User prompt
fix: i'm not seeing the hearts (lives) on the top right of screen
User prompt
replace the Lives placar on the hud by icon hearts at the top right
User prompt
Grant 3 seconds immunity after losing a life, blinking the jeep ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
3 lives
User prompt
add sounds for snapping a picture (when clicking a bug) and car crashing (on car collisions)
User prompt
play music "safariMusc"
User prompt
move car only horizontally
User prompt
Please fix the bug: 'game.swapChildren is not a function' in or related to this line: 'game.swapChildren(stripe, game.getChildAt(0));' Line Number: 205
User prompt
scroll horizontal stripes with shades of green to represent the grass ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
flash the screen when a bug is clicked ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
when game over, display a white text below score with the reason of death
User prompt
collision with tree means colliding with its trunk, not its crown
User prompt
ignore collisions with animated bugs
User prompt
complete the TODO inside game.down
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: touchPosition is not defined' in or related to this line: 'var dx = touchPosition.x - self.x;' Line Number: 87
Code edit (1 edits merged)
Please save this source code
User prompt
change so that the player can tap to a position and the car moves at constant speed towards that point without needing to hold, but the car won't move if the touch point is a bug
User prompt
touching a bug needs to set "isTouching" to false so that the car won't move in the bugs direction
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // AnimatedBug class to represent the bug that flies to the top of the screen var AnimatedBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Determine the direction to fly to (left or right) var direction = Math.random() < 0.5 ? -1 : 1; // Update the x and y position self.x += self.speed * direction * 3; self.y -= self.speed * 3; // Destroy the bug when it flies off the screen if (self.y < 0 || self.x < 0 || self.x > 2048) { self.destroy(); } }; }); var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); // FastBug class to represent the fast bug that scrolls down the screen var FastBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('fastBug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { var dx = targetPosition.x - self.x; var dy = targetPosition.y - self.y; var angle = Math.atan2(dy, dx); self.x += self.speed * Math.cos(angle); self.y += self.speed * Math.sin(angle); }; }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x006400 //Init game with darker green background }); /**** * Game Code ****/ // Initialize game variables var jeep; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); // Initialize bugs, fastBugs and trees arrays bugs = []; fastBugs = []; trees = []; scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } var targetPosition = { x: 0, y: 0 }; game.down = function (x, y, obj) { // Set target position for the jeep movement targetPosition.x = x; targetPosition.y = y; }; game.update = function () { jeep.update(); // Bug and tree spawning logic if (LK.ticks % 60 == 0) { var newBug = new Bug(); newBug.x = Math.random() * 2048; newBug.y = 0; bugs.push(newBug); game.addChild(newBug); } if (LK.ticks % 180 == 0) { var newFastBug = new FastBug(); newFastBug.x = Math.random() * 2048; newFastBug.y = 0; fastBugs.push(newFastBug); game.addChild(newFastBug); } if (LK.ticks % 180 == 0) { var newTree = new Tree(); newTree.x = Math.random() * 2048; newTree.y = 0; trees.push(newTree); game.addChild(newTree); } // Bug and tree movement and collision detection logic for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); if (bugs[i].intersects(jeep)) { LK.showGameOver(); } if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); } } for (var i = fastBugs.length - 1; i >= 0; i--) { fastBugs[i].update(); if (fastBugs[i].intersects(jeep)) { LK.showGameOver(); } if (fastBugs[i].y > 2732) { fastBugs[i].destroy(); fastBugs.splice(i, 1); } } for (var i = trees.length - 1; i >= 0; i--) { trees[i].update(); if (trees[i].intersects(jeep)) { LK.showGameOver(); } if (trees[i].y > 2732) { trees[i].destroy(); trees.splice(i, 1); } } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -36,10 +36,8 @@
// Increment score
LK.setScore(LK.getScore() + 1);
// Update score text
scoreTxt.setText('Score: ' + LK.getScore());
- // Set isTouching to false to prevent car movement
- isTouching = false;
// Replace bug with AnimatedBug
var animatedBug = game.addChild(new AnimatedBug());
animatedBug.x = self.x;
animatedBug.y = self.y;
@@ -61,10 +59,8 @@
// Increment score
LK.setScore(LK.getScore() + 1);
// Update score text
scoreTxt.setText('Score: ' + LK.getScore());
- // Set isTouching to false to prevent car movement
- isTouching = false;
// Replace bug with AnimatedBug
var animatedBug = game.addChild(new AnimatedBug());
animatedBug.x = self.x;
animatedBug.y = self.y;
@@ -79,10 +75,10 @@
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
- var dx = touchPosition.x - self.x;
- var dy = touchPosition.y - self.y;
+ var dx = targetPosition.x - self.x;
+ var dy = targetPosition.y - self.y;
var angle = Math.atan2(dy, dx);
self.x += self.speed * Math.cos(angle);
self.y += self.speed * Math.sin(angle);
};
@@ -129,47 +125,18 @@
trees = [];
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
-// Event handler for moving the Jeep
-var isTouching = false;
-var touchPosition = {
- x: 0,
- y: 0
-};
-var isMovingToTarget = false;
var targetPosition = {
x: 0,
y: 0
};
game.down = function (x, y, obj) {
- isTouching = true;
- touchPosition.x = x;
- touchPosition.y = y;
// Set target position for the jeep movement
targetPosition.x = x;
targetPosition.y = y;
- isMovingToTarget = true;
};
-game.up = function (x, y, obj) {
- isTouching = false;
- // We don't reset isMovingToTarget here so the jeep will continue to move
-};
game.update = function () {
- // Check if we should move to the target position
- if (isMovingToTarget) {
- var dx = targetPosition.x - jeep.x;
- var dy = targetPosition.y - jeep.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- // If we've reached or are close to the target, stop moving
- if (distance < 5) {
- isMovingToTarget = false;
- } else {
- var angle = Math.atan2(dy, dx);
- jeep.x += jeep.speed * Math.cos(angle);
- jeep.y += jeep.speed * Math.sin(angle);
- }
- }
jeep.update();
// Bug and tree spawning logic
if (LK.ticks % 60 == 0) {
var newBug = new Bug();
Giant insect, facing down, open wings, cartoony. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jeep car cartoony, top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony heart for game hud. In-Game asset. 2d. High contrast. No shadows