User prompt
Bit darker background color
User prompt
Make the background color as grass green
User prompt
Add a new type of insect that scrolls down twice as fast, make it appear less frequently
User prompt
Occasionally, a tree obstacle must scroll from the top. When it hits the jeep, it’s game over
User prompt
AnimatedBug must fly diagonally to a random side, three times as fast
User prompt
When a insect is clicked, replace it with an AnimatedBug that flies to a random top side of the screen and disappears
User prompt
When an insect is clicked, the score increments and the insect disappears with an animation to random top corner
User prompt
Add insects that appear from the top and travel to the bottom. When they collide with jeep, it’s game over
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: bugs' in or related to this line: 'for (var i = 0; i < bugs.length; i++) {' Line Number: 28
User prompt
Remove all the bug appearances and leave just the jeep code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
The objective is for the jeep to avoid colliding with the bugs while the player can also click on a bug to photograph it. Score is only related to photographing bugs
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 143
User prompt
Clicking directly on a bug makes it quickly fly away upwards diagonally and only when reaching the screens edge it disappears
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Clicking on a bug makes it fly away to the closest screen side and disappear
User prompt
Error: new bugs are not appearing
User prompt
New bugs appear at the top
User prompt
Error: Car is no longer moving
/**** * Classes ****/ // Bug class to represent the giant bugs var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (self.flyAway) { // Make the bug fly away upwards diagonally self.y -= 10; self.x += 10 * self.flyAwayDirection; if (self.y < 0 || self.x < 0 || self.x > 2048) { // Remove the bug when it reaches the edge of the screen self.destroy(); } } else { // Move the bug downwards self.y += 5; } }; }); //<Assets used in the game will automatically appear here> // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic if (isTouching) { var dx = touchPosition.x - self.x; var dy = touchPosition.y - self.y; var angle = Math.atan2(dy, dx); self.x += self.speed * Math.cos(angle); self.y += self.speed * Math.sin(angle); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var jeep; var bugs = []; var score = 0; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Create initial bugs for (var i = 0; i < 5; i++) { createBug(); } // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Function to create a new bug function createBug() { var bug = new Bug(); bug.x = Math.random() * 2048; bug.y = Math.random() * 1000; bugs.push(bug); game.addChild(bug); } // Function to update the score function updateScore() { scoreTxt.setText('Score: ' + score); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } jeep.update(); for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); // If a bug reaches the bottom of the screen, remove it and create a new one at the top if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); var newBug = new Bug(); newBug.x = Math.random() * 2048; newBug.y = 0; bugs.push(newBug); game.addChild(newBug); } } }; // Event handler for snapping a bug game.down = function (x, y, obj) { var dx = x - jeep.x; var dy = y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); for (var i = bugs.length - 1; i >= 0; i--) { if (bugs[i].intersects(jeep)) { score += 10; updateScore(); bugs[i].destroy(); bugs.splice(i, 1); createBug(); } else if (bugs[i].containsPoint(obj.global)) { // Make the bug fly away upwards diagonally bugs[i].flyAway = true; bugs[i].flyAwayDirection = Math.random() < 0.5 ? -1 : 1; } } }; // Game update loop game.update = function () { jeep.update(); for (var i = 0; i < bugs.length; i++) { bugs[i].update(); if (bugs[i] && jeep.intersects(bugs[i])) { LK.showGameOver(); } // If a bug reaches the bottom of the screen, remove it and create a new one at the top if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); createBug(); } } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -151,9 +151,9 @@
game.update = function () {
jeep.update();
for (var i = 0; i < bugs.length; i++) {
bugs[i].update();
- if (jeep.intersects(bugs[i])) {
+ if (bugs[i] && jeep.intersects(bugs[i])) {
LK.showGameOver();
}
// If a bug reaches the bottom of the screen, remove it and create a new one at the top
if (bugs[i].y > 2732) {
Giant insect, facing down, open wings, cartoony. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jeep car cartoony, top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony heart for game hud. In-Game asset. 2d. High contrast. No shadows