User prompt
increase the speed of gamblers
User prompt
set the number of cheaters to 1
User prompt
make the gamblers move as a faster rate
User prompt
Change the cheaters quantity to a fixed quantity of 1
User prompt
change to keep the cheater number to 1
User prompt
make sure the cheaters always respawn at a random betting table
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 63
User prompt
Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.setText(score);' Line Number: 62
User prompt
Fix Bug: 'ReferenceError: score is not defined' in this line: 'score += 1;' Line Number: 61
User prompt
make the cheaters disappear and respawn every 2 seconds at random locations
User prompt
make the gamblers move as a faster rate
User prompt
Start the game with 1 genuine gamblers and add twice as many extra genuine gamblers everytime a cheater is clicked on.
User prompt
Start the game with 1 cheater and add 1 extra cheater everytime a cheater is clicked on
User prompt
Fix Bug: 'TypeError: gamblers[i].move is not a function' in this line: 'gamblers[i].move(casinoFloor.bettingTables);' Line Number: 106
User prompt
Fix Bug: 'TypeError: gamblers[i].move is not a function' in this line: 'gamblers[i].move(casinoFloor.bettingTables);' Line Number: 106
User prompt
make the cheaters always move around in circles around the betting tables.
User prompt
make the cheaters move around random betting tables
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 124
User prompt
Fix Bug: 'Timeout.tick error: respawnCheater is not defined' in this line: 'respawnCheater(self);' Line Number: 64
User prompt
Fix Bug: 'TypeError: obj.event.stopPropagation is not a function' in this line: 'obj.event.stopPropagation();' Line Number: 125
User prompt
fix the bug where clicking on the cheater is resizing the screen
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 124
User prompt
Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 127
User prompt
Keep the cheaters always circuling the betting tables
User prompt
Fix Bug: 'Timeout.tick error: gameInstance is not defined' in this line: 'gameInstance.respawnCheater(self);' Line Number: 64
===================================================================
--- original.js
+++ change.js
@@ -39,26 +39,43 @@
var gamblerGraphics = self.createAsset('gambler', 'Genuine Gambler', .5, .5);
self.isCheater = false;
self.targetTable = null;
self.speed = 1;
- self.move = function (bettingTables) {};
-});
-var Cheater = Gambler.expand(function () {
- var self = Container.call(this);
self.move = function (bettingTables) {
if (!self.targetTable) {
self.targetTable = bettingTables[Math.floor(Math.random() * bettingTables.length)];
- self.angle = Math.random() * Math.PI * 2;
}
- self.angle += 0.05;
- self.x = self.targetTable.x + Math.cos(self.angle) * self.targetTable.width * 0.5;
- self.y = self.targetTable.y + Math.sin(self.angle) * self.targetTable.height * 0.5;
+ var dx = self.targetTable.x - self.x;
+ var dy = self.targetTable.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > self.speed) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ } else {
+ self.targetTable = null;
+ }
};
+});
+var Cheater = Gambler.expand(function () {
+ var self = Container.call(this);
var gamblerGraphics = self.createAsset('cheater', 'Cheating Gambler', .5, .5);
self.isCheater = true;
});
var Game = Container.expand(function () {
var self = Container.call(this);
+ function addCheater() {
+ var newCheater = new Cheater();
+ newCheater.x = Math.random() * 2048;
+ newCheater.y = Math.random() * 2732;
+ self.addChild(newCheater);
+ cheaters.push(newCheater);
+ newCheater.on('down', function () {
+ score += 1;
+ scoreTxt.setText(score);
+ respawnCheater(this);
+ addCheater();
+ });
+ }
function respawnCheater(cheater) {
cheater.x = Math.random() * 2048;
cheater.y = Math.random() * 2732;
}
@@ -88,21 +105,20 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
- if (i < 3) {
- var cheater = new Cheater();
- cheater.x = Math.random() * 2048;
- cheater.y = Math.random() * 2732;
- self.addChild(cheater);
- cheaters.push(cheater);
- cheater.on('down', function () {
- score += 1;
- scoreTxt.setText(score);
- respawnCheater(this);
- });
- }
}
+ var cheater = new Cheater();
+ cheater.x = Math.random() * 2048;
+ cheater.y = Math.random() * 2732;
+ self.addChild(cheater);
+ cheaters.push(cheater);
+ cheater.on('down', function () {
+ score += 1;
+ scoreTxt.setText(score);
+ respawnCheater(this);
+ addCheater();
+ });
LK.on('tick', function () {
for (var i = 0; i < gamblers.length; i++) {
gamblers[i].move(casinoFloor.bettingTables);
}
Typical cassino floor with green carpet and slot machines lined on the edges of the screen. It should fit the entirety of the screen. It is a topdown view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A top down view of one blackjack betting table with one dealer per table. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cassino security guard badge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Top down image of an old lady carrying poker tokens. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Top down image of an old lady carrying poker tokens wearing sunglasses. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.