User prompt
Diseña la interfaz y hazla funcional pls ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Crea una interfaz al iniciar el juego que aparezca la opción de jugar cambiar el idioma de juego y tu máxima puntuación en cada idioma ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz un sitio donde aparezcan las vidas
User prompt
Please fix the bug: 'storage.get is not a function. (In 'storage.get('selectedLanguage')', 'storage.get' is undefined)' in or related to this line: 'var currentLanguage = storage.get('selectedLanguage') || 'es';' Line Number: 153 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Sip puedes poner una interfaz y que puedas cambiar el idioma de las palabras
User prompt
Add músic
User prompt
Finx de bugs pls
Code edit (1 edits merged)
Please save this source code
User prompt
Puedes poner el fondo más colorido y que vaya cambiando dependiendo de la velocidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Le añades musica
Code edit (1 edits merged)
Please save this source code
User prompt
Palabras Volantes
Initial prompt
Hablas español
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Heart = Container.expand(function () {
var self = Container.call(this);
var heartGraphic = self.attachAsset('heart', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var LanguageButton = Container.expand(function () {
var self = Container.call(this);
// Create button background
var buttonBg = self.attachAsset('wordBubble', {
anchorX: 0.5,
anchorY: 0.5
});
buttonBg.width = 200;
buttonBg.height = 60;
// Create text for the button
self.buttonText = new Text2('Español', {
size: 36,
fill: 0xFFFFFF
});
self.buttonText.anchor.set(0.5, 0.5);
self.addChild(self.buttonText);
self.setLanguage = function (lang) {
if (lang === 'es') {
self.buttonText.setText('Español');
} else if (lang === 'en') {
self.buttonText.setText('English');
} else if (lang === 'fr') {
self.buttonText.setText('Français');
}
};
// Touch handler for language cycling
self.down = function (x, y, obj) {
// Cycle through languages
if (currentLanguage === 'es') {
currentLanguage = 'en';
} else if (currentLanguage === 'en') {
currentLanguage = 'fr';
} else {
currentLanguage = 'es';
}
// Save language preference
storage.set('selectedLanguage', currentLanguage);
// Update button text
self.setLanguage(currentLanguage);
// Update word categories
updateWordCategories();
// Visual feedback
LK.effects.flashObject(self, 0xFFEB3B, 300);
};
return self;
});
var Word = Container.expand(function () {
var self = Container.call(this);
// Create word bubble background
var bubble = self.attachAsset('wordBubble', {
anchorX: 0.5,
anchorY: 0.5
});
// Create text for the word
self.wordText = new Text2('', {
size: 48,
fill: 0xFFFFFF
});
self.wordText.anchor.set(0.5, 0.5);
self.addChild(self.wordText);
// Word properties
self.fallSpeed = 2;
self.word = '';
self.missed = false;
// Set the word text
self.setWord = function (word) {
self.word = word;
self.wordText.setText(word);
};
// Update method called every frame
self.update = function () {
self.y += self.fallSpeed;
};
// Touch handler
self.down = function (x, y, obj) {
if (!self.missed) {
// Word was touched correctly
LK.setScore(LK.getScore() + 10);
scoreText.setText(LK.getScore());
// Visual effect
LK.effects.flashObject(self, 0xFFEB3B, 300);
tween(self, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
}
});
// Play sound
LK.getSound('correctWord').play();
// Remove from words array
for (var i = words.length - 1; i >= 0; i--) {
if (words[i] === self) {
words.splice(i, 1);
break;
}
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1976D2
});
/****
* Game Code
****/
// Game variables
var words = [];
var lives = 3;
var hearts = [];
var currentSpeed = 2;
var wordSpawnTimer = 0;
var spawnInterval = 120; // Spawn every 2 seconds at 60 FPS
var backgroundColors = [0x1976D2, 0x7B1FA2, 0xD32F2F, 0xF57C00, 0x388E3C, 0x1976D2];
var currentColorIndex = 0;
var lastSpeedLevel = 0;
// Language system
var currentLanguage = storage.get('selectedLanguage') || 'es';
var languageButton;
