User prompt
increase the speed of gamblers
User prompt
set the number of cheaters to 1
User prompt
make the gamblers move as a faster rate
User prompt
Change the cheaters quantity to a fixed quantity of 1
User prompt
change to keep the cheater number to 1
User prompt
make sure the cheaters always respawn at a random betting table
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 63
User prompt
Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.setText(score);' Line Number: 62
User prompt
Fix Bug: 'ReferenceError: score is not defined' in this line: 'score += 1;' Line Number: 61
User prompt
make the cheaters disappear and respawn every 2 seconds at random locations
User prompt
make the gamblers move as a faster rate
User prompt
Start the game with 1 genuine gamblers and add twice as many extra genuine gamblers everytime a cheater is clicked on.
User prompt
Start the game with 1 cheater and add 1 extra cheater everytime a cheater is clicked on
User prompt
Fix Bug: 'TypeError: gamblers[i].move is not a function' in this line: 'gamblers[i].move(casinoFloor.bettingTables);' Line Number: 106
User prompt
Fix Bug: 'TypeError: gamblers[i].move is not a function' in this line: 'gamblers[i].move(casinoFloor.bettingTables);' Line Number: 106
User prompt
make the cheaters always move around in circles around the betting tables.
User prompt
make the cheaters move around random betting tables
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 124
User prompt
Fix Bug: 'Timeout.tick error: respawnCheater is not defined' in this line: 'respawnCheater(self);' Line Number: 64
User prompt
Fix Bug: 'TypeError: obj.event.stopPropagation is not a function' in this line: 'obj.event.stopPropagation();' Line Number: 125
User prompt
fix the bug where clicking on the cheater is resizing the screen
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 124
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 127
User prompt
Keep the cheaters always circuling the betting tables
User prompt
Fix Bug: 'Timeout.tick error: gameInstance is not defined' in this line: 'gameInstance.respawnCheater(self);' Line Number: 64
var CasinoFloor = Container.expand(function () {
	var self = Container.call(this);
	var floorGraphics = self.createAsset('casinoFloor', 'Casino Floor Background', 0, 0);
	floorGraphics.width = 2048;
	floorGraphics.height = 2732;
	self.addChild(floorGraphics);
	self.bettingTables = [];
	for (var i = 0; i < 5; i++) {
		var table = self.createAsset('bettingTable', 'Betting Table', 0.5, 0.5);
		table.x = Math.random() * (2048 - table.width) + table.width / 2;
		table.y = Math.random() * (2732 - table.height) + table.height / 2;
		self.bettingTables.push(table);
		self.addChild(table);
	}
});
var HealthBar = Container.expand(function () {
	var self = Container.call(this);
	self.tries = 3;
	self.healthGraphics = [];
	for (var i = 0; i < self.tries; i++) {
		var badge = self.createAsset('badge', 'Security Badge', 0, 0);
		badge.x = i * (badge.width + 10);
		self.healthGraphics.push(badge);
		self.addChild(badge);
	}
	self.removeTry = function () {
		if (self.tries > 0) {
			self.tries--;
			var heart = self.healthGraphics.pop();
			heart.destroy();
		}
	};
	self.isGameOver = function () {
		return self.tries <= 0;
	};
});
var Gambler = Container.expand(function () {
	var self = Container.call(this);
	var gamblerGraphics = self.createAsset('gambler', 'Genuine Gambler', .5, .5);
	self.isCheater = false;
	self.targetTable = null;
	self.speed = 4;
	self.move = function (bettingTables) {
		if (!self.targetTable) {
			self.targetTable = bettingTables[Math.floor(Math.random() * bettingTables.length)];
		}
		var dx = self.targetTable.x - self.x;
		var dy = self.targetTable.y - self.y;
		var distance = Math.sqrt(dx * dx + dy * dy);
		if (distance > self.speed) {
			self.x += dx / distance * self.speed;
			self.y += dy / distance * self.speed;
		} else {
			self.targetTable = null;
		}
	};
});
var Cheater = Gambler.expand(function () {
	var self = Container.call(this);
	var gamblerGraphics = self.createAsset('cheater', 'Cheating Gambler', .5, .5);
	self.isCheater = true;
});
var Game = Container.expand(function () {
	var self = Container.call(this);
	function respawnCheater(cheater) {
		cheater.x = Math.random() * 2048;
		cheater.y = Math.random() * 2732;
	}
	var gamblers = [];
	var cheaters = [];
	var score = 0;
	var scoreTxt;
	var casinoFloor = new CasinoFloor();
	self.addChild(casinoFloor);
	var healthBar = new HealthBar();
	LK.gui.topLeft.addChild(healthBar);
	scoreTxt = new Text2('0', {
		size: 150,
		fill: "#ffffff"
	});
	scoreTxt.anchor.set(.5, 0);
	LK.gui.topCenter.addChild(scoreTxt);
	for (var i = 0; i < 10; i++) {
		var gambler = new Gambler();
		gambler.x = Math.random() * 2048;
		gambler.y = Math.random() * 2732;
		self.addChild(gambler);
		gamblers.push(gambler);
		gambler.on('down', function (obj) {
			healthBar.removeTry();
			if (healthBar.isGameOver()) {
				LK.effects.flashScreen(0xff0000, 1000);
				LK.showGameOver();
			}
		});
		if (i < 1) {
			var cheater = new Cheater();
			cheater.x = Math.random() * 2048;
			cheater.y = Math.random() * 2732;
			self.addChild(cheater);
			cheaters.push(cheater);
			cheater.on('down', function () {
				score += 1;
				scoreTxt.setText(score);
				respawnCheater(this);
			});
		}
	}
	LK.on('tick', function () {
		for (var i = 0; i < gamblers.length; i++) {
			gamblers[i].move(casinoFloor.bettingTables);
		}
	});
});
 ===================================================================
--- original.js
+++ change.js
@@ -38,9 +38,9 @@
 	var self = Container.call(this);
 	var gamblerGraphics = self.createAsset('gambler', 'Genuine Gambler', .5, .5);
 	self.isCheater = false;
 	self.targetTable = null;
-	self.speed = 2;
+	self.speed = 4;
 	self.move = function (bettingTables) {
 		if (!self.targetTable) {
 			self.targetTable = bettingTables[Math.floor(Math.random() * bettingTables.length)];
 		}
:quality(85)/https://cdn.frvr.ai/657767ccac01de1a6056aabe.png%3F3) 
 Typical cassino floor with green carpet and slot machines lined on the edges of the screen. It should fit the entirety of the screen. It is a topdown view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/657768a0ac01de1a6056aad0.png%3F3) 
 A top down view of one blackjack betting table with one dealer per table. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65776901ac01de1a6056aad7.png%3F3) 
 Cassino security guard badge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65776978ac01de1a6056aae3.png%3F3) 
 Top down image of an old lady carrying poker tokens. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65776a03ac01de1a6056aae8.png%3F3) 
 Top down image of an old lady carrying poker tokens wearing sunglasses. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.