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increase the speed of gamblers
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set the number of cheaters to 1
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make the gamblers move as a faster rate
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Change the cheaters quantity to a fixed quantity of 1
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change to keep the cheater number to 1
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make sure the cheaters always respawn at a random betting table
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Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 63
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Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.setText(score);' Line Number: 62
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Fix Bug: 'ReferenceError: score is not defined' in this line: 'score += 1;' Line Number: 61
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make the cheaters disappear and respawn every 2 seconds at random locations
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make the gamblers move as a faster rate
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Start the game with 1 genuine gamblers and add twice as many extra genuine gamblers everytime a cheater is clicked on.
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Start the game with 1 cheater and add 1 extra cheater everytime a cheater is clicked on
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Fix Bug: 'TypeError: gamblers[i].move is not a function' in this line: 'gamblers[i].move(casinoFloor.bettingTables);' Line Number: 106
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Fix Bug: 'TypeError: gamblers[i].move is not a function' in this line: 'gamblers[i].move(casinoFloor.bettingTables);' Line Number: 106
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make the cheaters always move around in circles around the betting tables.
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make the cheaters move around random betting tables
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Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 124
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Fix Bug: 'Timeout.tick error: respawnCheater is not defined' in this line: 'respawnCheater(self);' Line Number: 64
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Fix Bug: 'TypeError: obj.event.stopPropagation is not a function' in this line: 'obj.event.stopPropagation();' Line Number: 125
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fix the bug where clicking on the cheater is resizing the screen
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Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 124
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Fix Bug: 'ReferenceError: respawnCheater is not defined' in this line: 'respawnCheater(this);' Line Number: 127
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Keep the cheaters always circuling the betting tables
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Fix Bug: 'Timeout.tick error: gameInstance is not defined' in this line: 'gameInstance.respawnCheater(self);' Line Number: 64
var CasinoFloor = Container.expand(function () {
var self = Container.call(this);
var floorGraphics = self.createAsset('casinoFloor', 'Casino Floor Background', 0, 0);
floorGraphics.width = 2048;
floorGraphics.height = 2732;
self.addChild(floorGraphics);
self.bettingTables = [];
for (var i = 0; i < 5; i++) {
var table = self.createAsset('bettingTable', 'Betting Table', 0.5, 0.5);
table.x = Math.random() * (2048 - table.width) + table.width / 2;
table.y = Math.random() * (2732 - table.height) + table.height / 2;
self.bettingTables.push(table);
self.addChild(table);
}
});
var HealthBar = Container.expand(function () {
var self = Container.call(this);
self.tries = 3;
self.healthGraphics = [];
for (var i = 0; i < self.tries; i++) {
var badge = self.createAsset('badge', 'Security Badge', 0, 0);
badge.x = i * (badge.width + 10);
self.healthGraphics.push(badge);
self.addChild(badge);
}
self.removeTry = function () {
if (self.tries > 0) {
self.tries--;
var heart = self.healthGraphics.pop();
heart.destroy();
}
};
self.isGameOver = function () {
return self.tries <= 0;
};
});
var Gambler = Container.expand(function () {
var self = Container.call(this);
var gamblerGraphics = self.createAsset('gambler', 'Genuine Gambler', .5, .5);
self.isCheater = false;
self.targetTable = null;
self.speed = 1;
self.move = function (bettingTables) {
if (!self.targetTable) {
self.targetTable = bettingTables[Math.floor(Math.random() * bettingTables.length)];
}
var dx = self.targetTable.x - self.x;
var dy = self.targetTable.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > self.speed) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else {
self.targetTable = null;
}
};
});
var Cheater = Gambler.expand(function () {
var self = Container.call(this);
self.disappearTimer = LK.setInterval(function () {
self.visible = false;
LK.setTimeout(function () {
self.visible = true;
self.parent.respawnCheater(self);
}, 2000);
}, 4000);
var gamblerGraphics = self.createAsset('cheater', 'Cheating Gambler', .5, .5);
self.isCheater = true;
self.disappearTimer = null;
self.startDisappearing = function () {};
self.stopDisappearing = function () {
if (self.disappearTimer) {
LK.clearInterval(self.disappearTimer);
self.disappearTimer = null;
}
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
self.respawnCheater = function (cheater) {
cheater.x = Math.random() * 2048;
cheater.y = Math.random() * 2732;
};
var gamblers = [];
var cheaters = [];
var score = 0;
var scoreTxt;
var casinoFloor = new CasinoFloor();
self.addChild(casinoFloor);
var healthBar = new HealthBar();
LK.gui.topLeft.addChild(healthBar);
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
for (var i = 0; i < 10; i++) {
var gambler = new Gambler();
gambler.x = Math.random() * 2048;
gambler.y = Math.random() * 2732;
self.addChild(gambler);
gamblers.push(gambler);
gambler.on('down', function (obj) {
healthBar.removeTry();
if (healthBar.isGameOver()) {
LK.effects.flashScreen(0xff0000, 1000);
cheaters.forEach(function (cheater) {
cheater.stopDisappearing();
});
LK.showGameOver();
}
});
if (i < 3) {
var cheater = new Cheater();
cheater.x = Math.random() * 2048;
cheater.y = Math.random() * 2732;
cheater.startDisappearing();
self.addChild(cheater);
cheaters.push(cheater);
cheater.on('down', function () {
score += 1;
scoreTxt.setText(score);
respawnCheater(this);
});
}
}
LK.on('tick', function () {
for (var i = 0; i < gamblers.length; i++) {
gamblers[i].move(casinoFloor.bettingTables);
}
});
});
Typical cassino floor with green carpet and slot machines lined on the edges of the screen. It should fit the entirety of the screen. It is a topdown view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A top down view of one blackjack betting table with one dealer per table. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cassino security guard badge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Top down image of an old lady carrying poker tokens. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Top down image of an old lady carrying poker tokens wearing sunglasses. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.