// Multi-language words by category
var allLanguageWords = {
es: {
animales: ['gato', 'perro', 'pájaro', 'pez', 'león', 'tigre', 'oso', 'ratón'],
colores: ['rojo', 'azul', 'verde', 'amarillo', 'naranja', 'morado', 'rosa', 'negro'],
comida: ['manzana', 'pan', 'agua', 'leche', 'queso', 'pollo', 'arroz', 'pasta'],
objetos: ['mesa', 'silla', 'libro', 'lápiz', 'coche', 'casa', 'puerta', 'ventana']
},
en: {
animals: ['cat', 'dog', 'bird', 'fish', 'lion', 'tiger', 'bear', 'mouse'],
colors: ['red', 'blue', 'green', 'yellow', 'orange', 'purple', 'pink', 'black'],
food: ['apple', 'bread', 'water', 'milk', 'cheese', 'chicken', 'rice', 'pasta'],
objects: ['table', 'chair', 'book', 'pencil', 'car', 'house', 'door', 'window']
},
fr: {
animaux: ['chat', 'chien', 'oiseau', 'poisson', 'lion', 'tigre', 'ours', 'souris'],
couleurs: ['rouge', 'bleu', 'vert', 'jaune', 'orange', 'violet', 'rose', 'noir'],
nourriture: ['pomme', 'pain', 'eau', 'lait', 'fromage', 'poulet', 'riz', 'pâtes'],
objets: ['table', 'chaise', 'livre', 'crayon', 'voiture', 'maison', 'porte', 'fenêtre']
}
};
var wordCategories = {};
var allWords = [];
// Function to update word categories based on current language
function updateWordCategories() {
wordCategories = allLanguageWords[currentLanguage];
allWords = [];
for (var category in wordCategories) {
allWords = allWords.concat(wordCategories[category]);
}
}
// Initialize with current language
updateWordCategories();
// Score display
var scoreText = new Text2('0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
scoreText.y = 50;
// Lives display
for (var i = 0; i < 3; i++) {
var heart = new Heart();
heart.x = 150 + i * 60;
heart.y = 50;
hearts.push(heart);
LK.gui.topRight.addChild(heart);
}
// Language selection button
languageButton = new LanguageButton();
languageButton.x = 150;
languageButton.y = 120;
languageButton.setLanguage(currentLanguage);
LK.gui.topLeft.addChild(languageButton);
// Function to spawn a new word
function spawnWord() {
var word = new Word();
var randomWord = allWords[Math.floor(Math.random() * allWords.length)];
word.setWord(randomWord);
// Random horizontal position
word.x = Math.random() * (2048 - 300) + 150;
word.y = -100;
word.fallSpeed = currentSpeed;
words.push(word);
game.addChild(word);
}
// Function to lose a life
function loseLife() {
lives--;
if (lives >= 0 && lives < hearts.length) {
hearts[lives].alpha = 0.3;
}
if (lives <= 0) {
LK.showGameOver();
}
// Play wrong sound
LK.getSound('wrongWord').play();
// Flash screen red
LK.effects.flashScreen(0xFF1744, 500);
}
// Game update loop
game.update = function () {
// Spawn new words
wordSpawnTimer++;
if (wordSpawnTimer >= spawnInterval) {
spawnWord();
wordSpawnTimer = 0;
}
// Update and check words
for (var i = words.length - 1; i >= 0; i--) {
var word = words[i];
// Check if word reached bottom
if (word.y > 2732 + 50) {
if (!word.missed) {
word.missed = true;
loseLife();
}
word.destroy();
words.splice(i, 1);
}
}
// Increase speed every 20 points
var speedLevel = Math.floor(LK.getScore() / 20);
currentSpeed = 2 + speedLevel * 0.5;
// Decrease spawn interval slightly as speed increases
spawnInterval = Math.max(60, 120 - speedLevel * 5);
// Change background color when speed level increases
if (speedLevel !== lastSpeedLevel) {
currentColorIndex = speedLevel % backgroundColors.length;
var targetColor = backgroundColors[currentColorIndex];
// Simple immediate color change - tween doesn't work well with color interpolation in this context
game.setBackgroundColor(targetColor);
lastSpeedLevel = speedLevel;
}
};
// Initialize score
scoreText.setText(LK.getScore());
// Play background music
LK.playMusic('backgroundMusic'); ===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,9 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
@@ -13,8 +14,54 @@
anchorY: 0.5
});
return self;
});
+var LanguageButton = Container.expand(function () {
+ var self = Container.call(this);
+ // Create button background
+ var buttonBg = self.attachAsset('wordBubble', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ buttonBg.width = 200;
