User prompt
scroll horizontal stripes with shades of green to represent the grass ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
flash the screen when a bug is clicked ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
when game over, display a white text below score with the reason of death
User prompt
collision with tree means colliding with its trunk, not its crown
User prompt
ignore collisions with animated bugs
User prompt
complete the TODO inside game.down
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: touchPosition is not defined' in or related to this line: 'var dx = touchPosition.x - self.x;' Line Number: 87
Code edit (1 edits merged)
Please save this source code
User prompt
change so that the player can tap to a position and the car moves at constant speed towards that point without needing to hold, but the car won't move if the touch point is a bug
User prompt
touching a bug needs to set "isTouching" to false so that the car won't move in the bugs direction
Code edit (1 edits merged)
Please save this source code
User prompt
Bit darker background color
User prompt
Make the background color as grass green
User prompt
Add a new type of insect that scrolls down twice as fast, make it appear less frequently
User prompt
Occasionally, a tree obstacle must scroll from the top. When it hits the jeep, it’s game over
User prompt
AnimatedBug must fly diagonally to a random side, three times as fast
User prompt
When a insect is clicked, replace it with an AnimatedBug that flies to a random top side of the screen and disappears
User prompt
When an insect is clicked, the score increments and the insect disappears with an animation to random top corner
User prompt
Add insects that appear from the top and travel to the bottom. When they collide with jeep, it’s game over
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: bugs' in or related to this line: 'for (var i = 0; i < bugs.length; i++) {' Line Number: 28
User prompt
Remove all the bug appearances and leave just the jeep code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
/**** * Classes ****/ // Bug class to represent the giant bugs var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (self.flyAway) { // Make the bug fly away upwards diagonally self.y -= 10; self.x += 10 * self.flyAwayDirection; if (self.y < 0 || self.x < 0 || self.x > 2048) { // Remove the bug when it reaches the edge of the screen self.destroy(); } } else { // Move the bug downwards self.y += 5; } }; }); //<Assets used in the game will automatically appear here> // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic if (isTouching) { var dx = touchPosition.x - self.x; var dy = touchPosition.y - self.y; var angle = Math.atan2(dy, dx); self.x += self.speed * Math.cos(angle); self.y += self.speed * Math.sin(angle); } // Check for collision with bugs for (var i = 0; i < bugs.length; i++) { if (self.intersects(bugs[i])) { LK.showGameOver(); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var jeep; var bugs = []; var score = 0; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Create initial bugs for (var i = 0; i < 5; i++) { createBug(); } // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Function to create a new bug function createBug() { var bug = new Bug(); bug.x = Math.random() * 2048; bug.y = Math.random() * 1000; bugs.push(bug); game.addChild(bug); } // Function to update the score function updateScore() { scoreTxt.setText('Score: ' + score); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } jeep.update(); for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); // If a bug reaches the bottom of the screen, remove it and create a new one at the top if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); var newBug = new Bug(); newBug.x = Math.random() * 2048; newBug.y = 0; bugs.push(newBug); game.addChild(newBug); } } }; // Event handler for snapping a bug game.down = function (x, y, obj) { var dx = x - jeep.x; var dy = y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); for (var i = bugs.length - 1; i >= 0; i--) { if (bugs[i] && bugs[i].intersects(jeep)) { score += 10; updateScore(); bugs[i].destroy(); bugs.splice(i, 1); createBug(); } else if (bugs[i].containsPoint(obj.global)) { // Make the bug fly away upwards diagonally bugs[i].flyAway = true; bugs[i].flyAwayDirection = Math.random() < 0.5 ? -1 : 1; } } }; // Game update loop game.update = function () { jeep.update(); for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); // If a bug reaches the bottom of the screen, remove it and create a new one at the top if (bugs[i] && bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); createBug(); } } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -139,9 +139,9 @@
var angle = Math.atan2(dy, dx);
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
for (var i = bugs.length - 1; i >= 0; i--) {
- if (bugs[i].intersects(jeep)) {
+ if (bugs[i] && bugs[i].intersects(jeep)) {
score += 10;
updateScore();
bugs[i].destroy();
bugs.splice(i, 1);
Giant insect, facing down, open wings, cartoony. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jeep car cartoony, top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony heart for game hud. In-Game asset. 2d. High contrast. No shadows
ladybug insect. In-Game asset. 2d. High contrast. No shadows
larvae bug. In-Game asset. 2d. High contrast. No shadows