWord() { var word = new Word(); var randomWord = allWords[Math.floor(Math.random() * allWords.length)]; word.setWord(randomWord); // Random horizontal position word.x = Math.random() * (2048 - 300) + 150; word.y = -100; word.fallSpeed = currentSpeed; words.push(word); game.addChild(word); } // Function to lose a life function loseLife() { lives--; if (lives >= 0 && lives < hearts.length) { hearts[lives].alpha = 0.3; } if (lives <= 0) { // Save high score before game over var currentScore = LK.getScore(); var highScoreKey = 'highScore' + currentLanguage.charAt(0).toUpperCase() + currentLanguage.slice(1); var currentHighScore = storage[highScoreKey] || 0; if (currentScore > currentHighScore) { storage[highScoreKey] = currentScore; } // Show game over LK.showGameOver(); } // Play wrong sound LK.getSound('wrongWord').play(); // Flash screen red LK.effects.flashScreen(0xFF1744, 500); } // Game update loop game.update = function () { // Only update game logic when playing if (gameState !== 'playing') { return; } // Spawn new words wordSpawnTimer++; if (wordSpawnTimer >= spawnInterval) { spawnWord(); wordSpawnTimer = 0; } // Update and check words for (var i = words.length - 1; i >= 0; i--) { var word = words[i]; // Check if word reached bottom if (word.y > 2732 + 50) { if (!word.missed) { word.missed = true; loseLife(); } word.destroy(); words.splice(i, 1); } } // Increase speed every 20 points var speedLevel = Math.floor(LK.getScore() / 20); currentSpeed = 2 + speedLevel * 0.5; // Decrease spawn interval slightly as speed increases spawnInterval = Math.max(60, 120 - speedLevel * 5); // Change background color when speed level increases if (speedLevel !== lastSpeedLevel) { currentColorIndex = speedLevel % backgroundColors.length; var targetColor = backgroundColors[currentColorIndex]; // Simple immediate color change - tween doesn't work well with color interpolation in this context game.setBackgroundColor(targetColor); lastSpeedLevel = speedLevel; } }; // Play background music LK.playMusic('backgroundMusic');
===================================================================
--- original.js
+++ change.js
@@ -60,118 +60,8 @@
LK.effects.flashObject(self, 0xFFEB3B, 300);
};
return self;
});
-var MenuInterface = Container.expand(function () {
- var self = Container.call(this);
- // Menu background
- var menuBg = LK.getAsset('wordBubble', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- menuBg.width = 1200;
- menuBg.height = 1600;
- menuBg.tint = 0x2196F3;
- self.addChild(menuBg);
- // Title
- self.titleText = new Text2('Palabras Volantes', {
- size: 120,
- fill: 0xFFFFFF
- });
- self.titleText.anchor.set(0.5, 0.5);
- self.titleText.y = -500;
- self.addChild(self.titleText);
- // Play button
- self.playButton = LK.getAsset('wordBubble', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.playButton.width = 600;
- self.playButton.height = 150;
- self.playButton.y = -200;
- self.playButton.tint = 0x4CAF50;
- self.addChild(self.playButton);
- self.playText = new Text2('Jugar', {
- size: 80,
- fill: 0xFFFFFF
- });
- self.playText.anchor.set(0.5, 0.5);
- self.playText.y = -200;
- self.addChild(self.playText);
- // Language button
- self.languageButton = LK.getAsset('wordBubble', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.languageButton.width = 600;
- self.languageButton.height = 150;
- self.languageButton.y = 50;
- self.languageButton.tint = 0xFF9800;
- self.addChild(self.languageButton);
- self.languageText = new Text2('Idioma: Español', {
- size: 70,
- fill: 0xFFFFFF
- });
- self.languageText.anchor.set(0.5, 0.5);
- self.languageText.y = 50;
- self.addChild(self.languageText);
- // High score display
- self.highScoreText = new Text2('Mejor puntuación: 0', {
- size: 60,
- fill: 0xFFFFFF
- });
- self.highScoreText.anchor.set(0.5, 0.5);
- self.highScoreText.y = 300;
- self.addChild(self.highScoreText);
- // Update texts based on language
- self.updateLanguage = function () {
- if (currentLanguage === 'es') {
- self.titleText.setText('Palabras Volantes');