+ buttonBg.height = 60;
+ // Create text for the button
+ self.buttonText = new Text2('Español', {
+ size: 36,
+ fill: 0xFFFFFF
+ });
+ self.buttonText.anchor.set(0.5, 0.5);
+ self.addChild(self.buttonText);
+ self.setLanguage = function (lang) {
+ if (lang === 'es') {
+ self.buttonText.setText('Español');
+ } else if (lang === 'en') {
+ self.buttonText.setText('English');
+ } else if (lang === 'fr') {
+ self.buttonText.setText('Français');
+ }
+ };
+ // Touch handler for language cycling
+ self.down = function (x, y, obj) {
+ // Cycle through languages
+ if (currentLanguage === 'es') {
+ currentLanguage = 'en';
+ } else if (currentLanguage === 'en') {
+ currentLanguage = 'fr';
+ } else {
+ currentLanguage = 'es';
+ }
+ // Save language preference
+ storage.set('selectedLanguage', currentLanguage);
+ // Update button text
+ self.setLanguage(currentLanguage);
+ // Update word categories
+ updateWordCategories();
+ // Visual feedback
+ LK.effects.flashObject(self, 0xFFEB3B, 300);
+ };
+ return self;
+});
var Word = Container.expand(function () {
var self = Container.call(this);
// Create word bubble background
var bubble = self.attachAsset('wordBubble', {
@@ -92,20 +139,44 @@
var spawnInterval = 120; // Spawn every 2 seconds at 60 FPS
var backgroundColors = [0x1976D2, 0x7B1FA2, 0xD32F2F, 0xF57C00, 0x388E3C, 0x1976D2];
var currentColorIndex = 0;
var lastSpeedLevel = 0;
-// Spanish words by category
-var wordCategories = {
- animales: ['gato', 'perro', 'pájaro', 'pez', 'león', 'tigre', 'oso', 'ratón'],
- colores: ['rojo', 'azul', 'verde', 'amarillo', 'naranja', 'morado', 'rosa', 'negro'],
- comida: ['manzana', 'pan', 'agua', 'leche', 'queso', 'pollo', 'arroz', 'pasta'],
- objetos: ['mesa', 'silla', 'libro', 'lápiz', 'coche', 'casa', 'puerta', 'ventana']
+// Language system
+var currentLanguage = storage.get('selectedLanguage') || 'es';
+var languageButton;
+// Multi-language words by category
+var allLanguageWords = {
+ es: {
+ animales: ['gato', 'perro', 'pájaro', 'pez', 'león', 'tigre', 'oso', 'ratón'],
+ colores: ['rojo', 'azul', 'verde', 'amarillo', 'naranja', 'morado', 'rosa', 'negro'],
+ comida: ['manzana', 'pan', 'agua', 'leche', 'queso', 'pollo', 'arroz', 'pasta'],
+ objetos: ['mesa', 'silla', 'libro', 'lápiz', 'coche', 'casa', 'puerta', 'ventana']
+ },
+ en: {
+ animals: ['cat', 'dog', 'bird', 'fish', 'lion', 'tiger', 'bear', 'mouse'],
+ colors: ['red', 'blue', 'green', 'yellow', 'orange', 'purple', 'pink', 'black'],
+ food: ['apple', 'bread', 'water', 'milk', 'cheese', 'chicken', 'rice', 'pasta'],
+ objects: ['table', 'chair', 'book', 'pencil', 'car', 'house', 'door', 'window']
+ },
+ fr: {
+ animaux: ['chat', 'chien', 'oiseau', 'poisson', 'lion', 'tigre', 'ours', 'souris'],
+ couleurs: ['rouge', 'bleu', 'vert', 'jaune', 'orange', 'violet', 'rose', 'noir'],
+ nourriture: ['pomme', 'pain', 'eau', 'lait', 'fromage', 'poulet', 'riz', 'pâtes'],
+ objets: ['table', 'chaise', 'livre', 'crayon', 'voiture', 'maison', 'porte', 'fenêtre']
+ }
};
-// Flatten all words into one array
+var wordCategories = {};
var allWords = [];
-for (var category in wordCategories) {
- allWords = allWords.concat(wordCategories[category]);
+// Function to update word categories based on current language
+function updateWordCategories() {
+ wordCategories = allLanguageWords[currentLanguage];
+ allWords = [];
+ for (var category in wordCategories) {
+ allWords = allWords.concat(wordCategories[category]);
+ }
}
+// Initialize with current language
+updateWordCategories();
// Score display
var scoreText = new Text2('0', {
size: 60,
fill: 0xFFFFFF
@@ -120,8 +191,14 @@
heart.y = 50;
hearts.push(heart);
LK.gui.topRight.addChild(heart);
}
+// Language selection button
+languageButton = new LanguageButton();
+languageButton.x = 150;
+languageButton.y = 120;
+languageButton.setLanguage(currentLanguage);
+LK.gui.topLeft.addChild(languageButton);
// Function to spawn a new word
function spawnWord() {
var word = new Word();
var randomWord = allWords[Math.floor(Math.random() * allWords.length)];