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scroll horizontal stripes with shades of green to represent the grass โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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flash the screen when a bug is clicked โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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when game over, display a white text below score with the reason of death
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collision with tree means colliding with its trunk, not its crown
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ignore collisions with animated bugs
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complete the TODO inside game.down
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Please fix the bug: 'ReferenceError: touchPosition is not defined' in or related to this line: 'var dx = touchPosition.x - self.x;' Line Number: 87
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change so that the player can tap to a position and the car moves at constant speed towards that point without needing to hold, but the car won't move if the touch point is a bug
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touching a bug needs to set "isTouching" to false so that the car won't move in the bugs direction
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Bit darker background color
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Make the background color as grass green
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Add a new type of insect that scrolls down twice as fast, make it appear less frequently
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Occasionally, a tree obstacle must scroll from the top. When it hits the jeep, itโs game over
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AnimatedBug must fly diagonally to a random side, three times as fast
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When a insect is clicked, replace it with an AnimatedBug that flies to a random top side of the screen and disappears
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When an insect is clicked, the score increments and the insect disappears with an animation to random top corner
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Add insects that appear from the top and travel to the bottom. When they collide with jeep, itโs game over
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Please fix the bug: 'ReferenceError: Can't find variable: bugs' in or related to this line: 'for (var i = 0; i < bugs.length; i++) {' Line Number: 28
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Remove all the bug appearances and leave just the jeep code
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Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
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Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic if (isTouching) { var dx = touchPosition.x - self.x; var dy = touchPosition.y - self.y; var angle = Math.atan2(dy, dx); self.x += self.speed * Math.cos(angle); self.y += self.speed * Math.sin(angle); } // Check for collision with bugs for (var i = 0; i < bugs.length; i++) { if (self.intersects(bugs[i])) { LK.showGameOver(); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var jeep; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } jeep.update(); }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,29 +1,7 @@
/****
* Classes
****/
-// Bug class to represent the giant bugs
-var Bug = Container.expand(function () {
- var self = Container.call(this);
- var bugGraphics = self.attachAsset('bug', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- if (self.flyAway) {
- // Make the bug fly away upwards diagonally
- self.y -= 10;
- self.x += 10 * self.flyAwayDirection;
- if (self.y < 0 || self.x < 0 || self.x > 2048) {
- // Remove the bug when it reaches the edge of the screen
- self.destroy();
- }
- } else {
- // Move the bug downwards
- self.y += 5;
- }
- };
-});
//<Assets used in the game will automatically appear here>
// Jeep class to represent the player's vehicle
var Jeep = Container.expand(function () {
var self = Container.call(this);
@@ -61,41 +39,23 @@
* Game Code
****/
// Initialize game variables
var jeep;
-var bugs = [];
-var score = 0;
var scoreTxt;
// Function to initialize game elements
function initGame() {
// Create and position the Jeep
jeep = game.addChild(new Jeep());
jeep.x = 2048 / 2;
jeep.y = 2732 - 200;
- // Create initial bugs
- for (var i = 0; i < 5; i++) {
- createBug();
- }
// Initialize score display
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
-// Function to create a new bug
-function createBug() {
- var bug = new Bug();
- bug.x = Math.random() * 2048;
- bug.y = Math.random() * 1000;
- bugs.push(bug);
- game.addChild(bug);
-}
-// Function to update the score
-function updateScore() {
- scoreTxt.setText('Score: ' + score);
-}
// Event handler for moving the Jeep
var isTouching = false;
var touchPosition = {
x: 0,
@@ -117,54 +77,7 @@
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
}
jeep.update();
- for (var i = bugs.length - 1; i >= 0; i--) {
- bugs[i].update();
- // If a bug reaches the bottom of the screen, remove it and create a new one at the top
- if (bugs[i].y > 2732) {
- bugs[i].destroy();
- bugs.splice(i, 1);
- var newBug = new Bug();
- newBug.x = Math.random() * 2048;
- newBug.y = 0;
- bugs.push(newBug);
- game.addChild(newBug);
- }
- }
};
-// Event handler for snapping a bug
-game.down = function (x, y, obj) {
- var dx = x - jeep.x;
- var dy = y - jeep.y;
- var angle = Math.atan2(dy, dx);
- jeep.x += jeep.speed * Math.cos(angle);
- jeep.y += jeep.speed * Math.sin(angle);
- for (var i = bugs.length - 1; i >= 0; i--) {
- if (bugs[i] && bugs[i].intersects(jeep)) {
- score += 10;
- updateScore();
- bugs[i].destroy();
- bugs.splice(i, 1);
- createBug();
- } else if (bugs[i].containsPoint(obj.global)) {
- // Make the bug fly away upwards diagonally
- bugs[i].flyAway = true;
- bugs[i].flyAwayDirection = Math.random() < 0.5 ? -1 : 1;
- }
- }
-};
-// Game update loop
-game.update = function () {
- jeep.update();
- for (var i = bugs.length - 1; i >= 0; i--) {
- bugs[i].update();
- // If a bug reaches the bottom of the screen, remove it and create a new one at the top
- if (bugs[i] && bugs[i].y > 2732) {
- bugs[i].destroy();
- bugs.splice(i, 1);
- createBug();
- }
- }
-};
// Initialize the game
initGame();
\ No newline at end of file
Giant insect, facing down, open wings, cartoony. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jeep car cartoony, top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony heart for game hud. In-Game asset. 2d. High contrast. No shadows
ladybug insect. In-Game asset. 2d. High contrast. No shadows
larvae bug. In-Game asset. 2d. High contrast. No shadows