- self.playText.setText('Jugar');
- self.languageText.setText('Idioma: Español');
- var highScore = storage.highScoreEs || 0;
- self.highScoreText.setText('Mejor puntuación: ' + highScore);
- } else if (currentLanguage === 'en') {
- self.titleText.setText('Flying Words');
- self.playText.setText('Play');
- self.languageText.setText('Language: English');
- var highScore = storage.highScoreEn || 0;
- self.highScoreText.setText('High Score: ' + highScore);
- } else if (currentLanguage === 'fr') {
- self.titleText.setText('Mots Volants');
- self.playText.setText('Jouer');
- self.languageText.setText('Langue: Français');
- var highScore = storage.highScoreFr || 0;
- self.highScoreText.setText('Meilleur score: ' + highScore);
- }
- };
- // Touch handlers
- self.down = function (x, y, obj) {
- // Convert global coordinates to local coordinates relative to self
- var localPos = {
- x: x - self.x,
- y: y - self.y
- };
- console.log("Menu touched at:", localPos.x, localPos.y);
- // Check play button (adjusted coordinates for larger menu)
- if (localPos.y > -275 && localPos.y < -125 && Math.abs(localPos.x) < 300) {
- console.log("Play button touched");
- // Call startGame function directly
- startGame();
- LK.effects.flashObject(self.playButton, 0xFFEB3B, 300);
- }
- // Check language button
- if (localPos.y > -25 && localPos.y < 125 && Math.abs(localPos.x) < 300) {
- console.log("Language button touched");
- // Call cycleLanguage function
- if (typeof cycleLanguage === 'function') {
- cycleLanguage();
- }
- LK.effects.flashObject(self.languageButton, 0xFFEB3B, 300);
- }
- };
- return self;
-});
var Word = Container.expand(function () {
var self = Container.call(this);
// Create word bubble background
var bubble = self.attachAsset('wordBubble', {
@@ -240,10 +130,9 @@
/****
* Game Code
****/
// Game state management
-var gameState = 'menu'; // 'menu' or 'playing'
-var menuInterface;
+var gameState = 'playing'; // 'menu' or 'playing'
// Game variables
var words = [];
var lives = 3;
var hearts = [];
@@ -293,12 +182,8 @@
updateWordCategories();
// Function to start the game
function startGame() {
gameState = 'playing';
- // Hide menu
- if (menuInterface) {
- menuInterface.visible = false;
- }
// Reset game variables
words = [];
lives = 3;
currentSpeed = 2;
@@ -332,12 +217,8 @@
// Save language preference
storage.selectedLanguage = currentLanguage;
// Update word categories
updateWordCategories();
- // Update menu interface
- if (menuInterface) {
- menuInterface.updateLanguage();
- }
// Update language button if visible
if (languageButton) {
languageButton.setLanguage(currentLanguage);
}
@@ -365,29 +246,8 @@
if (languageButton) {
languageButton.visible = false;
}
}
-// Function to show menu
-function showMenu() {
- gameState = 'menu';
- // Hide game UI
- hideGameUI();
- // Clear existing words
- for (var i = words.length - 1; i >= 0; i--) {
- words[i].destroy();
- words.splice(i, 1);
- }
- // Show menu interface
- if (menuInterface) {
- menuInterface.visible = true;
- menuInterface.updateLanguage();
- }
-}
-// Create menu interface
-menuInterface = new MenuInterface();
-menuInterface.x = 2048 / 2;
-menuInterface.y = 2732 / 2;
-game.addChild(menuInterface);
// Score display
scoreText = new Text2('0', {
size: 60,
fill: 0xFFFFFF
@@ -422,11 +282,10 @@
languageButton.x = 150;
languageButton.y = 120;
languageButton.setLanguage(currentLanguage);
LK.gui.topLeft.addChild(languageButton);
-// Initially hide game UI and show menu
-hideGameUI();
-showMenu();
+// Start game immediately
+startGame();
// Function to spawn a new word
function spawnWord() {
var word = new Word();
var randomWord = allWords[Math.floor(Math.random() * allWords.length)];
@@ -451,13 +310,10 @@
var currentHighScore = storage[highScoreKey] || 0;
if (currentScore > currentHighScore) {
storage[highScoreKey] = currentScore;
}
- // Show game over and return to menu after delay
+ // Show game over
LK.showGameOver();
- LK.setTimeout(function () {
- showMenu();
- }, 2000);
}
// Play wrong sound
LK.getSound('wrongWord').play();
// Flash screen red