User prompt
пришвидши об'єктів "sparkle" на 100%
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зменьши час життя об'єктів "sparkle" ще на 50%
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зменьши час життя об'єктів "sparkle" на 50%
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зменьши кількість об'єктів "sparkle" до1, та зміни їх поведінку так щоб вони розлітались по радіусу від об'єкта 'jeep'
User prompt
зменьши кількість об'єктів "sparkle" до 3, та зміни їх поведінку так щоб вони розлітались по радіусу від об'єкта 'jeep'
User prompt
додай до об'єкта 'jeep' 2 об'єктів "Dust"які будуть слідувати за ним
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додай об'єкт "Dust" до об'єкта 'jeep'
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об'єкт '674627d673454fdcda3183ff' не повинен перекриватись іншими об'єктами
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зменьши кількість об'єктів "Dust" до 3, та створи для них ассет
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додай до об'єкта 'fastBug' 5 об'єктів "Dust"які будуть слідувати за ним
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зменьши кількість об'єктів "sparkle" до 5, та зміни їх поведінку так щоб вони розлітались по радіусу від об'єкта 'jeep'
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додай функцію: при колізії об'єкту 'jeep' з об'єктами 'bug', 'fastBug', 'tree', 'tree2' додати 10 рандомних об'єктів "sparkle"
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таймер не запускається доки не нажата кнопка "старт"
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Move the '67462a2173454fdcda318416' object 50 pixels upwards
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Move the '67462a2173454fdcda318416' object 50 pixels upwards
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посунь об'єкт '67462a2173454fdcda318416' на 200 пікселів вверх
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посунь об'єкт '67462a2173454fdcda318416' на 200 пікселів вліво
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зміни var startText = new Text2('Christmas Slalom', { size: 150, fill: "#ffffff" так щоб замість тексту 'Start' відображався об'єкт '67462a2173454fdcda318416'
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додай об'єкт "Christmas slalom"
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зміни var startButtonText = new Text2('Start', { size: 100, fill: "#ffffff" так щоб замість тексту 'Start' відображався об'єкт '674627d673454fdcda3183ff'
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зміни var startButtonText = new Text2('Start', { size: 100, fill: "#ffffff" так щоб замість тексту 'Start' відображався 'startButton'
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Заміни текст "Start" активним об'єктом
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('startText', {' Line Number: 209
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для тексту "Start" створи ассет
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // AnimatedBug class to represent the bug that flies to the top of the screen var AnimatedBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Determine the direction to fly to (left or right) var direction = Math.random() < 0.5 ? -1 : 1; // Update the x and y position self.x += self.speed * direction * 3; self.y -= self.speed * 3; // Destroy the bug when it flies off the screen if (self.y < 0 || self.x < 0 || self.x > 2048) { self.destroy(); } }; }); var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); var ChristmasSlalom = Container.expand(function () { var self = Container.call(this); var slalomGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); // Dust class to represent the dust effect var Dust = Container.expand(function () { var self = Container.call(this); var dustGraphics = self.attachAsset('dust', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; self.update = function () { self.y += self.speed; self.alpha -= 0.01; // Fade out effect if (self.alpha <= 0) { self.destroy(); } }; }); // FastBug class to represent the fast bug that scrolls down the screen var FastBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('fastBug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Add dust effect for (var i = 0; i < 3; i++) { var dust = new Dust(); dust.x = self.x + (Math.random() - 0.5) * 20; // Random x offset dust.y = self.y + (Math.random() - 0.5) * 20; // Random y offset game.addChild(dust); } }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); var Gift = Container.expand(function () { var self = Container.call(this); var giftGraphics = self.attachAsset('gift', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { LK.setScore(LK.getScore() + 5); scoreTxt.setText('Score: ' + LK.getScore()); self.destroy(); }; }); // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 12; self.life = 100; // Add life property to the jeep object self.update = function () { // Jeep movement logic removed }; self.isInvulnerable = false; // Add invulnerability state self.collision = function () { if (self.isInvulnerable) { return; } // Skip collision if invulnerable self.isInvulnerable = true; // Set invulnerability LK.getSound('collisionSound').play(); // Play collision sound // Randomly push the jeep in a random direction by 250 pixels var randomAngle = Math.random() * 2 * Math.PI; // Random angle in radians self.x += 250 * Math.cos(randomAngle); self.y += 250 * Math.sin(randomAngle); // Add rotation animation var originalRotation = self.rotation; self.rotation += Math.PI; // Rotate 180 degrees LK.setTimeout(function () { self.rotation = originalRotation; // Reset rotation after 1 second }, 1000); // Disable control for 2 seconds isTouching = false; LK.setTimeout(function () { isTouching = true; }, 2000); LK.setTimeout(function () { self.isInvulnerable = false; // Remove invulnerability after 1 second }, 1000); // Add collision method to decrease life by 10% on collision self.life = Math.min(self.life - 5, 100); // Add collision animation effect LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 500ms lifeTxt.setText('Life: ' + Math.round(self.life) + '%'); // Update the life counter if (self.life <= 0) { LK.clearTimeout(gameTimer); LK.showGameOver(); } var lifeCounterAsset = LK.getAsset('lifeCounter', {}); if (lifeCounterAsset.width <= 0) { LK.showGameOver(); } }; }); // LifeRestoration class to represent the object that restores life var LifeRestoration = Container.expand(function () { var self = Container.call(this); var lifeRestorationGraphics = self.attachAsset('lifeRestoration', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { jeep.life = Math.min(jeep.life + jeep.life * 0.1, 100); // Increase life by 10% but cap at 100 lifeTxt.setText('Life: ' + Math.round(jeep.life) + '%'); // Update the life counter self.destroy(); }; }); // Sparkle class to represent the sparkle effect var Sparkle = Container.expand(function () { var self = Container.call(this); var sparkleGraphics = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; self.update = function () { self.y += self.speed; self.alpha -= 0.08; // Fade out effect if (self.alpha <= 0) { self.destroy(); } }; }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); var Tree2 = Container.expand(function () { var self = Container.call(this); var tree2Graphics = self.attachAsset('tree2', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xADD8E6 //Init game with light blue background }); /**** * Game Code ****/ // Initialize game variables var jeep; var scoreTxt; var gameTimer; var timerTxt; // Text to display the timer var startScreen; // Start screen container var startButton; // Start button // Function to initialize game elements function initGame() { // Create start screen startScreen = new Container(); var startTextObject = LK.getAsset('christmasSlalom', { anchorX: 0.5, anchorY: 0.5 }); startTextObject.x = 2048 / 2 - 200; startTextObject.y = 2732 / 2 - 500; startScreen.addChild(startTextObject); startButton = new Container(); var startButtonText = LK.getAsset('startButton', { anchorX: 0.5, anchorY: 0.5 }); startButtonText.anchor.set(0.5, 0.5); startButtonText.x = 0; startButtonText.y = 0; startButton.addChild(startButtonText); startButton.x = 2048 / 2; startButton.y = 2732 / 2 + 100; startScreen.addChild(startButton); game.addChild(startScreen); // Add event listener for start button startButton.down = function () { game.removeChild(startScreen); startGame(); }; // Function to start the game function startGame() { // Play background music LK.playMusic('backgroundMusic'); jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; jeep.update = function () { // Jeep movement logic or other updates can be added here // Set a 2-minute timer to end the game gameTimer = LK.setTimeout(function () { LK.showGameOver(); }, 120000); // 120000 milliseconds = 2 minutes }; } // Initialize score display scoreTxt = new Text2('Score: 0', { size: 80, fill: "#ffffff" }); // Initialize life display lifeTxt = new Text2('Life: 100%', { size: 80, fill: "#ffffff" }); lifeTxt.anchor.set(0.5, 1); LK.gui.bottomLeft.addChild(lifeTxt); // Add life counter asset var lifeCounterAsset = LK.getAsset('lifeCounter', { anchorX: 1.5, anchorY: 0.5, x: lifeTxt.x, y: lifeTxt.y }); LK.gui.topLeft.addChild(lifeCounterAsset); // Initialize bugs, fastBugs and trees arrays bugs = []; fastBugs = []; trees = []; scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize timer display timerTxt = new Text2('Time: 2:00', { size: 80, fill: "#ffffff" }); timerTxt.anchor.set(0.5, 0); timerTxt.x -= 250; // Move the timer 250 pixels to the left LK.gui.topRight.addChild(timerTxt); // Update the timer every second var timeRemaining = 120; // 2 minutes in seconds var timerInterval = LK.setInterval(function () { timeRemaining--; var minutes = Math.floor(timeRemaining / 60); var seconds = timeRemaining % 60; timerTxt.setText('Time: ' + minutes + ':' + (seconds < 10 ? '0' : '') + seconds); if (timeRemaining <= 0) { LK.clearInterval(timerInterval); } }, 1000); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching && jeep) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } if (jeep) { jeep.update(); } // Bug and tree spawning logic if (LK.ticks % 60 == 0) { var newBug = new Bug(); newBug.x = Math.random() * 2048; newBug.y = 0; bugs.push(newBug); game.addChild(newBug); } if (LK.ticks % 180 == 0) { var newFastBug = new FastBug(); newFastBug.x = Math.random() * 2048; newFastBug.y = 0; fastBugs.push(newFastBug); game.addChild(newFastBug); } if (LK.ticks % 180 == 0) { var newTree = new Tree(); newTree.x = Math.random() * 2048; newTree.y = 0; trees.push(newTree); game.addChild(newTree); var newTree2 = new Tree2(); newTree2.x = Math.random() * 2048; newTree2.y = 0; trees.push(newTree2); game.addChild(newTree2); } if (LK.ticks % 240 == 0) { var newSlalom = new ChristmasSlalom(); newSlalom.x = Math.random() * 2048; newSlalom.y = 0; game.addChild(newSlalom); } if (LK.ticks % 300 == 0) { var newGift = new Gift(); newGift.x = Math.random() * 2048; newGift.y = 0; game.addChild(newGift); var newLifeRestoration = new LifeRestoration(); newLifeRestoration.x = Math.random() * 2048; newLifeRestoration.y = 0; game.addChild(newLifeRestoration); } // Bug and tree movement and collision detection logic for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); if (bugs[i].intersects(jeep)) { jeep.collision(); var sparkle = new Sparkle(); var angle = Math.random() * 2 * Math.PI; // Random angle in radians var radius = Math.random() * 50 + 50; // Random radius between 50 and 100 sparkle.x = jeep.x + radius * Math.cos(angle); sparkle.y = jeep.y + radius * Math.sin(angle); game.addChild(sparkle); } if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); } } for (var i = fastBugs.length - 1; i >= 0; i--) { fastBugs[i].update(); if (fastBugs[i].intersects(jeep)) { jeep.collision(); for (var j = 0; j < 3; j++) { var sparkle = new Sparkle(); var angle = Math.random() * 2 * Math.PI; // Random angle in radians var radius = Math.random() * 50 + 50; // Random radius between 50 and 100 sparkle.x = jeep.x + radius * Math.cos(angle); sparkle.y = jeep.y + radius * Math.sin(angle); game.addChild(sparkle); } } if (fastBugs[i].y > 2732) { fastBugs[i].destroy(); fastBugs.splice(i, 1); } } for (var i = trees.length - 1; i >= 0; i--) { trees[i].update(); if (trees[i].intersects(jeep)) { jeep.collision(); for (var j = 0; j < 10; j++) { var sparkle = new Sparkle(); sparkle.x = jeep.x + (Math.random() - 0.5) * 100; sparkle.y = jeep.y + (Math.random() - 0.5) * 100; game.addChild(sparkle); } } if (trees[i].y > 2732) { trees[i].destroy(); trees.splice(i, 1); } } // Check for collision between 'gift' and 'jeep' game.children.forEach(function (child) { if (child instanceof Gift && child.intersects(jeep, 0.8)) { LK.getSound('giftPickupSound').play(); LK.setScore(LK.getScore() + 5); scoreTxt.setText('Score: ' + LK.getScore()); child.destroy(); } // Check for collision between 'jeep' and 'lifeRestoration' if (child instanceof LifeRestoration && child.intersects(jeep, 0.8)) { LK.getSound('lifeRestorationSound').play(); // Play new sound effect for picking up lifeRestoration jeep.life = Math.min(jeep.life + 10, 100); // Increase life by 10 units but cap at 100 lifeTxt.setText('Life: ' + Math.round(jeep.life) + '%'); // Update the life counter child.destroy(); } }); }; // Initialize the game initGame(); ;
===================================================================
--- original.js
+++ change.js
@@ -192,9 +192,9 @@
var sparkleGraphics = self.attachAsset('sparkle', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 2;
+ self.speed = 4;
self.update = function () {
self.y += self.speed;
self.alpha -= 0.08; // Fade out effect
if (self.alpha <= 0) {
Santa on a sleigh top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
big snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snow tornado. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
кнопка "Старт" в різдвяному стилі. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
сніжинка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.